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Below is a compilation of all topics other than individual skills and items:


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General Changes

Skills

All skills have been reviewed and balanced (or reworked if necessary) to ensure each has a niche, and some new skills have been added. The Skill Overview page lists mechanical changes for each skill. There's also a Skill Planner for PD2. See All Skills for a complete list with details per level.

Individual Items

All unique, set, & runeword items have been reviewed and balanced to improve itemization options, and some new equipment items have been added. See All Items for a complete equipment list.

There are also several new non-equipment items. For example:

See New Items for a complete list.

General

Below is a comprehensive list of changes that don't fit in either of the previous categories. Bulleted points that follow page links are described with more detail on those pages.

Out-of-Game

  • Widescreen support and improved graphics - customizable options like 60+ fps and HD text (ctrl+O shortcut)
  • More characters per account (up to 18) and accounts/characters don't expire
  • Global ladder & interaction, regional servers
  • Lobby games are no longer hidden after progressing to the next difficulty and game difficulty is shown - lobby games can be filtered by name
  • Game name/password/description can be auto-filled and game name can be auto-incremented
  • Games now perm in 2 minutes
  • Game servers have rolling resets every ~4 hours (for stability reasons)
  • Announcements are no longer made every time friends join/exit games (reduces spam)
  • Announcements for ladder accomplishments/deaths (can be muted in-game)
  • Cosmetic rewards for the first 3 players of each class to reach level 99 or defeat uber bosses in each ladder season
  • Trade site
  • Support for ladder/non-ladder "Battle.net" and singleplayer (including runewords/ubers in singleplayer/non-ladder)
  • No support for non-expansion (classic) or Open "Battle.net", but singleplayer characters can still be played together with TCP/IP by creating a virtual LAN between computers
  • Messages that begin with "!" will not appear above the character's head (was an attack vector for crashing servers)
  • No tolerance for cheating or unfair practices such as botting, maphack, auto-pickup, or real-money-trading (see the full list of PD2's rules)

Quality-of-Life

  • Bigger stash (10x15), cube (4x4), and inventory (10x8, still only 10x4 available for active charms)
  • Shared stash pages (9 total per account, 1 personal stash page per character)
  • Maximum stash gold doubled
  • Stackable gems, runes, essences, uber keys/organs
  • Tomes can now hold up to 80 scrolls each, keys can stack up to 50
  • Characters now automatically pick up gold they run over
  • Loot dropped on unreachable tiles by flying enemies will now spawn at the nearest ground location
  • Customizable item filtering and drop notifications
  • Screenshake can be disabled
  • All active skills can now be bound to left click
  • New "Move Only" skill which makes characters move toward a selected location without attacking
  • Targeting monsters has been improved - if you namelock an enemy and it dies you will continue to attack instead of your character stopping all actions
  • Option to "quickcast" skills (activates the skill when the key is pressed rather than just switching to the skill) - only primary keybinds will quickcast, whereas secondary keybinds will switch skills normally
  • New "help" screen (H by default) which covers some GUI changes - additional shortcuts are listed in the "settings" menu
  • Shortcuts for moving items between inventory & stash/cube/ground (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
  • Shortcuts to add 5 stat/skill points (ctrl+click) and add as many points as possible (shift+click)
  • Shortcut to identify items with Tome of Identify (shift+click)
  • Shortcuts for stacking/unstacking (ctrl+shift+click) and separating individual items when a stack is picked up (ctrl+shift+click, ctrl+click)
  • Customizable screen info in the upper right that shows zone level and has options for real time, elapsed game time, ping, etc
  • Advanced character statistics page (default: press 8), press while mercenary window is open for merc stats
  • Inspect other characters (default: press 0 while hovering over them in town), also works outside of town while hovering over other characters or your own minions (Valkyrie, Shadow Master) if you select a skill which can target them such as Unsummon
  • Options for auto-partying and auto-permitting corpse looting
  • Option to show how much dps (damage per second) the character has done recently
  • New .roll command to help facilitate sharing loot in parties
  • Messages that begin with .p or .party will only be seen by party members
  • Chat log persists between games
  • Stat ranges on item tooltips can be toggled on/off, and shown temporarily by holding ctrl
  • Displayed loot can be toggled on/off
  • Killing the Cow King no longer prevents you from opening the Secret Cow Level, and Wirt's Leg from any difficulty can be used to open it
  • The red portal to Nihlathak's Temple in Harrogath near Anya no longer closes permanently after defeating Nihlathak
  • Antidote, Thawing, and Stamina Potions now auto-belt
  • Option to show miniature display for potion status
  • Characters can now hold multiple Wirt's Legs and unique charms in their inventory/stash (still only 1 of each charm can be active at a time)
  • Unique charms can be repurchased from vendors (if accidentally sold) and several special items can no longer be sold to them to prevent accidents
  • Inventory lock button (prevents worn equipment and active charms from being accidentally moved)
  • Gamble refresh button

General Balancing

  • New endgame map zones
  • Many vanilla zones have had their zone level raised to 85
  • Vanilla zones can temporarily be affected by "corruption" which raises their zone level to 85 and increases the chance for Worldstone Shards to drop - a random zone will be selected every 15 minutes, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
  • Drop rates improved for low-player-count games - "nodrop" chance when solo is similar to vanilla's /players5 but still scales up to a similar level with full games
  • Flawless gems now start dropping in Act 4 Normal and perfect gems start dropping in Hell
  • Nightmare bosses now drop essences used for Token of Absolution
  • Uber Keys are now also dropped by Blood Raven, Bloodwitch, and Izual
  • The time between Baal's minion waves has been reduced by 50%
  • The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
  • The 3 red portal zones in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
  • Lower Kurast no longer has super chests due to their mismatched risk/reward
  • Monsters that die from Chaos Sanctuary seals rather than being killed will no longer drop loot
  • Running no longer hinders block chance or defense
  • Maximum resistances for characters/mercenaries reduced from 95% to 90%
  • Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
  • Amazons, Assassins, Barbarians, and Paladins gain an additional 0.5 mana per level
  • Characters have roughly +100% additional starting stamina
  • Stamina Shrines now also grant +35% velocity and their duration was reduced to match other shrines
  • Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
  • Shrines now affect all nearby allies when activated
  • Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
  • Full Rejuvenation Potions now restore 65% life/mana (capped at 2000 life/mana per potion)
  • Throwing potions now decrease enemy resistances by a small amount, and there are new throwing potions for cold and lightning elements
  • The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
  • Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
  • Open Wounds now lasts 5 seconds, stacks up to 3 times per target, no longer has penalties against harder enemies, and also gets applied to enemies via reflect mechanics
  • Ranged attacks now leech half as much as melee attacks
  • Melee attacks have 1 additional range against moving targets
  • Crushing Blow has greater diminishing returns against bosses (act bosses, map bosses, ubers) and the melee reduction is now the same as the ranged reduction
  • Deadly Strike and Critical Strike rebalanced to improve itemization by making their power more comparable to other item stats - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of by 2 (skills have been rebalanced with additional damage to compensate)
  • Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
  • Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
  • Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
  • Spells and abilities no longer share cooldowns globally

Item Changes

  • Low-tier pointmods (staffmods) no longer have an upper ilvl limit - items can have any combination of pointmods, provided the ilvl is high enough for each of them
  • Useable "forbidden" pointmods are no longer restricted (Holy Shield, Smite, most Barbarian combat skills, Poison Strike on Necromancer shields)
  • The chances for items to get pointmods and for pointmods to be higher have been increased
    • old chances: 30% no mods, 40% 1 mod, 20% 2 mods, 10% 3 mods; 60% +1, 30% +2, 10% +3
    • new chances: 10% no mods, 40% 1 mod, 30% 2 mods, 20% 3 mods; 40% +1, 35% +2, 25% +3
  • Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
  • Repair cost for superior items has been decreased
  • Weapon durability decreases at half the normal rate
  • Some rune effects have been adjusted slightly
  • Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+ (rare jewels now always get 4 affixes)

Item Bases:

  • Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
  • Ethereal items no longer have half durability
  • Throwing weapons and arrows/bolts have unlimited quantity
  • All claws can now have pointmods
  • Clubs can now have Druid pointmods (similar to pelts)
  • Quivers can now be magic or rare
  • Melee weapons now deal splash damage
  • Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite)
  • Crossbows have 10% Physical Pierce as an automod
  • Daggers have 20% Deadly Strike as an automod
  • Removed hidden movespeed penalty from medium/heavy chests and shields
  • Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
  • Kick damage of boots adjusted
  • Damage bonus from Strength/Dexterity adjusted for several weapon types
  • Base damage for normal/exceptional/elite weapons increased on average by ~4%/~42%/~24%
  • Attack speed (WSM) for Amazon spears improved by 10
  • Melee range increased for many weapon bases
  • Base defense and block chance increased for Ward/Aegis
  • Maximum sockets increased for several weapon bases and Necromancer shields
  • Durability increased for all weapons

Item Affixes have received several changes, especially for rares. Some notable examples:

  • Elemental damage affixes for charms normalized according to charm size & element type, damage increased
  • +2-4% Fire, Cold, Lightning, Poison, or Magic Damage for large charms
  • 3 Sockets for rare chests, shields, weapons
  • 5-20% PDR for chests, shields; 5-10% PDR for belts
  • +10-20% FCR for chests, shields; +10% FCR for gloves, belts
  • +10-200% Enhanced Damage for chests, shields
  • +1 Class Skills for chests, shields, helms
  • 5-30% Deadly Strike, Crushing Blow, or Open Wounds for most weapons
  • +301-400% Enhanced Damage for some lesser-used weapons and bows

Recipes

Crafting has been overhauled:

  • Any base (except circlets/quivers) may be used for crafting
  • Crafting with ethereal items causes the resulting item to be ethereal
  • Crafted items no longer have higher level requirements than their rare equivalents
  • Crafted items and set items can now be upgraded
  • Rare items can now be used in crafting recipes

Recipes:

  • Some recipes have been simplified
  • New repair recipe that uses Zod and works with ethereal/broken items
  • Other new & modified recipes corresponding to new items

Non-Player Characters

  • Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
  • Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
  • Anya will give a regular tier 1 map in Hell in addition to her normal reward
  • Ormus will give a corrupted ring as a reward for returning the Gidbinn
  • Healing NPCs now remove chill in addition to other ailments

Mercenaries:

  • Mercenaries have improved AI
  • New Act 4 mercenaries (Horadrim mages) and new versions of Act 1 and Act 5 mercenaries
  • Mercenaries can now equip gloves, boots, and belts, and some additional weapon types
  • Old mercenaries drop their equipped items when a new one is hired
  • Mercenaries from each act now grant auras
  • Mercenaries use new skills
  • Mercenaries now have the same stats regardless of which difficulty they're hired from
  • Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction

Monsters:

  • Duration of curses cast by monsters has been reduced to 20 seconds
  • Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
  • Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
  • Mephisto can now float over the blood moat in Durance of Hate, and the council members in Durance of Hate are closer to Mephisto
  • Andariel and Duriel in Hell difficulty now use the same loot tables as Mephisto and Baal, respectively
  • Uber Key Holders (Countess, Summoner, Nihlathak, Blood Raven, Bloodwitch, Izual) are stronger
  • Uber Ancients have been added
  • Diablo-Clone is much harder and is now accessed with the new Vision of Terror item instead of selling Stones of Jordan
  • Rathma is a new uber boss

Player versus Player

PvP Changes:

  • Skill PvP damage has been rebalanced, and some skills have other balance changes
  • New dueling arenas accessible via items which can be purchased from Akara
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Maximum resistances are capped based on the difficulty in PvP arenas: 75% (Normal), 80% (Nightmare), 85% (Hell)
  • Open Wounds is limited based on the difficulty - it deals 10%/8%/6% of its damage in Normal/Nightmare/Hell in PvP arenas
  • Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled in PvP arenas
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each in PvP arenas
  • Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster in PvP arenas
  • Life replenish is capped at +30 in PvP arenas
  • Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)

Bug Fixes

  • Andariel quest bug fixed (multiplayer only)
  • Ethereal armor bug (ebug) from socketing recipe fixed
  • Council hydra damage against mercenaries/summons fixed (tied to PvP damage)
  • Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby)
  • Act 2 mercenaries no longer crash the game due to Delirium (CtC Delirium was removed from Delirium runeword, so they can't jab enemies as a fetish)
  • Mana burn bug fixed
  • Jewels with enhanced damage or min/max damage will now work correctly
  • Paladin Charge desync bug fixed
  • Cloak of Shadows will no longer crash the game at the ancients
  • All missile skills now properly benefit from skill attack rating bonuses
  • Quest items can no longer be upgraded into Hand Axes (upgrading recipe is disabled for them)
  • Lilith can no longer spawn outside the map
  • Fixed a bug which caused excess MDR to apply to physical damage if the target's Magic/elemental Damage Reduction was higher than the attack's magic/elemental damage
  • Dual-wielding attack speed breakpoints are now always based on the faster weapon (WSM bug removed)
Also see: Bugs


Game Mechanics

General

  • Oskills are skills without a class-specific modifier, such as "+X to Battle Orders" or "+X to Zeal", and are limited to +3 from all sources when used on the class the skill belongs to. For example, the Ferocity runeword on a paladin will provide +3 to Zeal rather than the listed +12 to +14. This is a regular D2 mechanic.

Melee Splash

Melee splash is an instant AoE, with no Next Hit Delay, that damages all enemies 360° around the target. The main target does not take splash damage.

An attack's splash damage is rolled once and applied according to each enemy's resistances, but effects that have a chance of applying (Crushing Blow, Open Wounds) are rolled individually for each enemy hit in melee splash.

These are included in the splash:

  • Skill damage
  • Converted damage (e.g. Concentrate)
  • Normal attack damage (the values you see when you select the basic attack as your skill)
  • Elemental and physical damage from charms and gear
  • Critical Strike and Deadly Strike (still only applies to the physical damage)
  • Life and Mana leech (reduced by 1/2, and still only applies to the physical portion of the attack)
  • Crushing Blow
  • Open Wounds

These are not included in the splash:

  • Missile damage (such as the Nova portion of Power Strike)
  • Stun
  • Knockback
  • Any other on-hit effects

Melee Splash Examples

Let's take a look at a couple of examples. First, let's take an Amazon:

  • Lightning Strike for 1-10000 lightning damage and 1-10000 chain lightning damage
  • Normal attack damage of 1000-5000 (900-4900 of that is physical)

The total splash damage would be 1001-15000 damage.

And if they crit then the splash damage would be 1451-17450.

The 1-10000 damage from the Chain Lightning is not applied.


What about a Barbarian:

  • Concentrate (300% ED, 50% conversion)
  • Normal attack damage of 1000-5000 (900-4900 of that is physical)

First the physical portion of the normal attack damage is boosted by Concentrate's ED% bonus: 900-4900 becomes ~1800-9800

Then 50% of the physical damage is converted to magic

The total splash damage would be 1900-9900 [100-100 elemental damage + 900-4900 physical + 900-4900 magic]

And if they crit then the splash damage would be 2800-14800

Splash Radius

The base player melee splash radius is 5 tiles (3.33 yards) but this can be extended by certain skills and items. The splash radius will increase by 1 tile (0.66 yards) for every 20% "increased splash radius" gained.

Increased Splash Radius 0 20 40 60
Tiles 5 6 7 8
Radius (yards) 3.33 4 4.66 5.33

There are also a handful of other things that have melee splash. These are all static and cannot be increased.

  • "Splashing" map modifier: melee splash radius is 5 tiles (3.33 yards)
  • Golems: melee splash radius is 4 tiles (2.66 yards)
  • Skeletons: melee splash radius is 3 tiles (2 yards)
  • Wolves: melee splash radius is 2 tiles (1.33 yards)

Melee splash and ranged weapons

There are a few gloves (The Hand of Broc, Bloodfist, and Steelrend) that have melee splash on them and they can be used to give ranged weapons, like bows and crossbows, melee splash.

This allows shapeshifters to use a ranged weapon in place of a melee weapon, while still gaining the benefits of melee splash.

This does not mean that ranged attacks (i.e. shooting with a bow) will have splash damage. Melee splash is always limited to melee attacks.

Critical Damage

Critical damage has been rebalanced to improve itemization by making the power of Deadly Strike more comparable to other item stats, and other sources of crit chance have been changed in the same way. Skills have been rebalanced with additional damage to compensate for this difference.

Each source of crit chance now caps at 75% instead of 100% and crits multiply physical attack damage by 1.5x instead of by 2x.

There are 3 different sources of crit chance:

Total Crit Chance: 1 - ((1 - DS) * (1 - CS) * (1 - WM)) (rounded down to the nearest percent)

As an example, consider an Amazon with:
  • 50% DS crit from gear
  • 50% CS crit from Critical Strike
1 - ((1 - 0.50) * (1 - 0.50) * (1 - 0)) = 75% chance to crit
Another example:
  • 40% DS crit from gear
  • 65% CS crit from Critical Strike
  • 30% WM crit from Javelin and Spear Mastery
1 - ((1 - 0.40) * (1 - 0.65) * (1 - 0.30)) = 85% chance to crit

The theoretical maximum total crit chance is 95% (75% DS, 75% CS, 35% WM)

Life and Mana Steal

Leech Reductions

Attack leech reduction

  • Melee Splash: 1/2 [Life/Mana]
  • Ranged Attacks: 1/2 [Life/Mana]

Skill leech reduction

  • Blade Shield: 1/2 [Life/Mana]
  • Leap Attack: 1/3 [Life]

Difficulty leech reduction

  • Normal: N/A
  • Nightmare: 1/2 [Life/Mana]
  • Hell: 1/3 [Life/Mana]

Zone leech reduction

  • PvP maps: set leech to 0% [Life/Mana]

Leech Formula

leeched life/mana = [[[leech * attack_reduction * skill_reduction] * 64 * difficulty_reduction] * physical_damage * drain_effectiveness / 64 / 100]

Note: Bracketed values are rounded down


As an example, consider a Barbarian with 7% Life leech, using Leap Attack (5k damage) against The Cow Queen:

  • [[[7 * 1/2 * 1/3] * 64 * 1/3] * 5000 * 0.2 / 64 / 100]
  • [[1 * 64 * 1/3] * 5000 * 0.2 / 64 / 100]
  • [21 * 5000 * 0.2 / 64 / 100] = 3hp leeched


Another example, consider a Paladin with 9% Life leech, using Zeal (3k damage) against a Death Beatle:

  • [[[9 * 1/2] * 64 * 1/3] * 3000 * 0.5 / 64 / 100]
  • [[4 * 64 * 1/3] * 3000 * 0.5 / 64 / 100]
  • [85 * 3000 * 0.5 / 64 / 100] = 19hp leeched

Crushing Blow

Crushing Blow reduces the target's life by a fraction of their current life, so it's more effective against targets with lots of life and becomes less effective as they lose life. Attacks can have up to 100% chance to cause a Crushing Blow - any extra will have no effect.

  • Crushing Blow now has greater diminishing returns against bosses (act bosses, map bosses, ubers)
  • The melee life reduction is now the same as the ranged reduction
Target Melee
(PD2)
Ranged
(PD2)
Melee
(LoD)
Ranged
(LoD)
Most Targets 1/8 1/8 1/4 1/8
Super Uniques 1/8 1/8 1/8 1/16
Bosses 1/80** 1/80** 1/8 1/16
Players and Mercenaries 1/10 1/10 1/10 1/20

* "Most Targets" refers to pets as well as normal, minion, Champion, and Unique monsters

** Affected by diminishing returns: 80 + pow(missing hp%, 2)


Also see: Vanilla Info about Crushing Blow

Open Wounds

  • Open Wounds deals physical damage over time
    • The damage depends on the level of the character who applies it (shown below for all levels)
    • The damage is now affected by "+X Open Wounds Damage per Second" which is a new attribute that often accompanies "X% Chance of Open Wounds"
    • The damage is now affected by Physical Damage Reduction (e.g. Battle Cry, Amplify Damage, Defiance, etc)
    • The damage is not affected by other damage modifiers
  • Open Wounds is now also applied by "Attacker Takes Damage of X" as well as attacks
  • Open Wounds now lasts 5 seconds (was 8 seconds) and now stacks up to 3 times per target
  • Open Wounds now has a ¼ penalty against mercenaries and pets
  • Open Wounds no longer has a ½ penalty against stronger enemies (champions, uniques, super uniques, bosses, prime evils)
Open Wounds Damage per Second
Character Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Damage per Second 3 4 5 6 7 8 9 10 10 11 12 13 14 15 16 17 19 21 23 25 26 28 30 32 33
Character Level 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Damage per Second 35 37 39 40 42 45 47 50 53 55 58 61 63 66 68 71 74 76 79 82 85 89 92 96 99
Character Level 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
Damage per Second 103 106 110 113 117 120 124 127 131 134 139 143 148 152 156 161 165 170 174 178 183 187 191 196 200
Character Level 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99
Damage per Second 205 209 213 218 222 227 231 235 240 244 249 253 257 262 266 271 275 279 284 288 293 297 301 306

Also see: Vanilla Info about Open Wounds, Deep Wounds

Reducing Resistances

Resistances are now reduced at 1/2 effectiveness (was 1/5 effectiveness) when those resistances are above 99% (immunes) or below 0%.

This effectiveness penalty only applies to effects caused by players and pets. Negative resistances caused by monsters (e.g. Conviction, Amplify Damage) are always applied at full effectiveness.

Breaking Immunes

These effects "reduce" or "lower" enemy resistances and will break immunities. They all apply an effect to the enemy which persists and reduces their resistance while it is active, which allows all players to benefit:

These effects "penetrate" or "pierce" enemy resistances and will not break immunities. They only benefit the character who uses them:

Effectiveness vs Immunes

All effects which "reduce" resistances (those that can break immunities) are applied simultaneously against immune enemies, rather than sequentially. This means that even if multiple immunity-breaking skills are used and one of them would be powerful enough to break an immunity alone, they all still apply at 1/2 effectiveness.

As an example let's take an enemy with 110% fire resistance, and apply both Lower Resist and Conviction each at levels where they have "Enemy Resistances -30%":
  • -30 / 2 = -15  [apply the 1/2 penalty to Lower Resist]
  • -30 / 2 = -15  [apply the 1/2 penalty to Conviction]
  • 110 - 15 - 15 = 80  [take the final -resist values and apply them to the enemy]

Effects which "penetrate" resistances rather than "reduce" them (e.g. Rainbow Facet, Cold Mastery) will be applied afterward and will work at full effectiveness against enemies that have had their immunities broken.

Effectiveness vs Negative Resistance

When taking an enemy below 0% resistance, the effectiveness penalty only applies to whatever portion becomes negative. Everything applies at full effectiveness and then afterward, if the enemy's resistance is negative, it gets halved.

As an example let's take an enemy with 25% cold resistance, and apply Lower Resist and Conviction from before as well as an extra "-12% to Enemy Cold Resistance":
  • 25 - 30 = -5  [Lower Resist]
  • -5 - 30 = -35  [Conviction]
  • -35 - 12 = -47  [-Enemy Resist]
  • -47 / 2 = -23  [apply the 1/2 penalty to get the final enemy cold resist]

Resists can be reduced as low as -100%

Item drop mechanics

Item drop Basics

Lets look at a high-level example of how the drop process works.

Mephisto is killed! What does the game do to determine your reward?

  1. calculates the number of items to drop (max 6)
  2. selects item types
  3. selects item qualities
  4. selects certain unique or set items (when applicable)
  5. selects item properties (when applicable)

The number of players only affects item #1, the number of potential drops. It has no affect on the quality of the items that drop (this is where magic find comes into play). Now the question is, how does the number of players affect how many items drop?

Any time you do something that drops loot (opening a chest, killing a monster, etc.) the game selects from a list of treasure classes (TC) that will decide what kind of items will drop. Each TC has a list of items (or other TCs) that can drop, as well as a probability that that given item will drop. There is also a number of "picks" for each TC that decides how many potential items can drop. The last piece of the puzzle is "NoDrop", which is a probability that a pick will drop no items. NoDrop is the only parameter that player count affects.

There's a lot that goes into how the new NoDrop value is calculated when more players join the game, but the short version is: the higher the player count, the lower the NoDrop chance (potentially reaching 0 with enough players).

There are some TCs that start with NoDrop at 0. These are not affected by player count, since 0 is the lowest possible value.

What's different in PD2?

The baseline drop rate in PD2 is roughly equivalent to vanilla's p5/5 (5 partied players in a game) for solo play, and scales up per player until it's slightly above the equivalent of vanilla's p8/8 when there is a full game of 8 players. This means that overall NoDrop for all TCs is significantly lower, and it becomes easier to reach a NoDrop of 0 with fewer players.

You still get loot increases from more players like vanilla, but the difference between a solo player and a group of 8 is overall much smaller.

Rune TCs are also the same as in vanilla, so rune drop rates are the same. Miniscule differences may exist in some cases due to new valuable items such as Larzuk's Puzzlebox being able to drop.

How does PD2 compare to LoD?

It's hard to directly compare the two since there are hundreds of TCs, and PD2 has even more than LoD (mostly because of maps). But we can compare a TC from LoD to a TC from PD2 and see how the NoDrop chance has changed.

Let's look at the TCs called Swarm 2 (H), a worst case scenario, and Act 2 (H) H2H A, a common case used by many monsters. In these examples, the first number is the amount of players in the game and the second number is the amount of players in the party. So p3/2 means 3 players in the game but only 2 in your party. If you used the /players 8 command in single player that would be equivalent to p8/1.


Chance for NoDrop to be selected by the "pick" (i.e. the chance that no item drops):

Treasure Class LoD PD2
Swarm 2 (H)
  • p1/1, p2/1 = 83.33%
  • p2/2, p3/1, p3/2, p4/1 = 69.14%
  • p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = 57.63%
  • p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = 47.92%
  • p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = 39.02%
  • p6/6, p7/5, p7/6, p8/4, p8/5 = 32.43%
  • p7/7, p8/6, p8/7 = 26.47%
  • p8/8 = 21.88%
  • p1/1, p2/1 = 40.85%
  • p2/2, p3/1, p3/2, p4/1 = 16.64%
  • p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = 6.68%
  • p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = 2.75%
  • p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = 0.99%
  • p6/6, p7/5, p7/6, p8/4, p8/5 = 0.33%
  • p7/7, p8/6, p8/7 = 0.17%
  • p8/8 = 0%
Act 2 (H) H2H A
  • p1/1, p2/1 = 62.50%
  • p2/2, p3/1, p3/2, p4/1 = 38.78%
  • p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = 24.05%
  • p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = 14.29%
  • p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = 9.09%
  • p6/6, p7/5, p7/6, p8/4, p8/5 = 4.76%
  • p7/7, p8/6, p8/7 = 3.23%
  • p8/8 = 1.64%
  • p1/1, p2/1 = 9.52%
  • p2/2, p3/1, p3/2, p4/1 = 0.88%
  • p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = 0%
  • p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = 0%
  • p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = 0%
  • p6/6, p7/5, p7/6, p8/4, p8/5 = 0%
  • p7/7, p8/6, p8/7 = 0%
  • p8/8 = 0%

Key drop rates

This is a common enough question that it probably makes sense just to show what the drop rates are.

There's very little difference between p1 and p2-p8 so group key farming isn't really necessary.

Players 1 2 3 4 5 6 7 8
Blood Raven 11.55% 11.58% 11.58% 11.58% 11.58% 11.58% 11.58% 11.58%
Countess 9.45% 9.46% 9.46% 9.46% 9.46% 9.46% 9.46% 9.46%
Bloodwitch 11.55% 11.58% 11.58% 11.58% 11.58% 11.58% 11.58% 11.58%
Summoner 12.83% 12.88% 12.88% 12.88% 12.88% 12.88% 12.88% 12.88%
Izual 11.55% 11.58% 11.58% 11.58% 11.58% 11.58% 11.58% 11.58%
Nihlathak 12.00% 12.02% 12.02% 12.02% 12.02% 12.02% 12.02% 12.02%
Countess (LoD) 7.14% 9.08% 9.61% 9.80% 9.80% 9.80% 9.80% 9.80%
Summoner (LoD) 8.62% 11.61% 12.48% 12.80% 12.80% 12.80% 12.80% 12.80%
Nihlathak (LoD) 7.93% 10.41% 11.10% 11.35% 11.35% 11.35% 11.35% 11.35%


Recipes

Crafting

General Info

Crafting an item creates a new rare-like item of the same type as the equipment item used in the recipe. Except for ethereal, affixes from the ingredient equipment item are not transferred to the crafted item.

Crafted items get predetermined affixes and up to 4 additional affixes. The affixes they can get depends on their affix level, which depends on their item level (ilvl). The ilvl of a crafted item is determined by the crafter's character level (clvl) and the ilvl of the ingredient equipment item used in the recipe. Bracketed values within the formula are rounded down.

crafted ilvl = [clvl/2] + [ilvl/2]

The amount of additional affixes depends on the ilvl of the crafted item.

  • ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
  • ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
  • ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
  • ilvl 71+: 4 affixes (100%)

Note that merchants sell magic items that have an ilvl of clvl+5 and gambled items have an ilvl between clvl-5 and clvl+4. As an example of when this is useful, consider that a level 88 character can gamble an ilvl 92 amulet and use it to craft an ilvl 90 amulet, which is the minimum ilvl needed for a chance to get +2 class skills as an additional affix.

Changes in PD2

  • Crafting recipes are no longer limited to specific item bases (such as Helm/Casque/Armet for Blood Helms)
    • Circlets (and quivers) are the exception, and cannot be crafted with
  • Using an ethereal item to craft will cause the resulting item to be ethereal
  • Crafted items no longer have higher level requirements than their rare equivalents (was +10 with an additional +3 per affix, up to +22)
  • Crafted items can now be upgraded (same recipes as upgrading rares)
  • Rare items can now be used in crafting recipes
  • The predetermined affixes for many crafts have been adjusted, and new Vampiric/Bountiful/Brilliant crafting recipes have been added

Crafting Comparison Chart

The recipe for each craft includes a jewel and a magic/rare base item as well as the runes/gems shown below.

  • A Crafting Infusion can be used in place of any rune/gem/jewel combination.
Type Blood Caster Hitpower Safety Vampiric Bountiful Brilliant
Amulet
Amn + P.Ruby
+10% Faster Run/Walk
+[3-6] Life after each Kill
+[10-20] to Life
Ral + P.Amethyst
+[5-10]% Faster Cast Rate
Regenerate Mana [4-10]%
+[10-20] to Mana
Thul + P.Sapphire
+[150-250] to Attack Rating
+[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Thul + P.Emerald
10% Increased Chance of Blocking
Magic Damage Taken Reduced by [4-7]
Physical Damage Taken Reduced by [4-7]
Dol + P.Skull
[5-10]% Curse Duration Reduction
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]
Ko + P.Topaz
+[10-20] to Vitality
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Tal + P.Diamond
+[100-150] Defense vs. Missile
+[4-8] to All Attributes
All Resistances +[5-10]
Ring
Sol + P.Ruby
+[5-10] to Strength
[1-3]% Life Stolen per Hit
+[10-20] to Life
Amn + P.Amethyst
+[5-10] to Energy
+[1-2] to Mana after each Kill
+[10-20] to Mana
Amn + P.Sapphire
+[5-10] to Dexterity
+[2-4] to Maximum Damage
5% Chance to Cast Level 4 Frost Nova when Struck
Amn + P.Emerald
+[5-10] to Vitality
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Hel + P.Skull
[10-20]% Poison Length Reduction
[1-3]% Mana Stolen per Hit
Replenish Life +[5-10]
Lum + P.Topaz
+[5-10] to Vitality
[10-20]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Hel + P.Diamond
+[50-100] Defense vs. Missile
All Resistances +[3-5]
Half Freeze Duration
Belt
Tal + P.Ruby
[10-20]% Chance of Open Wounds
[3-6]% Life Stolen per Hit
+[10-20] to Life
Ith + P.Amethyst
+10% Faster Cast Rate
Regenerate Mana [4-10]%
+[10-20] to Mana
Tal + P.Sapphire
[5-10]% Damage Taken Gained as Mana when Hit
+[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Tal + P.Emerald
+[10-30]% Enhanced Defense
Poison Resist +[10-20]%
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Eld + P.Skull
[10-20]% Damage Taken Gained as Mana when Hit
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]
El + P.Topaz
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Io + P.Diamond
+[5-10]% Increased Attack Speed
+[25-50]% Enhanced Defense
Half Freeze Duration
Gloves
Nef + P.Ruby
[5-10]% Chance of Crushing Blow
[2-4]% Life Stolen per Hit
+[10-20] to Life
Ort + P.Amethyst
+[5-10]% Faster Cast Rate
+[1-3] to Mana after each Kill
+[10-20] to Mana
Ort + P.Sapphire
Knockback
-[10-20]% Target Defense
5% Chance to Cast Level 4 Frost Nova when Struck
Ral + P.Emerald
+[10-30]% Enhanced Defense
Cold Resist +[10-20]%
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Io + P.Skull
[5-10]% Deadly Strike
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]
Hel + P.Topaz
+[25-50]% Enhanced Defense
[15-25]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Shael + P.Diamond
+[5-10]% Increased Attack Speed
[10-20]% Bonus to Attack Rating
+[25-50]% Enhanced Defense
Boots
Eth + P.Ruby
Replenish Life +[15-30]
[2-4]% Life Stolen per Hit
+[10-20] to Life
Thul + P.Amethyst
Increase Maximum Mana [10-15]%
Regenerate Mana [4-10]%
+[10-20] to Mana
Ral + P.Sapphire
+[60-120] Defense vs. Melee
+[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Ort + P.Emerald
+[20-60]% Enhanced Defense
Fire Resist +[10-20]%
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
El + P.Skull
[10-20]% Poison Length Reduction
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]
Io + P.Topaz
+[25-50]% Enhanced Defense
[15-25]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Ko + P.Diamond
+10% Faster Run/Walk
+[100-150] Defense vs. Missile
Half Freeze Duration
Helm
Ral + P.Ruby
[10-20]% Chance of Crushing Blow
[2-4]% Life Stolen per Hit
+[10-20] to Life
Nef + P.Amethyst
+[5-10]% Faster Cast Rate
Regenerate Mana [4-10]%
+[10-20] to Mana
Ith + P.Sapphire
+[100-200] to Attack Rating
+[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Ith + P.Emerald
+[20-60]% Enhanced Defense
Lightning Resist +[10-20]%
Physical Damage Taken Reduced by [5-10]%
Lum + P.Skull
[10-20]% Deadly Strike
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]
Tir + P.Topaz
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Eld + P.Diamond
+[5-10]% Increased Attack Speed
+[25-50]% Enhanced Defense
Half Freeze Duration
Chest
Thul + P.Ruby
+[3-6] Life after each Kill
[3-6]% Life Stolen per Hit
+[20-40] to Life
Tal + P.Amethyst
+[5-10]% Faster Cast Rate
+[3-6] to Mana after each Kill
+[20-30] to Mana
Nef + P.Sapphire
+[25-50]% Enhanced Defense
+[20-40]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Eth + P.Emerald
+[20-60]% Enhanced Defense
+[100-150] Defense vs. Melee
Physical Damage Taken Reduced by [5-10]%
Tir + P.Skull
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]
Requirements -[20-30]%
Eld + P.Topaz
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
El + P.Diamond
[10-20]% Increased Chance of Blocking
+[25-50]% Enhanced Defense
All Resistances +[5-10]
Shield
Ith + P.Ruby
[10-20]% Increased Chance of Blocking
[3-6]% Life Stolen per Hit
+[10-20] to Life
Eth + P.Amethyst
[10-20]% Increased Chance of Blocking
+[5-10]% Faster Cast Rate
+[20-30] to Mana
Eth + P.Sapphire
[10-20]% Increased Chance of Blocking
+[20-30]% Faster Block Rate
5% Chance to Cast Level 4 Frost Nova when Struck
Nef + P.Emerald
+[20-60]% Enhanced Defense
+[100-150] Defense vs. Melee
Physical Damage Taken Reduced by [5-10]%
Sol + P.Skull
[10-20]% Increased Chance of Blocking
[3-6]% Mana Stolen per Hit
Requirements -[20-30]%
Dol + P.Topaz
[10-20]% Increased Chance of Blocking
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Ort + P.Diamond
[10-20]% Increased Chance of Blocking
All Resistances +[5-10]
Half Freeze Duration
Weapon
Ort + P.Ruby
+[50-80]% Enhanced Damage
[3-6]% Life Stolen per Hit
+[10-20] to Life
Tir + P.Amethyst
+1 to All Skills
+[10-20]% Faster Cast Rate
+[10-20] to Mana
Tir + P.Sapphire
+[50-80]% Enhanced Damage
-[10-20]% Target Defense
5% Chance to Cast Level 4 Frost Nova when Struck
Sol + P.Emerald
+[50-80]% Enhanced Damage
Knockback
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Shael + P.Skull
+[100-140]% Damage to Demons
+[100-140]% Damage to Undead
[3-6]% Mana Stolen per Hit
Replenish Life +[10-15]
Shael + P.Topaz
+[50-80]% Enhanced Damage
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Sol + P.Diamond
+20% Increased Attack Speed
+[20-40]% Enhanced Damage
+[50-100] to Attack Rating
Type Blood Caster Hitpower Safety Vampiric Bountiful Brilliant

Blood Items

Blood Amulet

Recipe
Magic Amulet
Any Jewel
Perfect Ruby
Amn Rune (#11)
Before After
+[5-10]% Faster Run/Walk +10% Faster Run/Walk
[1-4]% Life Stolen per Hit +[3-6] Life after each Kill
+[10-20] to Life +[10-20] to Life

Blood Ring

Recipe
Magic Ring
Any Jewel
Perfect Ruby
Sol Rune (#12)
Before After
+[5-10] to Strength +[5-10] to Strength
[1-3]% Life Stolen per Hit [1-3]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life

Blood Belt

Recipe
Magic Belt
Any Jewel
Perfect Ruby
Tal Rune (#7)
Before After
[5-10]% Chance of Open Wounds [10-20]% Chance of Open Wounds
[1-3]% Life Stolen per Hit [3-6]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Belt, Mesh Belt, or Mithril Coil

Blood Gloves

Recipe
Magic Gloves
Any Jewel
Perfect Ruby
Nef Rune (#4)
Before After
[5-10]% Chance of Crushing Blow [5-10]% Chance of Crushing Blow
[1-3]% Life Stolen per Hit [2-4]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Heavy Gloves, Sharkskin Gloves, or Vampirebone Gloves

Blood Boots

Recipe
Magic Boots
Any Jewel
Perfect Ruby
Eth Rune (#5)
Before After
Replenish Life +[5-10] Replenish Life +[15-30]
[1-3]% Life Stolen per Hit [2-4]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Light Plated Boots, Battle Boots, or Mirrored Boots

Blood Helm

Recipe
Magic Helm
Any Jewel
Perfect Ruby
Ral Rune (#8)
Before After
[5-10]% Deadly Strike [10-20]% Chance of Crushing Blow
[1-4]% Life Stolen per Hit [2-4]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Helm, Casque, or Armet

Blood Chest

Recipe
Magic Chest
Any Jewel
Perfect Ruby
Thul Rune (#10)
Before After
+[1-3] Life after each Demon Kill +[3-6] Life after each Kill
[1-3]% Life Stolen per Hit [3-6]% Life Stolen per Hit
+[10-20] to Life +[20-40] to Life
  • Used to require Plate Mail, Templar Coat, or Hellforge Plate

Blood Shield

Recipe
Magic Shield
Any Jewel
Perfect Ruby
Ith Rune (#6)
Before After
Attacker Takes Damage of [4-7] [10-20]% Increased Chance of Blocking
[1-4]% Life Stolen per Hit [3-6]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Spiked Shield, Barbed Shield, or Blade Barrier

Blood Weapon

Recipe
Magic Weapon
Any Jewel
Perfect Ruby
Ort Rune (#9)
Before After
+[35-60]% Enhanced Damage +[50-80]% Enhanced Damage
[1-4]% Life Stolen per Hit [3-6]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require an axe

Caster Items

Caster Amulet

Recipe
Magic Amulet
Any Jewel
Perfect Amethyst
Ral Rune (#8)
Before After
+[5-10]% Faster Cast Rate +[5-10]% Faster Cast Rate
Regenerate Mana [4-10]% Regenerate Mana [4-10]%
+[10-20] to Mana +[10-20] to Mana

Caster Ring

Recipe
Magic Ring
Any Jewel
Perfect Amethyst
Amn Rune (#11)
Before After
+[1-5] to Energy +[5-10] to Energy
Regenerate Mana [4-10]% +[1-2] to Mana after each Kill
+[10-20] to Mana +[10-20] to Mana

Caster Belt

Recipe
Magic Belt
Any Jewel
Perfect Amethyst
Ith Rune (#6)
Before After
+[5-10]% Faster Cast Rate +10% Faster Cast Rate
Regenerate Mana [4-10]% Regenerate Mana [4-10]%
+[10-20] to Mana +[10-20] to Mana
  • Used to require Light Belt, Sharkskin Belt, or Vampirefang Belt

Caster Gloves

Recipe
Magic Gloves
Any Jewel
Perfect Amethyst
Ort Rune (#9)
Before After
+[1-3] to Mana after each Kill +[1-3] to Mana after each Kill
Regenerate Mana [4-10]% +[5-10]% Faster Cast Rate
+[10-20] to Mana +[10-20] to Mana
  • Used to require Leather Gloves, Demonhide Gloves, or Bramble Mitts

Caster Boots

Recipe
Magic Boots
Any Jewel
Perfect Amethyst
Thul Rune (#10)
Before After
Increase Maximum Mana [2-5]% Increase Maximum Mana [10-15]%
Regenerate Mana [4-10]% Regenerate Mana [4-10]%
+[10-20] to Mana +[10-20] to Mana
  • Used to require Boots, Demonhide Boots, or Wyrmhide Boots

Caster Helm

Recipe
Magic Helm
Any Jewel
Perfect Amethyst
Nef Rune (#4)
Before After
[1-4]% Mana Stolen per Hit +[5-10]% Faster Cast Rate
Regenerate Mana [4-10]% Regenerate Mana [4-10]%
+[10-20] to Mana +[10-20] to Mana
  • Used to require Mask, Death Mask, or Demonhead

Caster Chest

Recipe
Magic Chest
Any Jewel
Perfect Amethyst
Tal Rune (#7)
Before After
+[1-3] to Mana after each Kill +[3-6] to Mana after each Kill
Regenerate Mana [4-12]% +[5-10]% Faster Cast Rate
+[10-20] to Mana +[20-30] to Mana
  • Used to require Light Plate, Mage Plate, or Archon Plate

Caster Shield

Recipe
Magic Shield
Any Jewel
Perfect Amethyst
Eth Rune (#5)
Before After
[5-10]% Increased Chance of Blocking [10-20]% Increased Chance of Blocking
Regenerate Mana [4-10]% +[5-10]% Faster Cast Rate
+[10-20] to Mana +[20-30] to Mana
  • Used to require Small Shield, Round Shield, or Luna

Caster Weapon

Recipe
Magic Weapon
Any Jewel
Perfect Amethyst
Tir Rune (#3)
Before After
[1-4]% Mana Stolen per Hit +1 to All Skills
Regenerate Mana [4-10]% +[10-20]% Faster Cast Rate
+[10-20] to Mana +[10-20] to Mana
  • Used to require a rod (staff, scepter, wand)

Hitpower Items

Hitpower Amulet

Recipe
Magic Amulet
Any Jewel
Perfect Sapphire
Thul Rune (#10)
Before After
Hit Causes Monster to Flee [5-15]% +[150-250] to Attack Rating
Attacker Takes Damage of [3-10] +[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck

Hitpower Ring

Recipe
Magic Ring
Any Jewel
Perfect Sapphire
Amn Rune (#11)
Before After
+[1-5] to Dexterity +[5-10] to Dexterity
Attacker Takes Damage of [3-6] +[2-4] to Maximum Damage
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck

Hitpower Belt

Recipe
Magic Belt
Any Jewel
Perfect Sapphire
Tal Rune (#7)
Before After
[5-10]% Damage Taken Gained as Mana when Hit [5-10]% Damage Taken Gained as Mana when Hit
Attacker Takes Damage of [3-7] +[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Heavy Belt, Battle Belt, or Troll Belt

Hitpower Gloves

Recipe
Magic Gloves
Any Jewel
Perfect Sapphire
Ort Rune (#9)
Before After
Knockback Knockback
Attacker Takes Damage of [3-7] -[10-20]% Target Defense
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Chain Gloves, Heavy Bracers, or Vambraces

Hitpower Boots

Recipe
Magic Boots
Any Jewel
Perfect Sapphire
Ral Rune (#8)
Before After
+[25-50] Defense vs. Melee +[60-120] Defense vs. Melee
Attacker Takes Damage of [3-7] +[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Chain Boots, Mesh Boots, or Boneweave Boots

Hitpower Helm

Recipe
Magic Helm
Any Jewel
Perfect Sapphire
Ith Rune (#6)
Before After
+[25-50]% Defense vs. Missile +[100-200] to Attack Rating
Attacker Takes Damage of [3-7] +[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Full Helm, Basinet, or Giant Conch

Hitpower Chest

Recipe
Magic Chest
Any Jewel
Perfect Sapphire
Nef Rune (#4)
Before After
+[10-20]% Faster Hit Recovery +[30-40]% Faster Hit Recovery
Attacker Takes Damage of [3-10] +[25-50]% Enhanced Defense
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Field Plate, Sharktooth Armor, or Kraken Shell

Hitpower Shield

Recipe
Magic Shield
Any Jewel
Perfect Sapphire
Eth Rune (#5)
Before After
[5-10]% Increased Chance of Blocking [10-20]% Increased Chance of Blocking
Attacker Takes Damage of [3-10] +[20-30]% Faster Block Rate
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Gothic Shield, Ancient Shield, or Ward

Hitpower Weapon

Recipe
Magic Weapon
Any Jewel
Perfect Sapphire
Tir Rune (#3)
Before After
+[35-60]% Enhanced Damage +[50-80]% Enhanced Damage
Attacker Takes Damage of [3-7] -[10-20]% Target Defense
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require a blunt weapon (mace, staff, scepter, wand)

Safety Items

Safety Amulet

Recipe
Magic Amulet
Any Jewel
Perfect Emerald
Thul Rune (#10)
Before After
[1-10]% Increased Chance of Blocking 10% Increased Chance of Blocking
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [4-7]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [4-7]

Safety Ring

Recipe
Magic Ring
Any Jewel
Perfect Emerald
Amn Rune (#11)
Before After
+[1-5] to Vitality +[5-10] to Vitality
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]

Safety Belt

Recipe
Magic Belt
Any Jewel
Perfect Emerald
Tal Rune (#7)
Before After
+[10-30]% Enhanced Defense +[10-30]% Enhanced Defense
Poison Resist +[5-10]% Poison Resist +[10-20]%
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
  • Used to require Sash, Demonhide Sash, or Spiderweb Sash

Safety Gloves

Recipe
Magic Gloves
Any Jewel
Perfect Emerald
Ral Rune (#8)
Before After
+[10-30]% Enhanced Defense +[10-30]% Enhanced Defense
Cold Resist +[5-10]% Cold Resist +[10-20]%
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
  • Used to require Gauntlets, War Gauntlets, or Ogre Gauntlets

Safety Boots

Recipe
Magic Boots
Any Jewel
Perfect Emerald
Ort Rune (#9)
Before After
+[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
Fire Resist +[5-10]% Fire Resist +[10-20]%
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
  • Used to require Greaves, War Boots, or Myrmidon Greaves

Safety Helm

Recipe
Magic Helm
Any Jewel
Perfect Emerald
Ith Rune (#6)
Before After
+[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
Lightning Resist +[5-10]% Lightning Resist +[10-20]%
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [5-10]%
Magic Damage Taken Reduced by [1-2] Removed
  • Used to require Crown, Grand Crown, or Corona

Safety Chest

Recipe
Magic Chest
Any Jewel
Perfect Emerald
Eth Rune (#5)
Before After
+[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
Half Freeze Duration +[100-150] Defense vs. Melee
Physical Damage Taken Reduced by [3-9] Physical Damage Taken Reduced by [5-10]%
Magic Damage Taken Reduced by [2-5] Removed
  • Used to require Breast Plate, Cuirass, or Great Hauberk

Safety Shield

Recipe
Magic Shield
Any Jewel
Perfect Emerald
Nef Rune (#4)
Before After
+[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
Magic Resistance +[5-10]% +[100-150] Defense vs. Melee
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [5-10]%
Magic Damage Taken Reduced by [1-2] Removed
  • Used to require Kite Shield, Dragon Shield, or Monarch

Safety Weapon

Recipe
Magic Weapon
Any Jewel
Perfect Emerald
Sol Rune (#12)
Before After
+[5-10]% Enhanced Defense +[50-80]% Enhanced Damage
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
Knockback
  • Used to require a spear

Vampiric Items

Vampiric Amulet

Recipe
Magic Amulet
Any Jewel
Perfect Skull
Dol Rune (#14)
New
[5-10]% Curse Duration Reduction
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Ring

Recipe
Magic Ring
Any Jewel
Perfect Skull
Hel Rune (#15)
New
[10-20]% Poison Length Reduction
[1-3]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Belt

Recipe
Magic Belt
Any Jewel
Perfect Skull
Eld Rune (#2)
New
[10-20]% Damage Taken Gained as Mana when Hit
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Gloves

Recipe
Magic Gloves
Any Jewel
Perfect Skull
Io Rune (#16)
New
[5-10]% Deadly Strike
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Boots

Recipe
Magic Boots
Any Jewel
Perfect Skull
El Rune (#1)
New
[10-20]% Poison Length Reduction
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Helm

Recipe
Magic Helm
Any Jewel
Perfect Skull
Lum Rune (#17)
New
[10-20]% Deadly Strike
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Chest

Recipe
Magic Chest
Any Jewel
Perfect Skull
Tir Rune (#3)
New
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]
Requirements -[20-30]%

Vampiric Shield

Recipe
Magic Shield
Any Jewel
Perfect Skull
Sol Rune (#12)
New
[10-20]% Increased Chance of Blocking
[3-6]% Mana Stolen per Hit
Requirements -[20-30]%

Vampiric Weapon

Recipe
Magic Weapon
Any Jewel
Perfect Skull
Shael Rune (#13)
New
+[100-140]% Damge to Demons
+[100-140]% Damage to Undead
[3-6]% Mana Stolen per Hit
Replenish Life +[10-15]

Bountiful Items

Bountiful Amulet

Recipe
Magic Amulet
Any Jewel
Perfect Topaz
Ko Rune (#18)
New
+[10-20] Vitality
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Ring

Recipe
Magic Ring
Any Jewel
Perfect Topaz
Lum Rune (#17)
New
+[5-10] Vitality
[10-20]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Belt

Recipe
Magic Belt
Any Jewel
Perfect Topaz
El Rune (#1)
New
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Gloves

Recipe
Magic Gloves
Any Jewel
Perfect Topaz
Hel Rune (#15)
New
+[25-50]% Enhanced Defense
[15-25]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Boots

Recipe
Magic Boots
Any Jewel
Perfect Topaz
Io Rune (#16)
New
+[25-50]% Enhanced Defense
[15-25]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Helm

Recipe
Magic Helm
Any Jewel
Perfect Topaz
Tir Rune (#3)
New
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Chest

Recipe
Magic Chest
Any Jewel
Perfect Topaz
Eld Rune (#2)
New
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Shield

Recipe
Magic Shield
Any Jewel
Perfect Topaz
Dol Rune (#14)
New
[10-20]% Increased Chance of Blocking
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Weapon

Recipe
Magic Weapon
Any Jewel
Perfect Topaz
Shael Rune (#13)
New
+[50-80]% Enhanced Damage
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Brilliant Items

Brilliant Amulet

Recipe
Magic Amulet
Any Jewel
Perfect Diamond
Tal Rune (#7)
New
+[100-150] Defense vs. Missile
+[4-8] to All Attributes
All Resistances +[5-10]

Brilliant Ring

Recipe
Magic Ring
Any Jewel
Perfect Diamond
Hel Rune (#15)
New
+[50-100] Defense vs. Missile
All Resistances +[3-5]
Half Freeze Duration

Brilliant Belt

Recipe
Magic Belt
Any Jewel
Perfect Diamond
Io Rune (#16)
New
+[5-10]% Increased Attack Speed
+[25-50]% Enhanced Defense
Half Freeze Duration

Brilliant Gloves

Recipe
Magic Gloves
Any Jewel
Perfect Diamond
Shael Rune (#13)
New
+[5-10]% Increased Attack Speed
[10-20]% Bonus to Attack Rating
+[25-50]% Enhanced Defense

Brilliant Boots

Recipe
Magic Boots
Any Jewel
Perfect Diamond
Ko Rune (#18)
New
+10% Faster Run/Walk
+[100-150] Defense vs. Missile
Half Freeze Duration

Brilliant Helm

Recipe
Magic Helm
Any Jewel
Perfect Diamond
Eld Rune (#2)
New
+[5-10]% Increased Attack Speed
+[25-50]% Enhanced Defense
Half Freeze Duration

Brilliant Chest

Recipe
Magic Chest
Any Jewel
Perfect Diamond
El Rune (#1)
New
[10-20]% Increased Chance of Blocking
+[25-50]% Enhanced Defense
All Resistances +[5-10]

Brilliant Shield

Recipe
Magic Shield
Any Jewel
Perfect Diamond
Ort Rune (#9)
New
[10-20]% Increased Chance of Blocking
All Resistances +[5-10]
Half Freeze Duration

Brilliant Weapon

Recipe
Magic Weapon
Any Jewel
Perfect Diamond
Sol Rune (#12)
New
+20% Increased Attack Speed
+[20-40]% Enhanced Damage
+[50-100] to Attack Rating


Corruptions

Worldstone Shards are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random rare of the same type. Maps will only gain a corruption modifier. Corrupted items cannot be corrupted again, but they can be modified by nearly all other recipes.

To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button.

There are also Tainted Worldstone Shards which are dropped by Rathma and can be used to corrupt Annihilus.

Equipment Corruptions

Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random rare.

Regular items can only be corrupted if they don't have sockets, and they cannot gain corruption modifiers other than sockets - they can either gain sockets (up to the maximum amount of sockets for that item) or turn into a random rare. Corrupting a regular item is akin to using the socketing recipe on it, and can even be done with inferior/superior items. If a regular item which cannot gain sockets (e.g. a throwing weapon) is corrupted, it will still become a random rare 50% of the time - the other 50% will be effectively unchanged.

Runewords are regular items which already have sockets, so they can't have other corruption modifiers. Runewords with the "corrupted" tag were simply made with corrupted regular items.

If the corrupted item becomes a random rare, it will be corrupted with either sockets or a corruption modifier in addition to its normal attributes. If the original item was ethereal, the item it becomes will also be ethereal. Corrupted items cannot be corrupted again, but they can be modified by nearly all other recipes.

Sockets can only be added to 0-socket items which are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. Additionally, the maximum sockets an item can get is always restricted by the item base. For example, an un-upgraded Vampire Gaze cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.

  • Regular Equipment
    • 50% chance to gain sockets (up to the maximum amount of sockets)
    • 50% chance to turn into a random rare
  • Other Equipment (if capable of gaining sockets)
    • 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
    • 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
    • 25% chance to turn into a random rare
  • Other Equipment (if incapable of gaining sockets)
    • 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
    • 25% chance to turn into a random rare

For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:

  • Armors (Helms, Chests, Shields) = 1-3 sockets (72% for 1, 20% for 2, 8% for 3)
  • Weapons (One-Handed) = 1-4 sockets (40% for 1, 32% for 2, 16% for 3, 12% for 4)
  • Weapons (Two-Handed) = 1-6 sockets (24% for 1, 22% for 2, 18% for 3, 16% for 4, 12% for 5, 8% for 6)


If an item can gain sockets and doesn't gain them via corrupting, it can still gain sockets in other ways. The relatively uncommon Larzuk's Puzzlebox can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. Larzuk's Puzzlepiece can be used the same way and is more common, but cannot be used with unique/set items.

In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.

Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.

Equipment Corruption Modifiers

Weapon Corruption Mods

Low-Rarity (50% chance) Mid-Rarity (30% chance) High-Rarity (20% chance)
+[40-80]% Enhanced Damage +20% Faster Cast Rate +1 to All Skills
+[100-250] to Attack Rating +[30-40]% Increased Attack Speed +30% Increased Attack Speed
[20-30]% Chance of Crushing Blow
+[100-150]% Enhanced Damage to Demons
+200 to Attack Rating against Demons
+[40-60]% Enhanced Damage
5% Life Stolen per Hit
+[80-120]% Enhanced Damage
+20% Increased Attack Speed
+[100-150]% Enhanced Damage to Undead
+200 to Attack Rating against Undead
+[200-300] to Attack Rating +[80-120]% Enhanced Damage
+250 to Attack Rating
+10% Faster Cast Rate [20-30]% Chance of Crushing Blow +[50-70]% Enhanced Damage
25% Deadly Strike
+[3-6] Life after each Hit [20-30]% Deadly Strike +[60-80]% Enhanced Damage
Ignores Target's Defense
+[3-6] Life after each Kill -[5-10]% to Enemy Fire Resistance +10% Faster Cast Rate
+5% to Fire Skill Damage
+[3-5] to Mana after each Kill -[5-10]% to Enemy Cold Resistance +10% Faster Cast Rate
+5% to Cold Skill Damage
[20-30]% Better Chance of Getting Magic Items -[5-10]% to Enemy Lightning Resistance +10% Faster Cast Rate
+5% to Lightning Skill Damage
Requirements -[25-50]% -[5-10]% to Enemy Poison Resistance +10% Faster Cast Rate
+5% to Poison Skill Damage

Shield Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[20-30]% Faster Hit Recovery Indestructible
+[50-80]% Enhanced Defense
+1 to All Skills
+20% Faster Block Rate +10% Faster Cast Rate [10-20]% Reduced Curse Duration
[20-30]% Better Chance of Getting Magic Items +10% Faster Block Rate
[10-20]% Increased Chance of Blocking
All Resistances +[22-30]
Regenerate Mana [15-25]% Increase Maximum Life [4-6]% Physical Damage Taken Reduced by 6%
Fire Resist +[35-40]% Physical Damage Taken Reduced by [6-10] +[4-5]% to Maximum Fire Resist
Fire Resist +[15-20]%
Cold Resist +[35-40]% Magic Damage Taken Reduced by [6-10] +[4-5]% to Maximum Cold Resist
Cold Resist +[15-20]%
Lightning Resist +[35-40]% Attacker Takes Damage of [4-594] ([4-6] per Level) +[4-5]% to Maximum Lightning Resist
Lightning Resist +[15-20]%
Poison Resist +[35-40]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
Poison Resist +[15-20]%

Chest Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[20-30]% Faster Hit Recovery Indestructible
+[50-80]% Enhanced Defense
+1 to All Skills
+[50-80]% Enhanced Defense +10% Faster Cast Rate [10-20]% Reduced Curse Duration
[20-30]% Better Chance of Getting Magic Items +20% Faster Run/Walk All Resistances +[15-20]
Regenerate Mana [15-25]% Increase Maximum Life [4-6]% Physical Damage Taken Reduced by 6%
Fire Resist +[30-35]% Physical Damage Taken Reduced by [6-10] +[4-5]% to Maximum Fire Resist
Fire Resist +15%
Cold Resist +[30-35]% Magic Damage Taken Reduced by [6-10] +[4-5]% to Maximum Cold Resist
Cold Resist +15%
Lightning Resist +[30-35]% Attacker Takes Damage of [4-594] ([4-6] per Level) +[4-5]% to Maximum Lightning Resist
Lightning Resist +15%
Poison Resist +[30-35]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
Poison Resist +15%

Helm Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[20-30]% Faster Hit Recovery Indestructible
+[50-80]% Enhanced Defense
+1 to All Skills
+[50-80]% Enhanced Defense +[150-250] to Attack Rating
+[2-4] to Light Radius
10% Reduced Curse Duration
[20-30]% Better Chance of Getting Magic Items [3-5]% Life Stolen per Hit All Resistances +[15-20]
Replenish Life +[10-20] [3-5]% Mana Stolen per Hit Physical Damage Taken Reduced by [4-6]%
Fire Resist +[30-35]% Increase Maximum Life [4-6]% +[4-5]% to Maximum Fire Resist
Fire Resist +15%
Cold Resist +[30-35]% +[3-4] Life after each Kill +[4-5]% to Maximum Cold Resist
Cold Resist +15%
Lightning Resist +[30-35]% +[3-4] to Mana after each Kill +[4-5]% to Maximum Lightning Resist
Lightning Resist +15%
Poison Resist +[30-35]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
Poison Resist +15%

Boots Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[50-80]% Enhanced Defense Indestructible
+[50-80]% Enhanced Defense
+10% Faster Run/Walk
Regenerate Mana [10-15]% +10% Faster Block Rate 10% Reduced Curse Duration
[50-100]% Extra Gold from Monsters +10% Faster Hit Recovery Physical Damage Taken Reduced by [2-3]%
[10-25]% Better Chance of Getting Magic Items +[20-40] to Life 10% Increased Chance of Blocking
Fire Resist +[15-20]% All Resistances +[5-8] +[2-3]% to Maximum Fire Resist
Fire Resist +10%
Cold Resist +[15-20]% +[2-3] Life after each Kill +[2-3]% to Maximum Cold Resist
Cold Resist +10%
Lightning Resist +[15-20]% +[2-3] to Mana after each Kill +[2-3]% to Maximum Lightning Resist
Lightning Resist +10%
Poison Resist +[15-20]% Replenish Life +[15-25] +[2-3]% to Maximum Poison Resist
Poison Resist +10%

Gloves Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[50-80]% Enhanced Defense +[10-15]% Chance to Pierce +10% Faster Cast Rate
Regenerate Mana [10-15]% +[10-20]% Faster Block Rate +10% Increased Attack Speed
[50-100]% Extra Gold from Monsters +[100-150] to Attack Rating 10% Increased Chance of Blocking
[10-25]% Better Chance of Getting Magic Items [2-3]% Life Stolen per Hit +[30-40]% Enhanced Damage
Fire Resist +[10-15]% [2-3]% Mana Stolen per Hit -[15-25]% Target Defense
Cold Resist +[10-15]% +[3-6] to All Attributes 10% Deadly Strike
Lightning Resist +[10-15]% +[20-40] to Life +[2-4] to Mana after each Kill
Poison Resist +[10-15]% Replenish Life +[15-20] All Resistances +[5-8]

Belt Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[5-10] to Strength +[10-15]% Chance to Pierce +10% Faster Cast Rate
+[5-10] to Dexterity +10% Faster Hit Recovery +10% Increased Attack Speed
+[5-10] to Vitality +[3-6] to All Attributes +10% Faster Run/Walk
+[5-10] to Energy Replenish Life +[15-20] 10% Reduced Curse Duration
Fire Resist +[10-15]% +[100-150] to Attack Rating 10% Increased Chance of Blocking
Cold Resist +[10-15]% Attacker Takes Damage of [2-396] ([2-4] per Level) +[1-2]% to ALL Maximum Resistances
Lightning Resist +[10-15]% [60-100]% Extra Gold from Monsters All Resistances +[5-8]
Poison Resist +[10-15]% [20-30]% Better Chance of Getting Magic Items Physical Damage Taken Reduced by [2-4]%

Ring Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[5-10] to Strength +[100-150] to Attack Rating +10% Faster Cast Rate
+[5-10] to Dexterity +[2-3] Life after each Kill +10% Faster Run/Walk
+[5-10] to Vitality +[2-3] to Mana after each Kill 10% Reduced Curse Duration
+[5-10] to Energy Physical Damage Taken Reduced by [4-6] [3-4]% Mana Stolen per Hit
Fire Resist +[10-15]% Magic Damage Taken Reduced by [4-6] [3-4]% Life Stolen per Hit
Cold Resist +[10-15]% +[20-40] to Life +[4-6] to All Attributes
Lightning Resist +[10-15]% [40-80]% Extra Gold from Monsters All Resistances +[4-6]
Poison Resist +[10-15]% [15-20]% Better Chance of Getting Magic Items Physical Damage Taken Reduced by [2-3]%

Amulet Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[6-12] to Strength +[10-20]% Chance to Pierce +1 to All Skills
+[6-12] to Dexterity +10% Faster Hit Recovery +10% Faster Cast Rate
+[6-12] to Vitality Replenish Life +[15-25] +10% Faster Run/Walk
+[6-12] to Energy +[2-3] Life after each Kill 10% Increased Chance of Blocking
Fire Resist +[15-20]% +[2-3] to Mana after each Kill +[30-40]% Enhanced Damage
Cold Resist +[15-20]% +[5-8] to All Attributes Cannot Be Frozen
Lightning Resist +[15-20]% [60-100]% Extra Gold from Monsters +[1-2]% to ALL Maximum Resistances
Poison Resist +[15-20]% [20-30]% Better Chance of Getting Magic Items All Resistances +[5-10]

Quiver Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+20% Faster Hit Recovery +10% Faster Run/Walk +1 to All Skills
+[20-40] to Life +[10-15]% Chance to Pierce +10% Increased Attack Speed
[50-100]% Extra Gold from Monsters -[5-10]% to Enemy Fire Resistance 10% Reduced Curse Duration
[10-25]% Better Chance of Getting Magic Items -[5-10]% to Enemy Cold Resistance +[30-40]% Enhanced Damage
Fire Resist +[10-20]% -[10-20]% Target Defense +[10-15] to Minimum Damage
Cold Resist +[10-20]% +[50-100] to Attack Rating +[10-15] to Maximum Damage
Lightning Resist +[10-20]% [2-4]% Mana Stolen per Hit Ignore Target's Defense
Poison Resist +[10-20]% [2-4]% Life Stolen per Hit All Resistances +[5-10]

Map Corruptions

Maps always gain a corruption modifier when corrupted. Most corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.

Corruption Modifiers Range Exp Density Rarity MF/GF
Monsters have X% Deadly Strike 5-10
10-15
15-20
4-6
6-8
8-10
30-40
40-50
50-60
Monsters have X% Increased Maximum Life
Monsters have Cannot Be Frozen
5-15
15-25
25-35
6-8
8-10
10-12
30-40
40-50
50-60
Players have -X% Attack and Cast Speed 5-15
15-25
25-35
30-40
40-50
50-60
10-15
15-20
20-25
Players have -X% to All Resistances 5-10
10-15
15-20
30-40
40-50
50-60
10-15
15-20
20-25
Players have -X% to Max Resistances 2-3
3-4
4-5
30-40
40-50
50-60
10-15
15-20
20-25
Players have X% Attack and Cast Speed
Players have X% to Velocity
20-30
30-40
40-50
10-15
15-20
20-25
Area gains Magic And Gold Find 10-15
15-20
20-25
50
75
100
Area gains Monster Density only 60-80
80-100
100-120
Area gains +1 Zone Level 15-20
20-25
25-30
Area gains Monster Rarity only 30-40
40-50
50-60
Monsters have 1% chance to drop additional jewelry & charms

Annihilus Corruptions

Tainted Worldstone Shard drops from Rathma and can be used to corrupt Annihilus, either adding a corruption modifier or turning it into a random magic small charm. The item also gains a cosmetic red tint.

  • Corruption modifier (20% chance per modifier)
    • +1 to All Skills
    • +[20-25] to Vitality and +[10-15] to Energy
    • All Resistances +[5-10]
    • +[3-5]% to Experience Gained
  • Turned into a random magic small charm (20% chance)


Item Bases

General

  • Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
  • Ethereal items no longer have half durability
  • Throwing weapons and arrows/bolts have unlimited quantity
  • All claws can now have pointmods (staffmods) - previously, claws couldn't if they had a qlvl below 40: all normal claws, Quhab, Wrist Spike, Fascia
  • Clubs can now have Druid pointmods
  • Quivers can now be magic or rare (see affixes)

Automods

Modifiers that automatically appear on all regular/magic/rare/crafted versions of items, and sometimes unique/set versions too

Weapons

  • Melee weapons now have Melee Attacks Deal Splash Damage (except wands)
  • Staves now have 10%/30%/50% Faster Cast Rate (normal/exceptional/elite)
  • Crossbows now have -10% to Enemy Physical Resistance
  • Daggers now have 20% Deadly Strike

Armor

  • Removed hidden -5%/-10% movespeed penalty from medium/heavy chests and shields
  • Paladin shields have reduced ranges for "All Resistances" automod
    • Rainbow reduced from +[8-15] to +[5-10]
    • Scintillating reduced from +[16-30] to +[10-15]
    • Prismatic reduced from +[25-35] to +[15-20]
    • Chromatic reduced from +[36-45] to +[20-30]

Damage

Damage Bonus from Strength/Dexterity

  • Polearms, Non-Class Spears, & One-Handed Swords now gain bonus damage equal to 75% str & 75% dex instead of 100% str
  • Staves & Two-Handed Axes/Swords now gain bonus damage equal to 110% str instead of 100% str (same as Hammers)
  • Bows/Crossbows now gain bonus damage equal to 50% dex instead of 100% dex
  • Boots now gain bonus damage equal to 80% str instead of 120% str and kicks also benefit roughly twice as much from dexterity (now dex/3 - dex/2, was dex/6 - dex/5)
Damage Bonuses per Item Type
Item Type Damage Bonus
Str Dex
Unarmed, Shield (Smite),
One-Handed Non-Throwing Axe, Club, Tipped Mace, Scepter
100%
Hammer, Staff, Two-Handed Axe/Sword 110%
Claw, Dagger, Throwing Axe/Knife, Non-Class Javelin,
Non-Class Spear, Polearm, One-Handed Sword
75% 75%
Amazon Javelin/Spear 80% 50%
Bow, Crossbow 50%
Boots (Kick) 80% *
Required Strength and Dexterity
Item (Normal) Str Dex Item (Exceptional) Str Dex Item (Elite) Str Dex
Hand Axe Hatchet 25 25 Tomahawk 125 67
Axe 32 Cleaver 68 Small Crescent 115 83
Double Axe 43 Twin Axe 85 Ettin Axe 145 45
Military Pick 49 33 Crowbill 94 70 War Spike 133 54
War Axe 67 Naga 121 Berserker Axe 138 59
Large Axe 35 Military Axe 73 Feral Axe 196
Broad Axe 48 Bearded Axe 92 Silver-edged Axe 166 65
Battle Axe 54 Tabar 101 Decapitator 189 33
Great Axe 63 39 Gothic Axe 115 79 Champion Axe 167 59
Giant Axe 70 Ancient Axe 125 Glorious Axe 164 55
Club Cudgel 25 Truncheon 88 43
Spiked Club Barbed Club 30 Tyrant Club 133
Mace 27 Flanged Mace 61 Reinforced Mace 145 46
Morning Star 36 Jagged Star 74 Devil Star 153 44
Flail 41 35 Knout 82 73 Scourge 125 77
War Hammer 53 Battle Hammer 100 Legendary Mallet 189
Maul 69 War Club 124 Ogre Maul 225
Great Maul 99 Martel de Fer 169 Thunder Maul 253
Short Sword Gladius 25 Falcata 150 88
Scimitar 21 Cutlass 25 52 Ataghan 138 95
Sabre 25 25 Shamshir 58 58 Elegant Blade 109 122
Falchion 33 Tulwar 70 42 Hydra Edge 142 105
Crystal Sword 43 Dimensional Blade 85 60 Phase Blade 25 136
Broad Sword 48 Battle Sword 92 43 Conquest Sword 142 112
Long Sword 55 39 Rune Sword 103 79 Cryptic Sword 99 109
War Sword 71 45 Ancient Sword 127 88 Mythical Sword 147 124
Two-handed Sword 35 27 Espandon 73 61 Legend Sword 175 100
Claymore 47 Dacian Falx 91 20 Highland Blade 171 104
Giant Sword 56 34 Tusk Sword 104 71 Balrog Blade 185 87
Bastard Sword 62 Gothic Sword 113 20 Champion Sword 163 103
Flamberge 70 49 Zweihander 125 94 Colossus Sword 182 95
Great Sword 100 60 Executioner's Sword 170 110 Colossus Blade 189 110
Dagger Poignard 25 Bone Knife 38 75
Dirk 25 Rondel 25 58 Mithril Point 55 98
Kris 45 Cinquedeas 25 88 Fanged Knife 42 86
Blade 35 51 Stiletto 47 97 Legend Spike 65 67
Throwing Knife 21 Battle Dart 25 52 Flying Knife 48 141
Throwing Axe 40 Francisca 25 80 Flying Axe 88 108
Balanced Knife 51 War Dart 25 97 Winged Knife 45 142
Balanced Axe 57 Hurlbat 25 106 Winged Axe 96 122
Javelin War Javelin 25 25 Hyperion Javelin 98 123
Pilum 45 Great Pilum 25 88 Stygian Pilum 118 112
Short Spear 40 40 Simbilan 80 80 Balrog Spear 127 95
Glaive 52 35 Spiculum 98 73 Ghost Glaive 89 137
Throwing Spear 65 Harpoon 25 118 Winged Harpoon 76 145
Spear 20 War Spear 25 25 Hyperion Spear 155 120
Trident 38 24 Fuscina 77 25 Stygian Pike 168 97
Brandistock 40 50 War Fork 80 95 Mancatcher 132 134
Spetum 54 35 Yari 101 Ghost Spear 122 163
Pike 60 45 Lance 110 88 War Pike 165 106
Bardiche 40 Lochaber Axe 80 Ogre Axe 195 75
Voulge 50 Bill 95 Colossus Voulge 210 55
Scythe 41 41 Battle Scythe 82 82 Thresher 152 118
Poleaxe 62 Partizan 113 67 Cryptic Axe 165 103
Halberd 75 47 Bec-de-Corbin 133 91 Great Poleaxe 179 99
War Scythe 80 80 Grim Scythe 140 140 Giant Thresher 188 140
Short Bow Edge Bow 25 43 Spider Bow 64 143
Hunter’s Bow Razor Bow 25 62 Blade Bow 76 119
Long Bow 22 Cedar Bow 53 49 Shadow Bow 52 188
Composite Bow 25 Double Bow 58 73 Great Bow 121 107
Short Battle Bow 30 Short Siege Bow 65 80 Diamond Bow 89 132
Long Battle Bow 40 Large Siege Bow 80 95 Crusader Bow 97 121
Short War Bow 35 Rune Bow 73 103 Ward Bow 72 146
Long War Bow 50 Gothic Bow 95 118 Hydra Bow 134 167
Light Crossbow 21 27 Arbalest 52 61 Pellet Bow 83 155
Crossbow 40 33 Siege Crossbow 80 70 Gorgon Crossbow 117 105
Heavy Crossbow 60 40 Ballista 110 80 Colossus Crossbow 163 77
Repeating Crossbow 40 50 Chu-Ko-Nu 80 95 Demon Crossbow 141 98
Short Staff Jo Staff 25 Walking Stick 25
Long Staff Quarterstaff 25 Stalagmite 63 35
Gnarled Staff Cedar Staff 25 Elder Staff 44 37
Battle Staff Gothic Staff 25 Shillelagh 52 27
War Staff Rune Staff 25 Archon Staff 34
Wand Burnt Wand 25 Polished Wand 25
Yew Wand Petrified Wand 25 Ghost Wand 25
Bone Wand Tomb Wand 25 Lich Wand 25
Grim Wand Grave Wand 25 Unearthed Wand 25
Scepter 25 Rune Scepter 58 Mighty Scepter 125 65
Grand Scepter 37 Holy Water Sprinkler 76 Seraph Rod 108 69
War Scepter 55 Divine Scepter 103 Caduceus 97 70
Katar 20 20 Quhab 57 57 Suwayyah 99 99
Wrist Blade 33 33 Wrist Spike 66 66 Wrist Sword 105 105
Hatchet Hands 37 37 Fascia 69 69 War Fist 108 108
Cestus 42 42 Hand Scythe 73 73 Battle Cestus 110 110
Claws 46 46 Greater Claws 76 76 Feral Claws 113 113
Blade Talons 50 50 Greater Talons 79 79 Runic Talons 115 115
Scissors Katar 55 55 Scissors Quhab 82 82 Scissors Suwayyah 118 118
Eagle Orb Glowing Orb Heavenly Stone
Sacred Globe Crystalline Globe Eldritch Orb
Smoked Sphere Cloudy Sphere Demon Heart
Clasped Orb Sparkling Ball Vortex Orb
Jared's Stone Swirling Crystal Dimensional Shard
Stag Bow 30 45 Ashwood Bow 56 77 Matriarchal Bow 87 187
Reflex Bow 35 60 Ceremonial Bow 73 110 Grand Matron Bow 108 152
Maiden Spear 54 40 Ceremonial Spear 101 80 Matriarchal Spear 114 142
Maiden Pike 63 52 Ceremonial Pike 115 98 Matriarchal Pike 132 149
Maiden Javelin 33 47 Ceremonial Javelin 25 109 Matriarchal Javelin 107 151

Base Damage

  • Normal weapon damage increased by ~4% on average
  • Exceptional weapon damage increased by ~42% on average to be closer to elite weapons and counteract the ethereal bonus being changed from 1.5x to 1.25x
  • Elite weapon damage increased by ~24% on average to counteract the ethereal bonus being changed from 1.5x to 1.25x, along with a few relatively minor adjustments for specific bases
  • Kick damage of boots adjusted
Base Damage
Item (Normal) Before After % Item (Exceptional) Before After % Item (Elite) Before After %
Hand Axe 3-6 Hatchet 10-21 15-30 45% Tomahawk 33-58 44-75 31%
Axe 4-11 Cleaver 10-33 14-47 42% Small Crescent 38-60 47-75 24%
Double Axe 5-13 Twin Axe 13-38 18-54 41% Ettin Axe 33-66 41-83 25%
Military Pick 7-11 Crowbill 14-34 21-48 44% War Spike 30-48 38-60 26%
War Axe 10-18 12-20 14% Naga 16-45 23-64 43% Berserker Axe 24-71 30-89 25%
Large Axe 6-13 Military Axe 14-34 21-61 71% Feral Axe 25-123 31-154 25%
Broad Axe 10-18 Bearded Axe 21-49 30-70 43% Silver-edged Axe 62-110 78-138 26%
Battle Axe 12-32 Tabar 24-77 35-99 33% Decapitator 49-137 61-171 25%
Great Axe 9-30 Gothic Axe 18-70 23-100 40% Champion Axe 59-94 74-118 25%
Giant Axe 22-45 Ancient Axe 43-85 62-122 44% Glorious Axe 60-124 75-155 25%
Club 1-6 Cudgel 6-21 10-30 48% Truncheon 35-43 44-54 26%
Spiked Club 5-8 Barbed Club 13-25 18-36 42% Tyrant Club 32-58 43-75 31%
Mace 3-10 Flanged Mace 15-23 22-33 45% Reinforced Mace 41-49 56-66 36%
Morning Star 7-16 Jagged Star 20-31 29-45 45% Devil Star 43-53 56-69 30%
Flail 1-24 Knout 13-35 18-50 42% Scourge 3-80 14-100 37%
War Hammer 19-29 22-32 13% Battle Hammer 35-58 39-60 6% Legendary Mallet 50-61 63-76 25%
Maul 30-43 War Club 53-78 69-113 39% Ogre Maul 77-106 96-132 25%
Great Maul 38-58 Martel de Fer 61-99 76-131 29% Thunder Maul 33-180 41-225 25%
Short Sword 2-7 Gladius 8-22 12-32 47% Falcata 31-59 39-74 26%
Scimitar 2-6 Cutlass 8-21 12-30 45% Ataghan 26-46 33-58 26%
Sabre 3-8 Shamshir 10-24 14-35 44% Elegant Blade 33-45 41-56 24%
Falchion 9-17 Tulwar 16-35 23-50 43% Hydra Edge 28-68 35-85 25%
Crystal Sword 5-15 Dimensional Blade 13-35 18-51 44% Phase Blade 31-35 39-44 26%
Broad Sword 7-14 Battle Sword 16-34 23-48 42% Conquest Sword 37-53 46-66 24%
Long Sword 3-19 Rune Sword 10-42 14-60 42% Cryptic Sword 5-77 6-96 24%
War Sword 8-20 Ancient Sword 18-43 25-55 31% Mythical Sword 40-50 50-63 26%
Two-handed Sword 8-17
2-9
Espandon 18-40
8-26
32-58
12-37
55%
44%
Legend Sword 50-94
22-56
63-118
28-70
26%
26%
Claymore 13-30
5-12
Dacian Falx 26-61
13-30
38-87
18-43
44%
42%
Highland Blade 67-96
22-62
84-120
28-78
25%
26%
Giant Sword 9-28
3-16
Tusk Sword 19-58
10-37
28-83
14-53
44%
43%
Balrog Blade 55-118
15-75
69-149
19-94
26%
26%
Bastard Sword 20-28
7-19
Gothic Sword 39-60
14-40
58-86
22-58
45%
48%
Champion Sword 71-83
24-54
89-104
30-68
25%
26%
Flamberge 13-26
9-15
Zweihander 29-54
19-35
41-77
28-51
42%
46%
Colossus Sword 61-121
26-70
76-151
33-88
25%
26%
Great Sword 25-42
12-20
Executioner's Sword 47-80
24-40
68-115
28-58
44%
34%
Colossus Blade 58-115
25-65
73-144
31-81
25%
24%
Dagger 1-4 Poignard 6-18 9-26 46% Bone Knife 23-49 28-56 17%
Dirk 3-9 Rondel 10-26 14-38 44% Mithril Point 37-53 43-61 16%
Kris 2-11 Cinquedeas 15-31 17-45 35% Fanged Knife 15-57 19-65 17%
Blade 4-15 Stiletto 19-36 28-52 45% Legend Spike 31-47 36-64 28%
Throwing Knife 4-9
2-3
4-5
2-3
-31%
0%
Battle Dart 11-24
8-16
14-30
12-20
26%
33%
Flying Knife 23-54
23-54
Throwing Axe 8-12
4-7
7-8
4-7
-25%
0%
Francisca 18-33
11-22
22-41
13-27
24%
21%
Flying Axe 15-66
17-65
Balanced Knife 6-11
1-8
War Dart 14-27
6-24
17-34
8-30
24%
27%
Winged Knife 23-39
27-35
Balanced Axe 12-15
5-10
Hurlbat 24-34
13-27
24-34
19-34
0%
33%
Winged Axe 7-60
11-56
Javelin 6-14
1-5
6-10
1-5
-20%
0%
War Javelin 14-32
6-19
18-40
7-24
26%
24%
Hyperion Javelin 28-55
21-57
Pilum 7-20
4-9
Great Pilum 16-42
11-26
17-52
13-33
19%
24%
Stygian Pilum 21-75
14-64
Short Spear 10-22
2-13
Simbilan 27-50
8-32
34-58
10-40
19%
25%
Balrog Spear 40-62
33-63
Glaive 16-22
5-17
Spiculum 32-60
13-38
32-65
16-48
5%
25%
Ghost Glaive 30-85
19-60
30-78
19-60
-6%
0%
Throwing Spear 12-30
5-15
Harpoon 18-54
13-35
23-59
16-44
14%
25%
Winged Harpoon 11-77
27-35
Spear 3-15 War Spear 10-37 15-54 47% Hyperion Spear 35-119 44-149 25%
Trident 9-15 Fuscina 19-37 24-53 38% Stygian Pike 29-144 36-180 25%
Brandistock 7-17 War Fork 16-40 23-58 45% Mancatcher 42-92 52-115 25%
Spetum 15-23 Yari 29-59 41-85 43% Ghost Spear 18-155 23-194 25%
Pike 14-63 Lance 27-114 33-163 39% War Pike 33-178 41-223 25%
Bardiche 1-27 Lochaber Axe 6-58 9-83 44% Ogre Axe 28-145 35-181 25%
Voulge 6-21 Bill 14-53 20-76 43% Colossus Voulge 17-165 21-206 25%
Scythe 8-20 Battle Scythe 18-45 25-64 41% Thresher 12-141 15-176 25%
Poleaxe 18-39 Partizan 34-75 49-108 44% Cryptic Axe 33-150 41-188 25%
Halberd 12-45 Bec-de-Corbin 13-85 18-122 43% Great Poleaxe 46-127 58-159 25%
War Scythe 15-36 Grim Scythe 30-70 44-100 44% Giant Thresher 40-114 50-142 25%
Short Bow 1-4 Edge Bow 6-19 8-25 32% Spider Bow 23-50 28-61 22%
Hunter’s Bow 2-6 Razor Bow 8-22 11-29 33% Blade Bow 21-41 25-50 21%
Long Bow 3-10 5-10 15% Cedar Bow 10-29 13-38 31% Shadow Bow 15-59 18-72 22%
Composite Bow 4-8 5-9 17% Double Bow 11-26 14-35 32% Great Bow 12-52 14-63 20%
Short Battle Bow 5-11 6-12 13% Short Siege Bow 13-30 17-40 33% Diamond Bow 33-40 40-48 21%
Long Battle Bow 3-18 7-18 19% Large Siege Bow 10-42 13-56 33% Crusader Bow 15-63 19-76 22%
Short War Bow 6-14 Rune Bow 14-35 19-46 33% Ward Bow 20-53 24-64 21%
Long War Bow 3-23 Gothic Bow 10-50 8-63 18% Hydra Bow 10-68 12-83 22%
Light Crossbow 6-9 8-11 27% Arbalest 14-27 20-38 41% Pellet Bow 28-73 40-99 38%
Crossbow 9-16 11-19 20% Siege Crossbow 20-42 28-60 42% Gorgon Crossbow 25-87 39-120 42%
Heavy Crossbow 14-26 20-33 33% Ballista 33-55 47-78 42% Colossus Crossbow 32-91 47-125 40%
Repeating Crossbow 6-12 9-18 50% Chu-Ko-Nu 14-32 22-50 57% Demon Crossbow 26-40 43-66 65%
Short Staff 1-5 Jo Staff 6-21 9-30 44% Walking Stick 69-85 86-106 25%
Long Staff 2-8 Quarterstaff 8-26 12-38 47% Stalagmite 75-107 94-134 25%
Gnarled Staff 4-12 Cedar Staff 11-32 15-46 42% Elder Staff 80-93 100-116 25%
Battle Staff 6-13 Gothic Staff 14-34 21-48 44% Shillelagh 65-108 81-135 25%
War Staff 12-28 Rune Staff 24-58 35-84 45% Archon Staff 83-99 104-124 25%
Scepter 6-11 Rune Scepter 13-24 18-35 43% Mighty Scepter 40-52 50-65 25%
Grand Scepter 8-18 Holy Water Sprinkler 14-36 20-52 44% Seraph Rod 45-54 56-68 25%
War Scepter 10-17 12-19 15% Divine Scepter 16-38 24-46 30% Caduceus 37-43 46-54 25%
Katar 4-7 5-8 18% Quhab 11-24 15-35 43% Suwayyah 39-52 54-71 37%
Wrist Blade 5-9 6-10 14% Wrist Spike 13-27 20-46 65% Wrist Sword 34-45 46-63 38%
Hatchet Hands 2-15 3-17 18% Fascia 8-37 12-53 44% War Fist 44-53 60-73 37%
Cestus 7-15 8-17 14% Hand Scythe 16-37 23-46 30% Battle Cestus 36-42 45-53 26%
Claws 8-15 9-16 9% Greater Claws 18-37 23-53 38% Feral Claws 22-53 30-73 37%
Blade Talons 10-14 11-15 8% Greater Talons 21-35 25-45 25% Runic Talons 24-44 33-60 37%
Scissors Katar 9-17 10-19 12% Scissors Quhab 19-40 28-58 46% Scissors Suwayyah 40-51 55-70 37%
Stag Bow 7-12 8-14 16% Ashwood Bow 16-29 19-38 27% Matriarchal Bow 20-47 24-57 21%
Reflex Bow 9-19 10-21 11% Ceremonial Bow 19-41 22-53 25% Grand Matron Bow 14-72 17-87 21%
Maiden Spear 18-24 20-26 10% Ceremonial Spear 34-51 49-74 45% Matriarchal Spear 65-95 79-116 22%
Maiden Pike 23-55 25-60 9% Ceremonial Pike 42-101 60-140 40% Matriarchal Pike 37-153 44-185 21%
Maiden Javelin 6-22
8-14
Ceremonial Javelin 18-54
18-35
25-69
26-51
31%
45%
Matriarchal Javelin 35-66
30-54
44-83
38-68
26%
26%
Boots 3-8 Demonhide Boots 26-46 30-64 31% Wyrmhide Boots 65-100 75-100 6%
Heavy Boots 4-10 4-12 14% Sharkskin Boots 28-50 32-72 33% Scarabshell Boots 60-110 70-110 6%
Chain Boots 6-12 6-14 11% Mesh Boots 23-52 35-78 51% Boneweave Boots 69-118 80-125 10%
Light Plated Boots 8-16 8-18 8% Battle Boots 37-64 42-84 25% Mirrored Boots 50-145 69-147 11%
Greaves 10-20 War Boots 39-80 45-90 13% Myrmidon Greaves 83-149 83-155 3%
Buckler 1-3 Defender 8-12 Heater 16-30
Small Shield 2-3 Round Shield 7-14 Luna 17-29
Large Shield 2-4 Scutum 11-15 Hyperion 14-32
Spiked Shield 5-9 Barbed Shield 18-35 Blade Barrier 26-40
Kite Shield 2-5 Dragon Shield 15-24 Monarch 12-34
Bone Shield 3-6 Grim Shield 14-20 Troll Nest 24-38
Tower Shield 1-5 Pavise 10-17 Aegis 18-28
Gothic Shield 2-6 Ancient Shield 12-16 Ward 11-35
Targe 2-6 Akaran Targe 12-16 Sacred Targe 22-70
Rondache 2-8 Akaran Rondache 15-20 Sacred Rondache 35-58
Heraldic Shield 3-9 Protector Shield 18-24 Kurast Shield 10-82
Aerin Shield 4-10 Gilded Shield 20-28 Zakarum Shield 46-46
Crown Shield 4-12 Royal Shield 24-32 Vortex Shield 5-87

For weapons with two damage ranges, their 1-hand melee damage is listed second. Wands and Orbs are not listed here since they aren't attacked with (and their damage is unchanged).

Speed

  • Amazon spear speed modifiers improved by 10
    • Maiden Spear, Ceremonial Spear, Matriarchal Spear speed modifier improved from 0 to -10
    • Maiden Pike speed modifier improved from 10 to 0
    • Ceremonial Pike, Matriarchal Pike speed modifier improved from 20 to 10
Base Speed Modifiers
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Hand Axe 0 Hatchet 0 Tomahawk 0
Axe 10 Cleaver 10 Small Crescent 10
Double Axe 10 Twin Axe 10 Ettin Axe 10
Military Pick -10 Crowbill -10 War Spike -10
War Axe 0 Naga 0 Berserker Axe 0
Large Axe -10 Military Axe -10 Feral Axe -15
Broad Axe 0 Bearded Axe 0 Silver-edged Axe 0
Battle Axe 10 Tabar 10 Decapitator 10
Great Axe -10 Gothic Axe -10 Champion Axe -10
Giant Axe 10 Ancient Axe 10 Glorious Axe 10
Club -10 Cudgel -10 Truncheon -10
Spiked Club 0 Barbed Club 0 Tyrant Club 0
Mace 0 Flanged Mace 0 Reinforced Mace 0
Morning Star 10 Jagged Star 10 Devil Star 10
Flail -10 Knout -10 Scourge -10
War Hammer 20 Battle Hammer 20 Legendary Mallet 20
Maul 10 War Club 10 Ogre Maul 10
Great Maul 20 Martel de Fer 20 Thunder Maul 20
Short Sword 0 Gladius 0 Falcata 0
Scimitar -20 Cutlass -30 Ataghan -20
Sabre -10 Shamshir -10 Elegant Blade -10
Falchion 20 Tulwar 20 Hydra Edge 10
Crystal Sword 0 Dimensional Blade 0 Phase Blade -30
Broad Sword 0 Battle Sword 0 Conquest Sword 0
Long Sword -10 Rune Sword -10 Cryptic Sword -10
War Sword 0 Ancient Sword 0 Mythical Sword 0
Two-handed Sword 0 Espandon 0 Legend Sword -15
Claymore 10 Dacian Falx 10 Highland Blade -5
Giant Sword 0 Tusk Sword 0 Balrog Blade 0
Bastard Sword 10 Gothic Sword 10 Champion Sword -10
Flamberge -10 Zweihander -10 Colossus Sword 10
Great Sword 10 Executioner's Sword 10 Colossus Blade 5
Dagger -20 Poignard -20 Bone Knife -20
Dirk 0 Rondel 0 Mithril Point 0
Kris -20 Cinquedeas -20 Fanged Knife -20
Blade -10 Stiletto -10 Legend Spike -10
Throwing Knife 0 Battle Dart 0 Flying Knife 0
Throwing Axe 10 Francisca 10 Flying Axe 10
Balanced Knife -20 War Dart -20 Winged Knife -20
Balanced Axe -10 Hurlbat -10 Winged Axe -10
Javelin -10 War Javelin -10 Hyperion Javelin -10
Pilum 0 Great Pilum 0 Stygian Pilum 0
Short Spear 10 Simbilan 10 Balrog Spear 10
Glaive 20 Spiculum 20 Ghost Glaive 20
Throwing Spear -10 Harpoon -10 Winged Harpoon -10
Spear -10 War Spear -10 Hyperion Spear -10
Trident 0 Fuscina 0 Stygian Pike 0
Brandistock -20 War Fork -20 Mancatcher -20
Spetum 0 Yari 0 Ghost Spear 0
Pike 20 Lance 20 War Pike 20
Bardiche 10 Lochaber Axe 10 Ogre Axe 0
Voulge 0 Bill 0 Colossus Voulge 10
Scythe -10 Battle Scythe -10 Thresher -10
Poleaxe 10 Partizan 10 Cryptic Axe 10
Halberd 0 Bec-de-Corbin 0 Great Poleaxe 0
War Scythe -10 Grim Scythe -10 Giant Thresher -10
Short Bow 5 Edge Bow 5 Spider Bow 5
Hunter’s Bow -10 Razor Bow -10 Blade Bow -10
Long Bow 0 Cedar Bow 0 Shadow Bow 0
Composite Bow -10 Double Bow -10 Great Bow -10
Short Battle Bow 0 Short Siege Bow 0 Diamond Bow 0
Long Battle Bow 10 Large Siege Bow 10 Crusader Bow 10
Short War Bow 0 Rune Bow 0 Ward Bow 0
Long War Bow 10 Gothic Bow 10 Hydra Bow 10
Light Crossbow -10 Arbalest -10 Pellet Bow -10
Crossbow 0 Siege Crossbow 0 Gorgon Crossbow 0
Heavy Crossbow 10 Ballista 10 Colossus Crossbow 10
Repeating Crossbow -40 Chu-Ko-Nu -60 Demon Crossbow -60
Short Staff -10 Jo Staff -10 Walking Stick -10
Long Staff 0 Quarterstaff 0 Stalagmite 10
Gnarled Staff 10 Cedar Staff 10 Elder Staff 0
Battle Staff 0 Gothic Staff 0 Shillelagh 0
War Staff 20 Rune Staff 20 Archon Staff 10
Scepter 0 Rune Scepter 0 Mighty Scepter 0
Grand Scepter 10 Holy Water Sprinkler 10 Seraph Rod 10
War Scepter -10 Divine Scepter -10 Caduceus -10
Katar -10 Quhab 0 Suwayyah 0
Wrist Blade 0 Wrist Spike -10 Wrist Sword -10
Hatchet Hands 10 Fascia 10 War Fist 10
Cestus 0 Hand Scythe -10 Battle Cestus -10
Claws -10 Greater Claws -20 Feral Claws -20
Blade Talons -20 Greater Talons -30 Runic Talons -30
Scissors Katar -10 Scissors Quhab 0 Scissors Suwayyah 0
Stag Bow 0 Ashwood Bow 0 Matriarchal Bow -10
Reflex Bow 10 Ceremonial Bow 10 Grand Matron Bow 10
Maiden Spear 0 -10 Ceremonial Spear 0 -10 Matriarchal Spear 0 -10
Maiden Pike 10 0 Ceremonial Pike 20 10 Matriarchal Pike 20 10
Maiden Javelin -10 Ceremonial Javelin -10 Matriarchal Javelin -10

Negative values mean the weapon attacks faster. Wands and Orbs are not listed here since they aren't attacked with (and their speed is unchanged).

Melee Range

  • Daggers and throwing knives/axes increased to 1 range
  • All other melee weapons increased to 2 range
  • Javelins and two-handed melee weapons increased to 3 range (except 1x3 staves)
  • Spears and 2x4 sized axes/maces increased to 4 range
Base Melee Ranges
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Hand Axe 0 2 Hatchet 0 2 Tomahawk 0 2
Axe 1 2 Cleaver 1 2 Small Crescent 1 2
Double Axe 1 2 Twin Axe 1 2 Ettin Axe 1 2
Military Pick 1 2 Crowbill 1 2 War Spike 1 2
War Axe 2 Naga 2 Berserker Axe 2
Large Axe 1 3 Military Axe 1 3 Feral Axe 2 3
Broad Axe 1 3 Bearded Axe 1 3 Silver-edged Axe 2 3
Battle Axe 1 3 Tabar 1 3 Decapitator 2 3
Great Axe 2 4 Gothic Axe 2 4 Champion Axe 2 4
Giant Axe 3 Ancient Axe 3 Glorious Axe 3
Club 0 2 Cudgel 0 2 Truncheon 0 2
Spiked Club 1 2 Barbed Club 1 2 Tyrant Club 1 2
Mace 0 2 Flanged Mace 0 2 Reinforced Mace 0 2
Morning Star 1 2 Jagged Star 1 2 Devil Star 1 2
Flail 2 Knout 2 Scourge 2
War Hammer 0 2 Battle Hammer 0 2 Legendary Mallet 1 2
Maul 1 4 War Club 1 4 Ogre Maul 1 4
Great Maul 2 3 Martel de Fer 2 3 Thunder Maul 2 3
Short Sword 0 2 Gladius 0 2 Falcata 0 2
Scimitar 0 2 Cutlass 0 2 Ataghan 0 2
Sabre 0 2 Shamshir 0 2 Elegant Blade 0 2
Falchion 0 2 Tulwar 0 2 Hydra Edge 0 2
Crystal Sword 1 2 Dimensional Blade 1 2 Phase Blade 1 2
Broad Sword 0 2 Battle Sword 0 2 Conquest Sword 0 2
Long Sword 1 2 Rune Sword 1 2 Cryptic Sword 1 2
War Sword 1 2 Ancient Sword 1 2 Mythical Sword 1 2
Two-handed Sword 2 3 Espandon 2 3 Legend Sword 2 3
Claymore 2 3 Dacian Falx 2 3 Highland Blade 2 3
Giant Sword 2 3 Tusk Sword 2 3 Balrog Blade 2 3
Bastard Sword 1 3 Gothic Sword 1 3 Champion Sword 2 3
Flamberge 2 3 Zweihander 2 3 Colossus Sword 2 3
Great Sword 2 3 Executioner's Sword 2 3 Colossus Blade 2 3
Dagger 0 1 Poignard 0 1 Bone Knife 0 1
Dirk 0 1 Rondel 0 1 Mithril Point 0 1
Kris 0 1 Cinquedeas 0 1 Fanged Knife 0 1
Blade 0 1 Stiletto 0 1 Legend Spike 0 1
Throwing Knife 0 1 Battle Dart 0 1 Flying Knife 0 1
Throwing Axe 0 1 Francisca 0 1 Flying Axe 0 1
Balanced Knife 0 1 War Dart 0 1 Winged Knife 0 1
Balanced Axe 0 1 Hurlbat 0 1 Winged Axe 0 1
Javelin 2 3 War Javelin 2 3 Hyperion Javelin 2 3
Pilum 2 3 Great Pilum 2 3 Stygian Pilum 2 3
Short Spear 2 3 Simbilan 2 3 Balrog Spear 2 3
Glaive 2 3 Spiculum 2 3 Ghost Glaive 2 3
Throwing Spear 2 3 Harpoon 2 3 Winged Harpoon 2 3
Spear 3 4 War Spear 3 4 Hyperion Spear 3 4
Trident 3 4 Fuscina 3 4 Stygian Pike 3 4
Brandistock 4 War Fork 4 Mancatcher 4
Spetum 4 Yari 4 Ghost Spear 4
Pike 4 Lance 4 War Pike 4
Bardiche 2 3 Lochaber Axe 2 3 Ogre Axe 2 3
Voulge 2 3 Bill 2 3 Colossus Voulge 2 3
Scythe 2 3 Battle Scythe 2 3 Thresher 2 3
Poleaxe 3 Partizan 3 Cryptic Axe 3
Halberd 4 Bec-de-Corbin 4 Great Poleaxe 4
War Scythe 4 Grim Scythe 4 Giant Thresher 4
Short Staff 1 2 Jo Staff 1 2 Walking Stick 1 2
Long Staff 1 3 Quarterstaff 1 3 Stalagmite 1 3
Gnarled Staff 1 3 Cedar Staff 1 3 Elder Staff 1 3
Battle Staff 1 3 Gothic Staff 1 3 Shillelagh 1 3
War Staff 1 3 Rune Staff 1 3 Archon Staff 1 3
Scepter 0 2 Rune Scepter 0 2 Mighty Scepter 0 2
Grand Scepter 1 2 Holy Water Sprinkler 1 2 Seraph Rod 1 2
War Scepter 1 2 Divine Scepter 1 2 Caduceus 1 2
Katar 1 2 Quhab 1 2 Suwayyah 1 2
Wrist Blade 1 2 Wrist Spike 1 2 Wrist Sword 1 2
Hatchet Hands 1 2 Fascia 1 2 War Fist 1 2
Cestus 1 2 Hand Scythe 1 2 Battle Cestus 1 2
Claws 1 2 Greater Claws 1 2 Feral Claws 1 2
Blade Talons 1 2 Greater Talons 1 2 Runic Talons 1 2
Scissors Katar 1 2 Scissors Quhab 1 2 Scissors Suwayyah 1 2
Maiden Spear 4 Ceremonial Spear 4 Matriarchal Spear 4
Maiden Pike 4 Ceremonial Pike 4 Matriarchal Pike 4
Maiden Javelin 2 3 Ceremonial Javelin 2 3 Matriarchal Javelin 2 3

Bows, Crossbows, Wands, and Orbs are not listed here because they aren't attacked with in melee combat (and their melee range is zero)

Defense

  • Aegis base defense increased from 145-161 to 215-241 (average +49%)
  • Ward base defense increased from 153-170 to 183-207 (average +21%)
  • Defense values for body armors - Lower strength armors will now have reduced values and higher strength armors will have increased values (Season 9)


Base Defense & Required Strength
Item (Normal) Defense Str Item (Exceptional) Defense Str Item (Elite) Defense Str
Cap 3-5 0 War Hat 45-53 20 Shako 98-141 50
Skull Cap 8-11 15 Sallet 52-62 43 Hydraskull 101-145 84
Helm 15-18 26 Casque 63-72 59 Armet 105-149 109
Full Helm 23-26 41 Basinet 75-84 82 Giant Conch 110-154 142
Mask 9-27 23 Death Mask 54-86 55 Demonhead 101-154 102
Bone Helm 33-36 25 Grim Helm 60-125 58 Bone Visage 100-157 106
Great Helm 30-35 63 Winged Helm 85-98 115 Spired Helm 114-159 192
Crown 25-45 55 Grand Crown 78-113 103 Corona 111-165 174
Quilted Armor 9-11 12 Ghost Armor 106-112 38 Dusk Shroud 270-302 77
Leather Armor 15-17 15 Serpentskin Armor 116-122 43 Wyrmhide 287-322 84
Hard Leather Armor 23-25 20 Demonhide Armor 128-134 50 Scarab Husk 309-349 95
Studded Leather 35-37 27 Trellised Armor 148-156 61 Wire Fleece 343-391 111
Ring Mail 49-51 36 Linked Mail 172-180 74 Diamond Mail 388-445 131
Scale Mail 61-63 44 Tigulated Mail 193-202 86 Loricated Mail 429-495 149
Chain Mail 70-71 48 Mesh Armor 207-216 92 Boneweave 419-489 158
Breast Plate 56-58 30 Cuirass 170-176 65 Great Hauberk 371-420 118
Splint Mail 81-84 51 Russet Armor 223-233 97 Balrog Skin 469-541 165
Plate Mail 103-108 65 Templar Coat 264-278 118 Hellforge Plate 536-625 196
Field Plate 100-102 55 Sharktooth Armor 246-255 103 Kraken Shell 501-576 174
Gothic Plate 124-128 70 Embossed Plate 291-304 125 Lacquered Plate 573-664 208
Light Plate 93-99 41 Mage Plate 178-187 55 Archon Plate 364-407 103
Full Plate Mail 145-150 80 Chaos Armor 323-340 140 Shadow Plate 599-696 220
Ancient Armor 178-185 100 Ornate Plate 393-414 170 Sacred Armor 633-730 232
Buckler 4-6 12 Defender 41-49 38 Heater 95-110 77
Small Shield 8-10 22 Round Shield 47-55 53 Luna 108-123 100
Large Shield 12-14 34 Scutum 53-61 71 Hyperion 119-135 127
Spiked Shield 15-25 30 Barbed Shield 58-78 65 Blade Barrier 147-163 118
Kite Shield 16-18 47 Dragon Shield 59-67 91 Monarch 133-148 156
Bone Shield 10-30 25 Grim Shield 50-150 58 Troll Nest 158-173 106
Tower Shield 22-25 75 Pavise 68-78 133 Aegis 215-241 219
Gothic Shield 30-35 60 Ancient Shield 80-93 110 Ward 183-207 185
Leather Gloves 2-3 0 Demonhide Gloves 28-35 20 Bramble Mitts 54-62 50
Heavy Gloves 5-6 0 Sharkskin Gloves 33-39 20 Vampirebone Gloves 56-65 50
Chain Gloves 8-9 25 Heavy Bracers 37-44 58 Vambraces 59-67 106
Light Gauntlets 9-11 45 Battle Gauntlets 39-47 88 Crusader Gauntlets 59-68 151
Gauntlets 12-15 60 War Gauntlets 43-53 110 Ogre Gauntlets 62-71 185
Boots 2-3 0 Demonhide Boots 28-35 20 Wyrmhide Boots 54-62 50
Heavy Boots 5-6 18 Sharkskin Boots 33-39 47 Scarabshell Boots 56-65 91
Chain Boots 8-9 30 Mesh Boots 37-44 65 Boneweave Boots 59-67 118
Light Plated Boots 9-11 50 Battle Boots 39-47 95 Mirrored Boots 59-68 163
Greaves 12-15 70 War Boots 43-53 125 Myrmidon Greaves 62-71 208
Sash 2 0 Demonhide Sash 29-34 20 Spiderweb Sash 55-62 50
Light Belt 3 0 Sharkskin Belt 31-36 20 Vampirefang Belt 56-63 50
Belt 5 25 Mesh Belt 35-40 58 Mithril Coil 58-65 106
Heavy Belt 6 45 Battle Belt 37-42 88 Troll Belt 59-66 151
Plated Belt 8-11 60 War Belt 41-52 110 Colossus Girdle 61-71 185
Circlet 20-30 0 Tiara 40-50 0 Diadem 50-60 0
Coronet 30-40 0
Wolf Head 8-11 16 Alpha Helm 52-62 44 Blood Spirit 101-145 86
Hawk Helm 4-15 20 Griffon Headress 46-68 50 Sun Spirit 98-147 95
Antlers 18-24 24 Hunter's Guise 67-81 56 Earth Spirit 107-152 104
Falcon Mask 12-28 28 Sacred Feathers 58-87 62 Sky Spirit 103-155 113
Spirit Mask 22-35 30 Totemic Mask 73-98 65 Dream Spirit 109-159 118
Jawbone Cap 10-15 25 Jawbone Visor 55-68 58 Carnage Helm 102-147 106
Fanged Helm 15-20 35 Lion Helm 63-75 73 Fury Visor 105-150 129
Horned Helm 25-30 45 Rage Mask 78-90 88 Destroyer Helm 111-156 151
Assault Helmet 30-35 55 Savage Helmet 85-98 103 Conqueror Crown 114-159 174
Avenger Guard 35-50 65 Slayer Guard 93-120 118 Guardian Crown 117-168 196
Targe 8-12 16 Akaran Targe 101-125 44 Sacred Targe 126-158 86
Rondache 10-18 26 Akaran Rondache 113-137 59 Sacred Rondache 138-164 109
Heraldic Shield 16-26 40 Protector Shield 129-153 69 Kurast Shield 154-172 124
Aerin Shield 26-36 50 Gilded Shield 144-168 89 Zakarum Shield 169-193 142
Crown Shield 30-40 65 Royal Shield 156-181 114 Vortex Shield 182-225 148
Preserved Head 2-5 12 Mummified Trophy 38-48 38 Minion Skull 95-139 77
Zombie Head 4-8 14 Fetish Trophy 41-52 41 Hellspawn Skull 96-141 82
Unraveller Head 6-10 18 Sexton Trophy 44-55 47 Overseer Skull 98-142 91
Gargoyle Head 10-16 20 Cantor Trophy 50-64 50 Succubus Skull 100-146 95
Demon Head 15-20 25 Hierophant Trophy 58-70 58 Bloodlord Skull 103-148 106

Block

Paladins get +30% base block chance, Amazons/Assassins/Barbarians get +25% base block chance, and Druids/Necromancers/Sorceresses get +20% base block chance

  • Aegis base block chance increased from 24% to 38%
  • Ward base block chance increased from 24% to 30%
Base Block Chance
Item (Normal) Block Item (Exceptional) Block Item (Elite) Block
Buckler 0 Defender 10 Heater 22
Small Shield 5 Round Shield 12 Luna 20
Large Shield 12 Scutum 14 Hyperion 24
Spiked Shield 10 Barbed Shield 17 Blade Barrier 20
Kite Shield 8 Dragon Shield 18 Monarch 22
Bone Shield 20 Grim Shield 20 Troll Nest 20
Tower Shield 24 Pavise 24 Aegis 38
Gothic Shield 16 Ancient Shield 16 Ward 30
Targe 10 Akaran Targe 10 Sacred Targe 30
Rondache 15 Akaran Rondache 15 Sacred Rondache 28
Heraldic Shield 20 Protector Shield 20 Kurast Shield 25
Aerin Shield 22 Gilded Shield 22 Zakarum Shield 22
Crown Shield 25 Royal Shield 25 Vortex Shield 19
Preserved Head 3 Mummified Trophy 3 Minion Skull 3
Zombie Head 5 Fetish Trophy 5 Hellspawn Skull 5
Unraveller Head 8 Sexton Trophy 8 Overseer Skull 8
Gargoyle Head 10 Cantor Trophy 10 Succubus Skull 10
Demon Head 12 Hierophant Trophy 12 Bloodlord Skull 12

Sockets

Weapons

  • Maximum sockets increased by 1 for several exceptional/elite weapons
    • 1-socket daggers (Poignard, Bone Knife, Rondel, Mithril Point) can now get 2 sockets
    • 2-socket 1x3 weapons that can now get 3 sockets:
      • Axes (Hatchet, Tomahawk)
      • Maces (Cudgel, Truncheon, Flanged Mace, Reinforced Mace)
      • Swords (Gladius, Falcata, Cutlass, Ataghan, Shamshir, Elegant Blade, Tulwar, Hydra Edge)
      • Staves (Jo Staff, Walking Stick)
      • Scepters (Rune Scepter, Mighty Scepter)
      • Claws (Wrist Spike, Fascia, War Fist, Hand Scythe, Battle Cestus)
    • 3-socket two-handed weapons that can now get 4 sockets:
      • Polearms (Lochaber Axe, Ogre Axe)
      • Bows (Edge Bow, Spider Bow)
      • Crossbows (Arbalest, Pellet Bow)
    • 4-socket two-handed axes (Military Axe, Feral Axe) can now get 5 sockets
    • 5-socket Shadow Bow can now get 6 sockets

Another way to look at most of the weapon socket changes:

  • All exceptional/elite 1x2 weapons can now get 2 sockets except for Burnt Wand
  • All exceptional/elite 1x3 weapons can now get 3 sockets except for a dagger line (Stiletto, Legend Spike)
  • All exceptional/elite two-handed weapons (1x4 or larger) can now get 4 sockets except for a sword line (Espandon, Legend Sword), a spear line (War Spear, Hyperion Spear), and a staff line (Quarterstaff, Stalagmite)
Maximum Sockets for Weapons
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Hand Axe 2 Hatchet 2 3 Tomahawk 2 3
Axe 4 Cleaver 4 Small Crescent 4
Double Axe 4/5/5 Twin Axe 4/5/5 Ettin Axe 4/5/5
Military Pick 4/5/6 Crowbill 4/5/6 War Spike 4/5/6
War Axe 4/5/6 Naga 4/5/6 Berserker Axe 4/5/6
Large Axe 4 Military Axe 4 4/5/5 Feral Axe 4 4/5/5
Broad Axe 4/5/5 Bearded Axe 4/5/5 Silver-edged Axe 4/5/5
Battle Axe 4/5/5 Tabar 4/5/5 Decapitator 4/5/5
Great Axe 4/5/6 Gothic Axe 4/5/6 Champion Axe 4/5/6
Giant Axe 4/5/6 Ancient Axe 4/5/6 Glorious Axe 4/5/6
Club 2 Cudgel 2 3 Truncheon 2 3
Spiked Club 2 Barbed Club 3 Tyrant Club 3
Mace 2 Flanged Mace 2 3 Reinforced Mace 2 3
Morning Star 3 Jagged Star 3 Devil Star 3
Flail 3/4/5 Knout 3/4/5 Scourge 3/4/5
War Hammer 3/4/4 Battle Hammer 3/4/4 Legendary Mallet 3/4/4
Maul 3/4/6 War Club 3/4/6 Ogre Maul 3/4/6
Great Maul 3/4/6 Martel de Fer 3/4/6 Thunder Maul 3/4/6
Short Sword 2 Gladius 2 3 Falcata 2 3
Scimitar 2 Cutlass 2 3 Ataghan 2 3
Sabre 2 Shamshir 2 3 Elegant Blade 2 3
Falchion 2 Tulwar 2 3 Hydra Edge 2 3
Crystal Sword 3/4/6 Dimensional Blade 3/4/6 Phase Blade 3/4/6
Broad Sword 3/4/4 Battle Sword 3/4/4 Conquest Sword 3/4/4
Long Sword 3/4/4 Rune Sword 3/4/4 Cryptic Sword 3/4/4
War Sword 3 Ancient Sword 3 Mythical Sword 3
Two-handed Sword 3 Espandon 3 Legend Sword 3
Claymore 3/4/4 Dacian Falx 3/4/4 Highland Blade 3/4/4
Giant Sword 3/4/4 Tusk Sword 3/4/4 Balrog Blade 3/4/4
Bastard Sword 3/4/4 Gothic Sword 3/4/4 Champion Sword 3/4/4
Flamberge 3/4/5 Zweihander 3/4/5 Colossus Sword 3/4/5
Great Sword 3/4/6 Executioner's Sword 3/4/6 Colossus Blade 3/4/6
Dagger 1 Poignard 1 2 Bone Knife 1 2
Dirk 1 Rondel 1 2 Mithril Point 1 2
Kris 2/3/3 Cinquedeas 2/3/3 Fanged Knife 2/3/3
Blade 2 Stiletto 2 Legend Spike 2
Spear 3 War Spear 3 Hyperion Spear 3
Trident 3/4/4 Fuscina 3/4/4 Stygian Pike 3/4/4
Brandistock 3/4/5 War Fork 3/4/5 Mancatcher 3/4/5
Spetum 3/4/6 Yari 3/4/6 Ghost Spear 3/4/6
Pike 3/4/6 Lance 3/4/6 War Pike 3/4/6
Bardiche 3 Lochaber Axe 3 3/4/4 Ogre Axe 3 3/4/4
Voulge 3/4/4 Bill 3/4/4 Colossus Voulge 3/4/4
Scythe 3/4/5 Battle Scythe 3/4/5 Thresher 3/4/5
Poleaxe 3/4/5 Partizan 3/4/5 Cryptic Axe 3/4/5
Halberd 3/4/6 Bec-de-Corbin 3/4/6 Great Poleaxe 3/4/6
War Scythe 3/4/6 Grim Scythe 3/4/6 Giant Thresher 3/4/6
Short Bow 3 Edge Bow 3 3/4/4 Spider Bow 3 3/4/4
Hunter’s Bow 3/4/4 Razor Bow 3/4/4 Blade Bow 3/4/4
Long Bow 3/4/5 Cedar Bow 3/4/5 Shadow Bow 3/4/5 3/4/6
Composite Bow 3/4/4 Double Bow 3/4/4 Great Bow 3/4/4
Short Battle Bow 3/4/5 Short Siege Bow 3/4/5 Diamond Bow 3/4/5
Long Battle Bow 3/4/6 Large Siege Bow 3/4/6 Crusader Bow 3/4/6
Short War Bow 3/4/5 Rune Bow 3/4/5 Ward Bow 3/4/5
Long War Bow 3/4/6 Gothic Bow 3/4/6 Hydra Bow 3/4/6
Light Crossbow 3 Arbalest 3 3/4/4 Pellet Bow 3 3/4/4
Crossbow 3/4/4 Siege Crossbow 3/4/4 Gorgon Crossbow 3/4/4
Heavy Crossbow 3/4/6 Ballista 3/4/6 Colossus Crossbow 3/4/6
Repeating Crossbow 3/4/5 Chu-Ko-Nu 3/4/5 Demon Crossbow 3/4/5
Short Staff 2 Jo Staff 2 3 Walking Stick 2 3
Long Staff 3 Quarterstaff 3 Stalagmite 3
Gnarled Staff 4 Cedar Staff 4 Elder Staff 4
Battle Staff 4 Gothic Staff 4 Shillelagh 4
War Staff 5/6/6 Rune Staff 5/6/6 Archon Staff 5/6/6
Wand 1 Burnt Wand 1 Polished Wand 2
Yew Wand 1 Petrified Wand 2 Ghost Wand 2
Bone Wand 2 Tomb Wand 2 Lich Wand 2
Grim Wand 2 Grave Wand 2 Unearthed Wand 2
Scepter 2 Rune Scepter 2 3 Mighty Scepter 2 3
Grand Scepter 3 Holy Water Sprinkler 3 Seraph Rod 3
War Scepter 3/5/5 Divine Scepter 3/5/5 Caduceus 3/5/5
Katar 2 Quhab 2/3/3 Suwayyah 2/3/3
Wrist Blade 2 Wrist Spike 2 2/3/3 Wrist Sword 2/3/3
Hatchet Hands 2 Fascia 2 2/3/3 War Fist 2 2/3/3
Cestus 2 Hand Scythe 2 2/3/3 Battle Cestus 2 2/3/3
Claws 2/3/3 Greater Claws 2/3/3 Feral Claws 2/3/3
Blade Talons 2/3/3 Greater Talons 2/3/3 Runic Talons 2/3/3
Scissors Katar 2/3/3 Scissors Quhab 2/3/3 Scissors Suwayyah 2/3/3
Eagle Orb 2 Glowing Orb 2 Heavenly Stone 2
Sacred Globe 2 Crystalline Globe 2 Eldritch Orb 2
Smoked Sphere 2 Cloudy Sphere 2 Demon Heart 2
Clasped Orb 2 Sparkling Ball 2 Vortex Orb 2
Jared's Stone 2/3/3 Swirling Crystal 2/3/3 Dimensional Shard 2/3/3
Stag Bow 3/4/5 Ashwood Bow 3/4/5 Matriarchal Bow 3/4/5
Reflex Bow 3/4/5 Ceremonial Bow 3/4/5 Grand Matron Bow 3/4/5
Maiden Spear 3/4/6 Ceremonial Spear 3/4/6 Matriarchal Spear 3/4/6
Maiden Pike 3/4/6 Ceremonial Pike 3/4/6 Matriarchal Pike 3/4/6

Weapons with multiple values such as 3/4/6 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored orange if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Throwing weapons are not listed here because they cannot get sockets.


Armor

  • Maximum sockets for exceptional/elite Necromancer shields increased from 2 to 3
Maximum Sockets for Armor
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Cap 2 War Hat 2 Shako 2
Skull Cap 2 Sallet 2 Hydraskull 2
Helm 2 Casque 2 Armet 2
Full Helm 2 Basinet 2 Giant Conch 2
Mask 2/2/3 Death Mask 2/2/3 Demonhead 2/2/3
Bone Helm 2 Grim Helm 2 Bone Visage 2/2/3
Great Helm 2/2/3 Winged Helm 2/2/3 Spired Helm 2/2/3
Crown 2/2/3 Grand Crown 2/2/3 Corona 2/2/3
Quilted Armor 2 Ghost Armor 2 Dusk Shroud 3/4/4
Leather Armor 2 Serpentskin Armor 2 Wyrmhide 3/4/4
Hard Leather Armor 2 Demonhide Armor 2 Scarab Husk 3/4/4
Studded Leather 2 Trellised Armor 2 Wire Fleece 3/4/4
Ring Mail 3 Linked Mail 3 Diamond Mail 3/4/4
Scale Mail 2 Tigulated Mail 3 Loricated Mail 3/4/4
Chain Mail 2 Mesh Armor 3 Boneweave 3/4/4
Breast Plate 3 Cuirass 3 Great Hauberk 3/4/4
Splint Mail 2 Russet Armor 3 Balrog Skin 3/4/4
Plate Mail 2 Templar Coat 3 Hellforge Plate 3/4/4
Field Plate 2 Sharktooth Armor 3 Kraken Shell 3/4/4
Gothic Plate 3/4/4 Embossed Plate 3/4/4 Lacquered Plate 3/4/4
Light Plate 3 Mage Plate 3 Archon Plate 3/4/4
Full Plate Mail 3/4/4 Chaos Armor 3/4/4 Shadow Plate 3/4/4
Ancient Armor 3/4/4 Ornate Plate 3/4/4 Sacred Armor 3/4/4
Buckler 1 Defender 1 Heater 2
Small Shield 2 Round Shield 2 Luna 2
Large Shield 3 Scutum 3 Hyperion 3
Spiked Shield 2 Barbed Shield 2 Blade Barrier 3
Kite Shield 3 Dragon Shield 3 Monarch 3/3/4
Bone Shield 2 Grim Shield 2 Troll Nest 3
Tower Shield 3 Pavise 3 Aegis 3/3/4
Gothic Shield 3 Ancient Shield 3 Ward 3/3/4
Circlet 1/2/2 Tiara 1/2/3 Diadem 1/2/3
Coronet 1/2/2
Wolf Head 2/3/3 Alpha Helm 2/3/3 Blood Spirit 2/3/3
Hawk Helm 2/3/3 Griffon Headress 2/3/3 Sun Spirit 2/3/3
Antlers 2/3/3 Hunter's Guise 2/3/3 Earth Spirit 2/3/3
Falcon Mask 2/3/3 Sacred Feathers 2/3/3 Sky Spirit 2/3/3
Spirit Mask 2/3/3 Totemic Mask 2/3/3 Dream Spirit 2/3/3
Jawbone Cap 2/3/3 Jawbone Visor 2/3/3 Carnage Helm 2/3/3
Fanged Helm 2/3/3 Lion Helm 2/3/3 Fury Visor 2/3/3
Horned Helm 2/3/3 Rage Mask 2/3/3 Destroyer Helm 2/3/3
Assault Helmet 2/3/3 Savage Helmet 2/3/3 Conqueror Crown 2/3/3
Avenger Guard 2/3/3 Slayer Guard 2/3/3 Guardian Crown 2/3/3
Targe 3/4/4 Akaran Targe 3/4/4 Sacred Targe 3/4/4
Rondache 3/4/4 Akaran Rondache 3/4/4 Sacred Rondache 3/4/4
Heraldic Shield 3/4/4 Protector Shield 3/4/4 Kurast Shield 3/4/4
Aerin Shield 3/4/4 Gilded Shield 3/4/4 Zakarum Shield 3/4/4
Crown Shield 3/4/4 Royal Shield 3/4/4 Vortex Shield 3/4/4
Preserved Head 2 Mummified Trophy 2 2/3/3 Minion Skull 2 2/3/3
Zombie Head 2 Fetish Trophy 2 2/3/3 Hellspawn Skull 2 2/3/3
Unraveller Head 2 Sexton Trophy 2 2/3/3 Overseer Skull 2 2/3/3
Gargoyle Head 2 Cantor Trophy 2 2/3/3 Succubus Skull 2 2/3/3
Demon Head 2 Hierophant Trophy 2 2/3/3 Bloodlord Skull 2 2/3/3

Armor with multiple values such as 3/4/4 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored orange if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Gloves, boots, and belts are not listed here because they cannot get sockets.

Durability

  • Durability for all weapons has been doubled
  • Some elite weapons have even more durability:
    • +20 durability for some swords (Falcata, Ataghan, Elegant Blade, Hydra Edge, Conquest Sword)
    • +20 durability for Bone Knife
    • +20 durability for some axes (Decapitator, Champion Axe, Glorious Axe)
    • +50% durability for other axes (Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, Feral Axe, Silver-edged Axe)
    • +50% durability for spears (Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, War Pike)
    • +50% durability for staves (Walking Stick, Stalagmite, Elder Staff, Shillelagh, Archon Staff), additional +50% for Walking Stick
Base Durability for Weapons
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Hand Axe 28 56 Hatchet 28 56 Tomahawk 28 84
Axe 24 48 Cleaver 24 48 Small Crescent 24 72
Double Axe 24 48 Twin Axe 24 48 Ettin Axe 24 72
Military Pick 26 52 Crowbill 26 52 War Spike 26 78
War Axe 26 52 Naga 26 52 Berserker Axe 26 78
Large Axe 30 60 Military Axe 30 60 Feral Axe 30 90
Broad Axe 35 70 Bearded Axe 35 70 Silver-edged Axe 35 105
Battle Axe 40 80 Tabar 40 80 Decapitator 40 100
Great Axe 50 100 Gothic Axe 50 100 Champion Axe 50 120
Giant Axe 50 100 Ancient Axe 50 100 Glorious Axe 50 120
Club 24 48 Cudgel 24 48 Truncheon 55 110
Spiked Club 36 72 Barbed Club 36 72 Tyrant Club 65 130
Mace 60 120 Flanged Mace 60 120 Reinforced Mace 60 120
Morning Star 72 144 Jagged Star 72 144 Devil Star 72 144
Flail 30 60 Knout 30 60 Scourge 65 130
War Hammer 55 110 Battle Hammer 55 110 Legendary Mallet 65 130
Maul 60 120 War Club 60 120 Ogre Maul 60 120
Great Maul 60 120 Martel de Fer 60 120 Thunder Maul 60 120
Short Sword 24 48 Gladius 24 48 Falcata 24 68
Scimitar 22 44 Cutlass 22 44 Ataghan 22 64
Sabre 32 64 Shamshir 32 64 Elegant Blade 32 84
Falchion 32 64 Tulwar 32 64 Hydra Edge 32 84
Crystal Sword 20 40 Dimensional Blade 20 40 Phase Blade - -
Broad Sword 32 64 Battle Sword 32 64 Conquest Sword 32 84
Long Sword 44 88 Rune Sword 44 88 Cryptic Sword 44 88
War Sword 44 88 Ancient Sword 44 88 Mythical Sword 44 88
Two-handed Sword 44 88 Espandon 44 88 Legend Sword 44 88
Claymore 50 100 Dacian Falx 50 100 Highland Blade 50 100
Giant Sword 50 100 Tusk Sword 50 100 Balrog Blade 50 100
Bastard Sword 40 80 Gothic Sword 40 80 Champion Sword 40 80
Flamberge 50 100 Zweihander 50 100 Colossus Sword 50 100
Great Sword 50 100 Executioner's Sword 50 100 Colossus Blade 50 100
Dagger 16 32 Poignard 16 32 Bone Knife 26 72
Dirk 20 40 Rondel 20 40 Mithril Point 55 110
Kris 24 48 Cinquedeas 24 48 Fanged Knife 36 72
Blade 24 48 Stiletto 24 48 Legend Spike 47 94
Spear 30 60 War Spear 30 60 Hyperion Spear 30 90
Trident 35 70 Fuscina 35 70 Stygian Pike 35 105
Brandistock 28 56 War Fork 28 56 Mancatcher 28 84
Spetum 28 56 Yari 28 56 Ghost Spear 28 84
Pike 25 50 Lance 25 50 War Pike 25 75
Bardiche 50 100 Lochaber Axe 50 100 Ogre Axe 50 100
Voulge 50 100 Bill 50 100 Colossus Voulge 50 100
Scythe 65 130 Battle Scythe 65 130 Thresher 65 130
Poleaxe 65 130 Partizan 65 130 Cryptic Axe 65 130
Halberd 55 110 Bec-de-Corbin 55 110 Great Poleaxe 55 110
War Scythe 55 110 Grim Scythe 55 110 Giant Thresher 55 110
Short Staff 20 40 Jo Staff 20 40 Walking Stick 20 80
Long Staff 30 60 Quarterstaff 30 60 Stalagmite 30 90
Gnarled Staff 35 70 Cedar Staff 35 70 Elder Staff 35 105
Battle Staff 40 80 Gothic Staff 40 80 Shillelagh 40 120
War Staff 50 100 Rune Staff 50 100 Archon Staff 26 78
Scepter 50 100 Rune Scepter 50 100 Mighty Scepter 50 100
Grand Scepter 60 120 Holy Water Sprinkler 60 120 Seraph Rod 60 120
War Scepter 70 140 Divine Scepter 70 140 Caduceus 70 140
Katar 48 96 Quhab 48 96 Suwayyah 48 96
Wrist Blade 52 104 Wrist Spike 56 112 Wrist Sword 56 112
Hatchet Hands 56 112 Fascia 64 128 War Fist 64 128
Cestus 72 144 Hand Scythe 72 144 Battle Cestus 72 144
Claws 64 128 Greater Claws 52 104 Feral Claws 52 104
Blade Talons 69 138 Greater Talons 69 138 Runic Talons 69 138
Scissors Katar 68 136 Scissors Quhab 68 136 Scissors Suwayyah 68 136
Maiden Spear 28 56 Ceremonial Spear 28 56 Matriarchal Spear 28 56
Maiden Pike 25 50 Ceremonial Pike 25 50 Matriarchal Pike 25 50

Missile Weapons, Throwing Weapons, Wands, and Orbs are not listed because they either don't have durability or are not attacked with so won't lose durability.

Base Durability for Armor
Item (Normal) Durability Item (Exceptional) Durability Item (Elite) Durability
Cap 12 War Hat 12 Shako 12
Skull Cap 18 Sallet 18 Hydraskull 18
Helm 24 Casque 24 Armet 24
Full Helm 30 Basinet 30 Giant Conch 30
Mask 20 Death Mask 20 Demonhead 20
Bone Helm 40 Grim Helm 40 Bone Visage 40
Great Helm 40 Winged Helm 40 Spired Helm 40
Crown 50 Grand Crown 50 Corona 50
Quilted Armor 20 Ghost Armor 20 Dusk Shroud 20
Leather Armor 24 Serpentskin Armor 24 Wyrmhide 24
Hard Leather Armor 28 Demonhide Armor 28 Scarab Husk 28
Studded Leather 32 Trellised Armor 32 Wire Fleece 32
Ring Mail 26 Linked Mail 26 Diamond Mail 26
Scale Mail 36 Tigulated Mail 36 Loricated Mail 36
Chain Mail 45 Mesh Armor 45 Boneweave 45
Breast Plate 50 Cuirass 50 Great Hauberk 50
Splint Mail 30 Russet Armor 30 Balrog Skin 30
Plate Mail 60 Templar Coat 60 Hellforge Plate 60
Field Plate 48 Sharktooth Armor 48 Kraken Shell 48
Gothic Plate 55 Embossed Plate 55 Lacquered Plate 55
Light Plate 60 Mage Plate 60 Archon Plate 60
Full Plate Mail 70 Chaos Armor 70 Shadow Plate 70
Ancient Armor 60 Ornate Plate 60 Sacred Armor 60
Buckler 12 Defender 68 Heater 88
Small Shield 16 Round Shield 64 Luna 84
Large Shield 24 Scutum 62 Hyperion 82
Spiked Shield 40 Barbed Shield 55 Blade Barrier 83
Kite Shield 30 Dragon Shield 76 Monarch 86
Bone Shield 40 Grim Shield 70 Troll Nest 74
Tower Shield 60 Pavise 72 Aegis 92
Gothic Shield 40 Ancient Shield 80 Ward 100
Leather Gloves 12 Demonhide Gloves 12 Bramble Mitts 12
Heavy Gloves 14 Sharkskin Gloves 14 Vampirebone Gloves 14
Chain Gloves 16 Heavy Bracers 16 Vambraces 16
Light Gauntlets 18 Battle Gauntlets 18 Crusader Gauntlets 18
Gauntlets 24 War Gauntlets 24 Ogre Gauntlets 24
Boots 12 Demonhide Boots 12 Wyrmhide Boots 12
Heavy Boots 14 Sharkskin Boots 14 Scarabshell Boots 14
Chain Boots 16 Mesh Boots 16 Boneweave Boots 16
Light Plated Boots 18 Battle Boots 18 Mirrored Boots 18
Greaves 24 War Boots 24 Myrmidon Greaves 24
Sash 12 Demonhide Sash 12 Spiderweb Sash 12
Light Belt 14 Sharkskin Belt 14 Vampirefang Belt 14
Belt 16 Mesh Belt 16 Mithril Coil 16
Heavy Belt 18 Battle Belt 18 Troll Belt 18
Plated Belt 24 War Belt 24 Colossus Girdle 24
Circlet 35 Tiara 25 Diadem 20
Coronet 30
Wolf Head 20 Alpha Helm 20 Blood Spirit 20
Hawk Helm 20 Griffon Headress 20 Sun Spirit 20
Antlers 20 Hunter's Guise 20 Earth Spirit 20
Falcon Mask 20 Sacred Feathers 20 Sky Spirit 20
Spirit Mask 20 Totemic Mask 20 Dream Spirit 20
Jawbone Cap 25 Jawbone Visor 25 Carnage Helm 25
Fanged Helm 35 Lion Helm 35 Fury Visor 35
Horned Helm 45 Rage Mask 45 Destroyer Helm 45
Assault Helmet 50 Savage Helmet 50 Conqueror Crown 50
Avenger Guard 55 Slayer Guard 55 Guardian Crown 55
Targe 20 Akaran Targe 20 Sacred Targe 45
Rondache 30 Akaran Rondache 30 Sacred Rondache 68
Heraldic Shield 40 Protector Shield 40 Kurast Shield 55
Aerin Shield 50 Gilded Shield 50 Zakarum Shield 65
Crown Shield 60 Royal Shield 60 Vortex Shield 90
Preserved Head 20 Mummified Trophy 20 Minion Skull 20
Zombie Head 20 Fetish Trophy 20 Hellspawn Skull 20
Unraveller Head 20 Sexton Trophy 20 Overseer Skull 20
Gargoyle Head 20 Cantor Trophy 20 Succubus Skull 20
Demon Head 20 Hierophant Trophy 20 Bloodlord Skull 20

Other

Level requirements and quality levels haven't changed. For a list of new unique/set items, see New Equipment.

Level Requirements

Required Levels for Weapons
Item (Normal) Level Item (Exceptional) Level Item (Elite) Level
Hand Axe Hatchet 19 Tomahawk 40
Axe Cleaver 22 Small Crescent 45
Double Axe Twin Axe 25 Ettin Axe 52
Military Pick Crowbill 25 War Spike 59
War Axe Naga 25 Berserker Axe 64
Large Axe Military Axe 22 Feral Axe 42
Broad Axe Bearded Axe 25 Silver-edged Axe 48
Battle Axe Tabar 25 Decapitator 54
Great Axe Gothic Axe 25 Champion Axe 61
Giant Axe Ancient Axe 25 Glorious Axe 66
Club Cudgel 18 Truncheon 39
Spiked Club Barbed Club 20 Tyrant Club 42
Mace Flanged Mace 23 Reinforced Mace 47
Morning Star Jagged Star 25 Devil Star 52
Flail Knout 25 Scourge 57
War Hammer Battle Hammer 25 Legendary Mallet 61
Maul War Club 25 Ogre Maul 51
Great Maul Martel de Fer 25 Thunder Maul 65
Short Sword Gladius 18 Falcata 42
Scimitar Cutlass 25 Ataghan 45
Sabre Shamshir 23 Elegant Blade 47
Falchion Tulwar 25 Hydra Edge 51
Crystal Sword Dimensional Blade 25 Phase Blade 54
Broad Sword Battle Sword 25 Conquest Sword 58
Long Sword Rune Sword 25 Cryptic Sword 61
War Sword Ancient Sword 25 Mythical Sword 66
Two-handed Sword Espandon 25 Legend Sword 44
Claymore Dacian Falx 25 Highland Blade 49
Giant Sword Tusk Sword 25 Balrog Blade 53
Bastard Sword Gothic Sword 25 Champion Sword 57
Flamberge Zweihander 25 Colossus Sword 60
Great Sword Executioner's Sword 25 Colossus Blade 63
Dagger Poignard 19 Bone Knife 43
Dirk Rondel 24 Mithril Point 52
Kris Cinquedeas 25 Fanged Knife 62
Blade Stiletto 25 Legend Spike 66
Throwing Knife Battle Dart 19 Flying Knife 48
Throwing Axe Francisca 22 Flying Axe 42
Balanced Knife War Dart 25 Winged Knife 57
Balanced Axe Hurlbat 25 Winged Axe 60
Javelin War Javelin 18 Hyperion Javelin 40
Pilum Great Pilum 25 Stygian Pilum 46
Short Spear Simbilan 25 Balrog Spear 53
Glaive Spiculum 25 Ghost Glaive 59
Throwing Spear Harpoon 25 Winged Harpoon 65
Spear War Spear 21 Hyperion Spear 43
Trident Fuscina 24 Stygian Pike 49
Brandistock War Fork 25 Mancatcher 55
Spetum Yari 25 Ghost Spear 62
Pike Lance 25 War Pike 66
Bardiche Lochaber Axe 21 Ogre Axe 45
Voulge Bill 25 Colossus Voulge 48
Scythe Battle Scythe 25 Thresher 53
Poleaxe Partizan 23 Cryptic Axe 59
Halberd Bec-de-Corbin 25 Great Poleaxe 63
War Scythe Grim Scythe 25 Giant Thresher 66
Short Bow Edge Bow 18 Spider Bow 41
Hunter’s Bow Razor Bow 21 Blade Bow 45
Long Bow Cedar Bow 23 Shadow Bow 47
Composite Bow Double Bow 25 Great Bow 51
Short Battle Bow Short Siege Bow 25 Diamond Bow 54
Long Battle Bow Large Siege Bow 25 Crusader Bow 57
Short War Bow Rune Bow 25 Ward Bow 60
Long War Bow Gothic Bow 25 Hydra Bow 63
Light Crossbow Arbalest 22 Pellet Bow 42
Crossbow Siege Crossbow 25 Gorgon Crossbow 50
Heavy Crossbow Ballista 25 Colossus Crossbow 56
Repeating Crossbow Chu-Ko-Nu 25 Demon Crossbow 63
Short Staff Jo Staff 18 Walking Stick 43
Long Staff Quarterstaff 23 Stalagmite 49
Gnarled Staff Cedar Staff 25 Elder Staff 55
Battle Staff Gothic Staff 25 Shillelagh 62
War Staff Rune Staff 25 Archon Staff 66
Wand Burnt Wand 19 Polished Wand 41
Yew Wand Petrified Wand 25 Ghost Wand 48
Bone Wand Tomb Wand 25 Lich Wand 56
Grim Wand Grave Wand 25 Unearthed Wand 64
Scepter Rune Scepter 19 Mighty Scepter 46
Grand Scepter Holy Water Sprinkler 25 Seraph Rod 57
War Scepter Divine Scepter 25 Caduceus 66
Katar Quhab 21 Suwayyah 44
Wrist Blade Wrist Spike 24 Wrist Sword 46
Hatchet Hands Fascia 27 War Fist 51
Cestus Hand Scythe 30 Battle Cestus 54
Claws Greater Claws 33 Feral Claws 58
Blade Talons Greater Talons 37 Runic Talons 60
Scissors Katar Scissors Quhab 40 Scissors Suwayyah 64
Eagle Orb Glowing Orb 24 Heavenly Stone 44
Sacred Globe Crystalline Globe 27 Eldritch Orb 50
Smoked Sphere 8 Cloudy Sphere 30 Demon Heart 56
Clasped Orb 13 Sparkling Ball 34 Vortex Orb 63
Jared's Stone 18 Swirling Crystal 37 Dimensional Shard 66
Stag Bow 14 Ashwood Bow 29 Matriarchal Bow 39
Reflex Bow 20 Ceremonial Bow 35 Grand Matron Bow 58
Maiden Spear 14 Ceremonial Spear 32 Matriarchal Spear 45
Maiden Pike 20 Ceremonial Pike 38 Matriarchal Pike 60
Maiden Javelin 17 Ceremonial Javelin 26 Matriarchal Javelin 48
Required Levels for Armor
Item (Normal) Level Item (Exceptional) Level Item (Elite) Level
Cap War Hat 22 Shako 43
Skull Cap Sallet 25 Hydraskull 47
Helm Casque 25 Armet 51
Full Helm Basinet 25 Giant Conch 40
Mask Death Mask 25 Demonhead 55
Bone Helm Grim Helm 25 Bone Visage 63
Great Helm Winged Helm 25 Spired Helm 59
Crown Grand Crown 25 Corona 66
Quilted Armor Ghost Armor 22 Dusk Shroud 49
Leather Armor Serpentskin Armor 24 Wyrmhide 50
Hard Leather Armor Demonhide Armor 25 Scarab Husk 51
Studded Leather Trellised Armor 25 Wire Fleece 53
Ring Mail Linked Mail 25 Diamond Mail 54
Scale Mail Tigulated Mail 25 Loricated Mail 55
Chain Mail Mesh Armor 25 Boneweave 47
Breast Plate Cuirass 25 Great Hauberk 56
Splint Mail Russet Armor 25 Balrog Skin 57
Plate Mail Templar Coat 25 Hellforge Plate 59
Field Plate Sharktooth Armor 25 Kraken Shell 61
Gothic Plate Embossed Plate 25 Lacquered Plate 62
Light Plate Mage Plate 25 Archon Plate 63
Full Plate Mail Chaos Armor 25 Shadow Plate 64
Ancient Armor Ornate Plate 25 Sacred Armor 66
Buckler Defender 22 Heater 43
Small Shield Round Shield 25 Luna 45
Large Shield Scutum 25 Hyperion 48
Spiked Shield Barbed Shield 25 Blade Barrier 51
Kite Shield Dragon Shield 25 Monarch 54
Bone Shield Grim Shield 25 Troll Nest 57
Tower Shield Pavise 25 Aegis 59
Gothic Shield Ancient Shield 25 Ward 63
Leather Gloves Demonhide Gloves 21 Bramble Mitts 42
Heavy Gloves Sharkskin Gloves 25 Vampirebone Gloves 47
Chain Gloves Heavy Bracers 25 Vambraces 51
Light Gauntlets Battle Gauntlets 25 Crusader Gauntlets 57
Gauntlets War Gauntlets 25 Ogre Gauntlets 64
Boots Demonhide Boots 24 Wyrmhide Boots 45
Heavy Boots Sharkskin Boots 25 Scarabshell Boots 49
Chain Boots Mesh Boots 25 Boneweave Boots 54
Light Plated Boots Battle Boots 25 Mirrored Boots 60
Greaves War Boots 25 Myrmidon Greaves 65
Sash Demonhide Sash 24 Spiderweb Sash 46
Light Belt Sharkskin Belt 25 Vampirefang Belt 51
Belt Mesh Belt 25 Mithril Coil 56
Heavy Belt Battle Belt 25 Troll Belt 62
Plated Belt War Belt 25 Colossus Girdle 67
Circlet 16 Tiara 52 Diadem 64
Coronet 39
Wolf Head 3 Alpha Helm 26 Blood Spirit 46
Hawk Helm 6 Griffon Headress 30 Sun Spirit 51
Antlers 12 Hunter's Guise 29 Earth Spirit 57
Falcon Mask 15 Sacred Feathers 32 Sky Spirit 62
Spirit Mask 18 Totemic Mask 41 Dream Spirit 66
Jawbone Cap 3 Jawbone Visor 25 Carnage Helm 45
Fanged Helm 6 Lion Helm 29 Fury Visor 49
Horned Helm 12 Rage Mask 29 Destroyer Helm 54
Assault Helmet 15 Savage Helmet 32 Conqueror Crown 60
Avenger Guard 18 Slayer Guard 40 Guardian Crown 65
Targe 3 Akaran Targe 26 Sacred Targe 47
Rondache 6 Akaran Rondache 30 Sacred Rondache 52
Heraldic Shield 12 Protector Shield 34 Kurast Shield 55
Aerin Shield 15 Gilded Shield 38 Zakarum Shield 61
Crown Shield 18 Royal Shield 41 Vortex Shield 66
Preserved Head 3 Mummified Trophy 24 Minion Skull 44
Zombie Head 6 Fetish Trophy 29 Hellspawn Skull 50
Unraveller Head 12 Sexton Trophy 33 Overseer Skull 49
Gargoyle Head 15 Cantor Trophy 36 Succubus Skull 60
Demon Head 18 Hierophant Trophy 40 Bloodlord Skull 65


Quality Levels

Weapon qlvls
Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
Hand Axe 3 Hatchet 31 Tomahawk 54
Axe 7 Cleaver 34 Small Crescent 61
Double Axe 13 Twin Axe 39 Ettin Axe 70
Military Pick 19 Crowbill 43 War Spike 79
War Axe 25 Naga 48 Berserker Axe 85
Large Axe 6 Military Axe 34 Feral Axe 57
Broad Axe 12 Bearded Axe 38 Silver-edged Axe 65
Battle Axe 17 Tabar 42 Decapitator 73
Great Axe 23 Gothic Axe 46 Champion Axe 82
Giant Axe 27 Ancient Axe 51 Glorious Axe 85
Club 1 Cudgel 30 Truncheon 52
Spiked Club 4 Barbed Club 32 Tyrant Club 57
Mace 8 Flanged Mace 35 Reinforced Mace 63
Morning Star 13 Jagged Star 39 Devil Star 70
Flail 19 Knout 43 Scourge 76
War Hammer 25 Battle Hammer 48 Legendary Mallet 82
Maul 21 War Club 45 Ogre Maul 69
Great Maul 32 Martel de Fer 53 Thunder Maul 85
Short Sword 1 Gladius 30 Falcata 56
Scimitar 5 Cutlass 43 Ataghan 61
Sabre 8 Shamshir 35 Elegant Blade 63
Falchion 11 Tulwar 37 Hydra Edge 69
Crystal Sword 11 Dimensional Blade 37 Phase Blade 73
Broad Sword 15 Battle Sword 40 Conquest Sword 78
Long Sword 20 Rune Sword 44 Cryptic Sword 82
War Sword 27 Ancient Sword 49 Mythical Sword 85
Two-handed Sword 10 Espandon 37 Legend Sword 59
Claymore 17 Dacian Falx 42 Highland Blade 66
Giant Sword 21 Tusk Sword 45 Balrog Blade 71
Bastard Sword 24 Gothic Sword 48 Champion Sword 77
Flamberge 27 Zweihander 49 Colossus Sword 80
Great Sword 33 Executioner's Sword 54 Colossus Blade 85
Dagger 3 Poignard 31 Bone Knife 58
Dirk 9 Rondel 36 Mithril Point 70
Kris 17 Cinquedeas 42 Fanged Knife 83
Blade 23 Stiletto 46 Legend Spike 85
Throwing Knife 2 Battle Dart 31 Flying Knife 64
Throwing Axe 7 Francisca 34 Flying Axe 56
Balanced Knife 13 War Dart 39 Winged Knife 77
Balanced Axe 16 Hurlbat 41 Winged Axe 80
Javelin 1 War Javelin 30 Hyperion Javelin 54
Pilum 10 Great Pilum 37 Stygian Pilum 62
Short Spear 15 Simbilan 40 Balrog Spear 71
Glaive 23 Spiculum 46 Ghost Glaive 79
Throwing Spear 29 Harpoon 51 Winged Harpoon 85
Spear 5 War Spear 33 Hyperion Spear 58
Trident 9 Fuscina 36 Stygian Pike 66
Brandistock 16 War Fork 41 Mancatcher 74
Spetum 20 Yari 44 Ghost Spear 83
Pike 24 Lance 47 War Pike 85
Bardiche 5 Lochaber Axe 33 Ogre Axe 60
Voulge 11 Bill 37 Colossus Voulge 64
Scythe 15 Battle Scythe 40 Thresher 71
Poleaxe 21 Partizan 35 Cryptic Axe 79
Halberd 29 Bec-de-Corbin 51 Great Poleaxe 84
War Scythe 34 Grim Scythe 55 Giant Thresher 85
Short Bow 1 Edge Bow 30 Spider Bow 55
Hunter’s Bow 5 Razor Bow 33 Blade Bow 60
Long Bow 8 Cedar Bow 35 Shadow Bow 63
Composite Bow 12 Double Bow 39 Great Bow 68
Short Battle Bow 18 Short Siege Bow 43 Diamond Bow 72
Long Battle Bow 23 Large Siege Bow 46 Crusader Bow 77
Short War Bow 27 Rune Bow 49 Ward Bow 80
Long War Bow 31 Gothic Bow 52 Hydra Bow 85
Light Crossbow 6 Arbalest 34 Pellet Bow 57
Crossbow 15 Siege Crossbow 40 Gorgon Crossbow 67
Heavy Crossbow 24 Ballista 47 Colossus Crossbow 75
Repeating Crossbow 33 Chu-Ko-Nu 54 Demon Crossbow 84
Short Staff 1 Jo Staff 30 Walking Stick 58
Long Staff 8 Quarterstaff 35 Stalagmite 66
Gnarled Staff 12 Cedar Staff 38 Elder Staff 74
Battle Staff 17 Gothic Staff 42 Shillelagh 83
War Staff 24 Rune Staff 47 Archon Staff 85
Wand 2 Burnt Wand 31 Polished Wand 55
Yew Wand 12 Petrified Wand 38 Ghost Wand 65
Bone Wand 18 Tomb Wand 43 Lich Wand 75
Grim Wand 26 Grave Wand 49 Unearthed Wand 86
Scepter 3 Rune Scepter 31 Mighty Scepter 62
Grand Scepter 15 Holy Water Sprinkler 40 Seraph Rod 76
War Scepter 21 Divine Scepter 45 Caduceus 85
Katar 1 Quhab 28 Suwayyah 59
Wrist Blade 9 Wrist Spike 32 Wrist Sword 62
Hatchet Hands 12 Fascia 36 War Fist 68
Cestus 15 Hand Scythe 41 Battle Cestus 73
Claws 18 Greater Claws 45 Feral Claws 78
Blade Talons 21 Greater Talons 50 Runic Talons 81
Scissors Katar 24 Scissors Quhab 54 Scissors Suwayyah 85
Eagle Orb 1 Glowing Orb 32 Heavenly Stone 59
Sacred Globe 8 Crystalline Globe 37 Eldritch Orb 67
Smoked Sphere 12 Cloudy Sphere 41 Demon Heart 75
Clasped Orb 17 Sparkling Ball 46 Vortex Orb 84
Jared's Stone 24 Swirling Crystal 50 Dimensional Shard 85
Stag Bow 18 Ashwood Bow 39 Matriarchal Bow 53
Reflex Bow 27 Ceremonial Bow 47 Grand Matron Bow 78
Maiden Spear 18 Ceremonial Spear 43 Matriarchal Spear 61
Maiden Pike 27 Ceremonial Pike 51 Matriarchal Pike 81
Maiden Javelin 23 Ceremonial Javelin 35 Matriarchal Javelin 65
Armor qlvls
Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
Cap 1 War Hat 34 Shako 58
Skull Cap 5 Sallet 37 Hydraskull 63
Helm 11 Casque 42 Armet 68
Full Helm 15 Basinet 45 Giant Conch 54
Mask 19 Death Mask 48 Demonhead 74
Bone Helm 22 Grim Helm 50 Bone Visage 84
Great Helm 23 Winged Helm 51 Spired Helm 79
Crown 29 Grand Crown 55 Corona 85
Quilted Armor 1 Ghost Armor 34 Dusk Shroud 65
Leather Armor 3 Serpentskin Armor 36 Wyrmhide 67
Hard Leather Armor 5 Demonhide Armor 37 Scarab Husk 68
Studded Leather 8 Trellised Armor 40 Wire Fleece 70
Ring Mail 11 Linked Mail 42 Diamond Mail 72
Scale Mail 13 Tigulated Mail 43 Loricated Mail 73
Chain Mail 15 Mesh Armor 45 Boneweave 62
Breast Plate 18 Cuirass 47 Great Hauberk 75
Splint Mail 20 Russet Armor 49 Balrog Skin 76
Plate Mail 24 Templar Coat 52 Hellforge Plate 78
Field Plate 28 Sharktooth Armor 55 Kraken Shell 81
Gothic Plate 32 Embossed Plate 58 Lacquered Plate 82
Light Plate 35 Mage Plate 60 Archon Plate 84
Full Plate Mail 37 Chaos Armor 61 Shadow Plate 83
Ancient Armor 40 Ornate Plate 64 Sacred Armor 85
Buckler 1 Defender 34 Heater 58
Small Shield 5 Round Shield 37 Luna 61
Large Shield 11 Scutum 42 Hyperion 64
Spiked Shield 11 Barbed Shield 42 Blade Barrier 68
Kite Shield 15 Dragon Shield 45 Monarch 72
Bone Shield 19 Grim Shield 48 Troll Nest 76
Tower Shield 22 Pavise 50 Aegis 79
Gothic Shield 30 Ancient Shield 56 Ward 84
Leather Gloves 3 Demonhide Gloves 33 Bramble Mitts 57
Heavy Gloves 7 Sharkskin Gloves 39 Vampirebone Gloves 63
Chain Gloves 12 Heavy Bracers 43 Vambraces 69
Light Gauntlets 20 Battle Gauntlets 49 Crusader Gauntlets 76
Gauntlets 27 War Gauntlets 54 Ogre Gauntlets 85
Boots 3 Demonhide Boots 36 Wyrmhide Boots 60
Heavy Boots 7 Sharkskin Boots 39 Scarabshell Boots 66
Chain Boots 12 Mesh Boots 43 Boneweave Boots 72
Light Plated Boots 20 Battle Boots 49 Mirrored Boots 81
Greaves 27 War Boots 54 Myrmidon Greaves 85
Sash 3 Demonhide Sash 36 Spiderweb Sash 61
Light Belt 7 Sharkskin Belt 39 Vampirefang Belt 68
Belt 12 Mesh Belt 43 Mithril Coil 75
Heavy Belt 20 Battle Belt 49 Troll Belt 82
Plated Belt 27 War Belt 54 Colossus Girdle 85
Circlet 24 Tiara 70 Diadem 85
Coronet 52
Wolf Head 4 Alpha Helm 35 Blood Spirit 62
Hawk Helm 8 Griffon Headress 40 Sun Spirit 69
Antlers 16 Hunter's Guise 46 Earth Spirit 76
Falcon Mask 20 Sacred Feathers 50 Sky Spirit 83
Spirit Mask 24 Totemic Mask 55 Dream Spirit 85
Jawbone Cap 4 Jawbone Visor 33 Carnage Helm 60
Fanged Helm 8 Lion Helm 38 Fury Visor 66
Horned Helm 16 Rage Mask 44 Destroyer Helm 73
Assault Helmet 20 Savage Helmet 49 Conqueror Crown 80
Avenger Guard 24 Slayer Guard 54 Guardian Crown 85
Targe 4 Akaran Targe 35 Sacred Targe 63
Rondache 8 Akaran Rondache 40 Sacred Rondache 70
Heraldic Shield 16 Protector Shield 46 Kurast Shield 74
Aerin Shield 20 Gilded Shield 51 Zakarum Shield 82
Crown Shield 24 Royal Shield 55 Vortex Shield 85
Preserved Head 4 Mummified Trophy 33 Minion Skull 59
Zombie Head 8 Fetish Trophy 39 Hellspawn Skull 67
Unraveller Head 16 Sexton Trophy 45 Overseer Skull 66
Gargoyle Head 20 Cantor Trophy 49 Succubus Skull 81
Demon Head 24 Hierophant Trophy 54 Bloodlord Skull 85
Other qlvls
Item qlvl
Amulet 1
Ring 1
Quiver 1
Jewel 1
Grand Charm 1
Large Charm 14
Small Charm 28


Unique/Set Versions

Unique/Set Versions of Weapons
Item (Normal) Unique/Set Version Item (Exceptional) Unique/Set Version Item (Elite) Unique/Set Version
Hand Axe The Gnasher Hatchet Coldkill Tomahawk Razor's Edge
Axe Deathspade Cleaver Butcher's Pupil Small Crescent
Double Axe Bladebone
Berserker's Hatchet
Twin Axe Islestrike Ettin Axe Rune Master
Military Pick Skull Splitter
Tancred's Crowbill
Crowbill Pompeii's Wrath War Spike Cranebeak
War Axe Rakescar Naga Guardian Naga Berserker Axe Death Cleaver
Large Axe Axe of Fechmar Military Axe Warlord's Trust Feral Axe
Broad Axe Goreshovel Bearded Axe Spellsteel Silver-edged Axe Ethereal Edge
Battle Axe The Chieftain Tabar Stormrider Decapitator Hellslayer
Great Axe Brainhew Gothic Axe Boneslayer Blade Champion Axe Messerschmidt's Reaver
Giant Axe Humongous Ancient Axe The Minotaur Glorious Axe Executioner's Justice
Club Felloak Cudgel Dark Clan Crusher Truncheon Nord's Tenderizer
Spiked Club Stoutnail Barbed Club Fleshrender Tyrant Club Demon Limb
Mace Crushflange Flanged Mace Sureshrill Frost Reinforced Mace Dangoon's Teaching
Morning Star Bloodrise Jagged Star Moonfall
Aldur's Rhythm
Devil Star Baranar's Star
Flail The General's Tan Do Li Ga Knout Baezil's Vortex Scourge Horizon's Tornado
Stormlash
War Hammer Ironstone Battle Hammer Earthshaker Legendary Mallet Stone Crusher
Schaefer's Hammer
Maul Bonesnap War Club Bloodtree Stump Ogre Maul Windhammer
Immortal King's Stone Crusher
Great Maul Steeldriver Martel de Fer The Gavel of Pain Thunder Maul Earth Shifter
The Cranium Basher
Short Sword Rixot's Keen Gladius Bloodletter Falcata
Scimitar Blood Crescent Cutlass Coldsteel Eye Ataghan Djinn Slayer
Sabre Skewer of Krintiz
Angelic Sickle
Shamshir Hexfire Elegant Blade Bloodmoon
Falchion Gleamscythe Tulwar Blade of Ali Baba Hydra Edge
Crystal Sword Dimensional Blade Ginther's Rift Phase Blade Lightsabre
Azurewrath
Broad Sword Griswold's Edge
Isenhart's Lightbrand
Battle Sword Headstriker Conquest Sword Hadriel's Hand (new)
Long Sword Hellplague
Cleglaw's Tooth
Rune Sword Plague Bearer Cryptic Sword Frostwind
Sazabi's Cobalt Redeemer
War Sword Culwen's Point
Death's Touch
Ancient Sword The Atlantean Mythical Sword
Two-handed Sword Shadowfang Espandon Crainte Vomir Legend Sword
Claymore Soulflay Dacian Falx Bing Sz Wang Highland Blade Leoric's Mithril Bane (new)
Giant Sword Kinemil's Awl Tusk Sword The Vile Husk Balrog Blade Flamebellow
Bastard Sword Blacktongue Gothic Sword Cloudcrack Champion Sword Doombringer
Flamberge Ripsaw Zweihander Todesfaelle Flamme Colossus Sword Odium (new)
Bul-Kathos' Tribal Guardian
Great Sword The Patriarch Executioner's Sword Swordguard Colossus Blade The Grandfather
Bul-Kathos' Sacred Charge
Dagger Gull
Infernal Spire
Poignard Spineripper Bone Knife Wizardspike
Dirk The Diggler Rondel Heart Carver Mithril Point
Kris The Jade Tan Do Cinquedeas Blackbog's Sharp Fanged Knife Fleshripper
Blade Spectral Shard Stiletto Stormspike Legend Spike Ghostflame
Throwing Knife Battle Dart Deathbit Flying Knife
Throwing Axe Francisca The Scalper Flying Axe Gimmershred
Balanced Knife War Dart Winged Knife Warshrike
Balanced Axe Hurlbat Winged Axe Lacerator
Javelin War Javelin Hyperion Javelin
Pilum Great Pilum Stygian Pilum
Short Spear Simbilan Balrog Spear Demon's Arch
Glaive Spiculum Ghost Glaive Wraith Flight
Throwing Spear Harpoon Winged Harpoon Gargoyle's Bite
Spear The Dragon Chang War Spear The Impaler Hyperion Spear Arioc's Needle
Trident Razortine Fuscina Kelpie Snare Stygian Pike
Brandistock Bloodthief War Fork Soulfeast Tine Mancatcher Viperfork
Spetum Lance of Yaggai Yari Hone Sundan Ghost Spear Uldyssian's Awakening (new)
Pike The Tannr Gorerod Lance Spire of Honor War Pike Steel Pillar
Bardiche Dimoak's Hew Lochaber Axe The Meat Scraper Ogre Axe Bonehew
Voulge Steelgoad Bill Blackleach Blade
Hwanin's Justice
Colossus Voulge
Scythe Soul Harvest Battle Scythe Athena's Wrath Thresher The Reaper's Toll
Poleaxe The Battlebranch Partizan Pierre Tombale Couant Cryptic Axe Tomb Reaver
Halberd Woestave Bec-de-Corbin Husoldal Evo Great Poleaxe
War Scythe The Grim Reaper Grim Scythe Grim's Burning Dead Giant Thresher Stormspire
Short Bow Pluckeye Edge Bow Skystrike Spider Bow
Hunter’s Bow Witherstring Razor Bow Riphook Blade Bow
Long Bow Raven Claw Cedar Bow Kuko Shakaku Shadow Bow
Composite Bow Rogue's Bow Double Bow Endlesshail Great Bow
Short Battle Bow Stormstrike Short Siege Bow Witchwild String Diamond Bow
Long Battle Bow Wizendraw
Vidala's Barb
Large Siege Bow Cliffkiller Crusader Bow Eaglehorn
Short War Bow Hellclap
Arctic Horn
Rune Bow Magewrath Ward Bow Widowmaker
Long War Bow Blastbark Gothic Bow Goldstrike Arch Hydra Bow Windforce
Light Crossbow Leadcrow Arbalest Langer Briser Pellet Bow
Crossbow Ichorsting Siege Crossbow Pus Spitter Gorgon Crossbow
Heavy Crossbow Hellcast Ballista Buriza-Do Kyanon Colossus Crossbow Hellrack
Repeating Crossbow Doomslinger Chu-Ko-Nu Demon Machine Demon Crossbow Gut Siphon
Short Staff Bane Ash Jo Staff Razorswitch Walking Stick
Long Staff Serpent Lord Quarterstaff Ribcracker Stalagmite
Gnarled Staff Spire of Lazarus Cedar Staff Chromatic Ire Elder Staff Ondal's Wisdom
Naj's Puzzler
Battle Staff The Salamander
Cathan's Rule
Gothic Staff Warpspear Shillelagh Brimstone Rain (new)
War Staff The Iron Jang Bong
Arcanna's Deathwand
Rune Staff Skull Collector Archon Staff Mang Song's Lesson
Wand Torch of Iro Burnt Wand Suicide Branch Polished Wand
Yew Wand Maelstrom Petrified Wand Carin Shard Ghost Wand
Bone Wand Gravenspine
Sander's Superstition
Tomb Wand Arm of King Leoric Lich Wand Boneshade
Grim Wand Ume's Lament Grave Wand Blackhand Key Unearthed Wand Death's Web
Scepter Knell Striker Rune Scepter Zakarum's Hand Mighty Scepter Heaven's Light
The Redeemer
Grand Scepter Rusthandle
Civerb's Cudgel
Holy Water Sprinkler The Fetid Sprinkler Seraph Rod Akarat's Devotion (new)
War Scepter Stormeye
Milabrega's Rod
Divine Scepter Hand of Blessed Light Caduceus Astreon's Iron Ward
Griswold's Redemption
Katar Quhab Mage Slayer (new) Suwayyah
Wrist Blade Wrist Spike Wrist Sword Jade Talon
Hatchet Hands Fascia War Fist
Cestus Hand Scythe Battle Cestus Shadow Killer
Claws Greater Claws Feral Claws Firelizard's Talons
Blade Talons Greater Talons Bartuc's Cut-Throat Runic Talons Stalker's Cull (new)
Scissors Katar Scissors Quhab Scissors Suwayyah Aidan's Scar (new)
Natalya's Mark
Eagle Orb Glowing Orb Tempest (new) Heavenly Stone
Sacred Globe Crystalline Globe Eldritch Orb Eschuta's Temper
Smoked Sphere Cloudy Sphere Demon Heart
Clasped Orb Sparkling Ball Vortex Orb
Jared's Stone Swirling Crystal The Oculus
Tal Rasha's Lidless Eye
Dimensional Shard Death's Fathom
Stag Bow Ashwood Bow Matriarchal Bow Blood Raven's Charge
Reflex Bow Ceremonial Bow Lycander's Aim Grand Matron Bow M'avina's Caster
Maiden Spear Ceremonial Spear Matriarchal Spear Stoneraven
Maiden Pike Ceremonial Pike Lycander's Flank Matriarchal Pike Zerae's Resolve (new)
Maiden Javelin True Silver (new) Ceremonial Javelin Titan's Revenge Matriarchal Javelin Thunderstroke
Unique/Set Versions of Armor
Item (Normal) Unique/Set Version Item (Exceptional) Unique/Set Version Item (Elite) Unique/Set Version
Cap Biggin's Bonnet
Infernal Cranium
Sander's Paragon
War Hat Peasant Crown
Cow King's Horns
Shako Harlequin Crest
Skull Cap Tarnhelm
Arcanna's Head
Sallet Rockstopper Hydraskull
Helm Coif of Glory
Berserker's Headgear
Casque Stealskull Armet Steel Shade
Full Helm Duskdeep
Isenhart's Horns
Basinet Darksight Helm
Sazabi's Mental Sheath
Giant Conch Overlord's Helm (new)
Mask The Face of Horror
Cathan's Visage
Death Mask Blackhorn's Face
Tal Rasha's Horadric Crest
Demonhead Andariel's Visage
Bone Helm Wormskull
Tancred's Skull
Grim Helm Vampire Gaze
Natalya's Totem
Bone Visage Giant Skull
Trang-Oul's Guise
Great Helm Howltusk
Sigon's Visor
Winged Helm Valkyrie Wing
Guillaume's Face
Spired Helm Veil of Steel
Nightwing's Veil
Ondal's Almighty
Crown Undead Crown
Iratha's Coil
Milabrega's Diadem
Grand Crown Crown of Thieves
Hwanin's Splendor
Corona Crown of Ages
Griswold's Valor
Quilted Armor Greyform
Arctic Furs
Ghost Armor Spirit Shroud Dusk Shroud Ormus' Robes
Dark Adherent
Leather Armor Blinkbat's Form
Vidala's Ambush
Serpentskin Armor Skin of the Vipermagi Wyrmhide
Hard Leather Armor The Centurion Demonhide Armor Skin of the Flayed One Scarab Husk
Studded Leather Twitchthroe
Cow King's Hide
Trellised Armor Iron Pelt Wire Fleece The Gladiator's Bane
Ring Mail Darkglow
Angelic Mantle
Linked Mail Spirit Forge Diamond Mail
Scale Mail Hawkmail Tigulated Mail Crow Caw
Hwanin's Refuge
Loricated Mail Natalya's Shadow
Chain Mail Sparking Mail
Cathan's Mesh
Mesh Armor Shaftstop Boneweave Cage of the Unsullied (new)
Breast Plate Venom Ward
Isenhart's Case
Cuirass Duriel's Shell
Haemosu's Adamant
Great Hauberk
Splint Mail Iceblink
Berserker's Hauberk
Russet Armor Skullder's Ire Balrog Skin Arkaine's Valor
Sazabi's Ghost Liberator
Plate Mail Boneflesh Templar Coat Guardian Angel Hellforge Plate Naj's Light Plate
Field Plate Rockfleece Sharktooth Armor Toothrow Kraken Shell Leviathan
M'avina's Embrace
Gothic Plate Rattlecage
Sigon's Shelter
Embossed Plate Atma's Wail Lacquered Plate Dark Abyss (new)
Tal Rasha's Guardianship
Light Plate Heavenly Garb
Arcanna's Flesh
Mage Plate Que-Hegan's Wisdom Archon Plate Purgatory (new)
Full Plate Mail Goldskin
Tancred's Spine
Chaos Armor Black Hades
Trang-Oul's Scales
Shadow Plate Steel Carapace
Aldur's Deception
Ancient Armor Silks of the Victor
Milabrega's Robe
Ornate Plate Corpsemourn
Griswold's Heart
Sacred Armor Templar's Might
Tyrael's Might
Immortal King's Soul Cage
Buckler Pelta Lunata
Hsarus' Iron Fist
Defender Visceratuant Heater
Small Shield Umbral Disk
Cleglaw's Claw
Round Shield Moser's Blessed Circle
Whitstan's Guard
Luna Blackoak Shield
Large Shield Stormguild
Civerb's Ward
Scutum Stormchaser Hyperion
Spiked Shield Swordback Hold Barbed Shield Lance Guard Blade Barrier Spike Thorn
Kite Shield Steelclash
Milabrega's Orb
Dragon Shield Tiamat's Rebuke Monarch Stormshield
Bone Shield Wall of the Eyeless Grim Shield Lidless Wall Troll Nest Head Hunter's Glory
Tower Shield Bverrit Keep
Sigon's Guard
Pavise Gerke's Sanctuary Aegis Medusa's Gaze
Gothic Shield The Ward
Isenhart's Parry
Ancient Shield Radament's Sphere Ward Spirit Ward
Taebaek's Glory
Leather Gloves The Hand of Broc
Death's Hand
Demonhide Gloves Venom Grip Bramble Mitts Laying of Hands
Heavy Gloves Bloodfist
Sander's Taboo
Sharkskin Gloves Gravepalm
Magnus' Skin
Vampirebone Gloves Dracul's Grasp
Chain Gloves Chance Guards
Cleglaw's Pincers
Heavy Bracers Ghoulhide
Trang-Oul's Claws
Vambraces Soul Drainer
Light Gauntlets Magefist
Arctic Mitts
Iratha's Cuff
Battle Gauntlets Lava Gout
M'avina's Icy Clutch
Crusader Gauntlets Occultist (new)
Gauntlets Frostburn
Sigon's Gage
War Gauntlets Hellmouth
Immortal King's Forge
Ogre Gauntlets Steelrend
Boots Hotspur
Tancred's Hobnails
Demonhide Boots Infernostride
Rite of Passage
Wyrmhide Boots Merman's Sprocket (new)
Heavy Boots Gorefoot
Cow King's Hooves
Sander's Riprap
Sharkskin Boots Waterwalk Scarabshell Boots Sandstorm Trek
Chain Boots Treads of Cthon
Hsarus' Iron Heel
Mesh Boots Silkweave
Natalya's Soul
Boneweave Boots Marrowwalk
Light Plated Boots Goblin Toe
Vidala's Fetlock
Battle Boots War Traveler
Aldur's Advance
Mirrored Boots Ithereal's Path (new)
Greaves Tearhaunch
Sigon's Sabot
War Boots Gore Rider
Immortal King's Pillar
Myrmidon Greaves Shadow Dancer
Sash Lenymo
Death's Guard
Demonhide Sash String of Ears Spiderweb Sash Arachnid Mesh
Light Belt Snakecord
Arctic Binding
Sharkskin Belt Razortail
M'avina's Tenet
Vampirefang Belt Nosferatu's Coil
Belt Nightsmoke
Hsarus' Iron Stay
Hwanin's Blessing
Mesh Belt Gloom's Trap
Tal Rasha's Fine-Spun Cloth
Mithril Coil Verdungo's Hearty Cord
Credendum
Heavy Belt Goldwrap
Infernal Sign
Iratha's Cord
Battle Belt Snowclash
Wilhelm's Pride
Troll Belt Band of Skulls (new)
Trang-Oul's Girth
Plated Belt Bladebuckle
Sigon's Wrap
War Belt Thundergod's Vigor
Immortal King's Detail
Colossus Girdle
Circlet Naj's Circlet Tiara Kira's Guardian Diadem Griffon's Eye
M'avina's True Sight
Coronet
Wolf Head Alpha Helm Blood Spirit Cerebus' Bite
Hawk Helm Quetzalcoatl (new) Griffon Headress Sun Spirit
Antlers Hunter's Guise Aldur's Stony Gaze Earth Spirit Spirit Keeper
Falcon Mask Sacred Feathers Sky Spirit Ravenlore
Spirit Mask Totemic Mask Jalal's Mane Dream Spirit Ursa's Nightmare (new)
Jawbone Cap Jawbone Visor Cyclopean Roar (new) Carnage Helm
Fanged Helm Lion Helm Fury Visor Wolfhowl
Horned Helm Rage Mask Destroyer Helm Demonhorn's Edge
Assault Helmet Savage Helmet Conqueror Crown Halaberd's Reign
Avenger Guard Immortal King's Will Slayer Guard Arreat's Face Guardian Crown Raekor's Virtue (new)
Targe Akaran Targe Sacred Targe
Rondache Akaran Rondache Sacred Rondache Alma Negra
Heraldic Shield Sankekur's Fall (new) Protector Shield Kurast Shield
Aerin Shield Gilded Shield Herald of Zakarum Zakarum Shield Dragonscale
Crown Shield Royal Shield Vortex Shield Griswold's Honor
Preserved Head Mummified Trophy Kalan's Legacy (new) Minion Skull
Zombie Head Fetish Trophy Hellspawn Skull
Unraveller Head Sexton Trophy Overseer Skull Martyrdom (new)
Gargoyle Head Cantor Trophy Trang-Oul's Wing Succubus Skull Boneflame
Demon Head Hierophant Trophy Homunculus Bloodlord Skull Darkforce Spawn


Item Affixes

General Affix Info

Affixes are item modifiers which each add one or more item attributes. They are randomly selected for magic/rare/crafted items when those items are initially generated and each affix has its own weighted frequency, making some affixes rarer than others. Affixes are grouped and items cannot have more than one affix from each group - similar attributes are usually grouped together, but not always (notably prefixes/suffixes) so items can have multiple affixes which add the same attributes in some cases. Item rarity and item level (ilvl) determine how many affixes the item can have:

  • magic: 1-2 total affixes; at most 1 prefix and 1 suffix
  • rare: 3-6 total affixes; at most 3 prefixes and 3 suffixes (jewels are further limited to 4 total affixes)
    • ilvl 45+: 4-6 affixes (rare jewels always get 4 affixes regardless of ilvl)
    • ilvl 65+: 5-6 affixes
    • ilvl 85+: 6 affixes
  • crafted: 1-4 total affixes in addition to predetermined attributes; at most 3 prefixes or 3 suffixes
    • ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
    • ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
    • ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
    • ilvl 71+: 4 affixes (100%)

In addition to determining how many affixes an item can have, the item's rarity can also affect which affixes can spawn - some affixes are limited to magic items only. Item types are colored blue if the affix can only appear on magic versions, and yellow if they can appear on magic and rare/crafted versions.

The required level (rlvl) for a character to use an item with a given affix is typically 75% of the alvl, but this is not always the case. It is shown alongside alvl, frequency (freq) and group in the tables below.

Affix Level

An item's affix level (alvl) determines which affixes can spawn on it. The alvl is determined by 3 item properties: item level (ilvl), quality level (qlvl), and magic level (maglvl). Specific item bases always have the same qlvl & maglvl, whereas the ilvl varies depending on where the item is found.

Firstly, if the qlvl is higher than the ilvl, it gets used instead. Items won't naturally drop at ilvls below their qlvl, so this is only relevant if an item's ilvl gets modified afterward somehow, such as via imbuing or cube recipes.

if (qlvl > ilvl) ilvl = qlvl

Most items have a maglvl of 0 so this isn't relevant for them, but a few items have a non-zero magic level: non-elite wands (1), staves (1), orbs (1), and circlets: Circlet (3), Coronet (8), Tiara (13), Diadem (18). For these items, the alvl is simple to calculate:

if (maglvl > 0) alvl = ilvl + maglvl

For items with a magic level, this has the effect of reducing the minimum ilvl needed for an affix to spawn. For example, a tiara can get +2 to class skills at ilvl 77 rather than needing to be ilvl 90+. Diadems are an interesting case here - they have such a high qlvl and maglvl that their ilvl is irrelevant and their alvl is always 99.

For other items, the alvl follows the formula below. Items with very low qlvls will often have higher alvls than other items of the same ilvl - items with a qlvl of 1 (e.g. amulets/rings/quivers/jewels) will always have an alvl that's equal to their ilvl.

if (ilvl < 99 - [qlvl/2]) then {alvl = ilvl - [qlvl/2]} else {alvl = 2*ilvl - 99}

For a visual, see the alvl chart. A portion of the chart is included below, showing the relevant info for alvls 71 and higher. Follow the diagonal line of alvl values and you'll notice:

  • any ilvl 85+ item will be alvl 71 or higher, and items with qlvl 1-27 can reach that alvl at lower ilvls
  • any ilvl 92+ item will be alvl 85 or higher, and items with qlvl 1-13 can reach that alvl at lower ilvls

Partial ALVL Chart

Item Quality Levels

Weapon qlvls
Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
Hand Axe 3 Hatchet 31 Tomahawk 54
Axe 7 Cleaver 34 Small Crescent 61
Double Axe 13 Twin Axe 39 Ettin Axe 70
Military Pick 19 Crowbill 43 War Spike 79
War Axe 25 Naga 48 Berserker Axe 85
Large Axe 6 Military Axe 34 Feral Axe 57
Broad Axe 12 Bearded Axe 38 Silver-edged Axe 65
Battle Axe 17 Tabar 42 Decapitator 73
Great Axe 23 Gothic Axe 46 Champion Axe 82
Giant Axe 27 Ancient Axe 51 Glorious Axe 85
Club 1 Cudgel 30 Truncheon 52
Spiked Club 4 Barbed Club 32 Tyrant Club 57
Mace 8 Flanged Mace 35 Reinforced Mace 63
Morning Star 13 Jagged Star 39 Devil Star 70
Flail 19 Knout 43 Scourge 76
War Hammer 25 Battle Hammer 48 Legendary Mallet 82
Maul 21 War Club 45 Ogre Maul 69
Great Maul 32 Martel de Fer 53 Thunder Maul 85
Short Sword 1 Gladius 30 Falcata 56
Scimitar 5 Cutlass 43 Ataghan 61
Sabre 8 Shamshir 35 Elegant Blade 63
Falchion 11 Tulwar 37 Hydra Edge 69
Crystal Sword 11 Dimensional Blade 37 Phase Blade 73
Broad Sword 15 Battle Sword 40 Conquest Sword 78
Long Sword 20 Rune Sword 44 Cryptic Sword 82
War Sword 27 Ancient Sword 49 Mythical Sword 85
Two-handed Sword 10 Espandon 37 Legend Sword 59
Claymore 17 Dacian Falx 42 Highland Blade 66
Giant Sword 21 Tusk Sword 45 Balrog Blade 71
Bastard Sword 24 Gothic Sword 48 Champion Sword 77
Flamberge 27 Zweihander 49 Colossus Sword 80
Great Sword 33 Executioner's Sword 54 Colossus Blade 85
Dagger 3 Poignard 31 Bone Knife 58
Dirk 9 Rondel 36 Mithril Point 70
Kris 17 Cinquedeas 42 Fanged Knife 83
Blade 23 Stiletto 46 Legend Spike 85
Throwing Knife 2 Battle Dart 31 Flying Knife 64
Throwing Axe 7 Francisca 34 Flying Axe 56
Balanced Knife 13 War Dart 39 Winged Knife 77
Balanced Axe 16 Hurlbat 41 Winged Axe 80
Javelin 1 War Javelin 30 Hyperion Javelin 54
Pilum 10 Great Pilum 37 Stygian Pilum 62
Short Spear 15 Simbilan 40 Balrog Spear 71
Glaive 23 Spiculum 46 Ghost Glaive 79
Throwing Spear 29 Harpoon 51 Winged Harpoon 85
Spear 5 War Spear 33 Hyperion Spear 58
Trident 9 Fuscina 36 Stygian Pike 66
Brandistock 16 War Fork 41 Mancatcher 74
Spetum 20 Yari 44 Ghost Spear 83
Pike 24 Lance 47 War Pike 85
Bardiche 5 Lochaber Axe 33 Ogre Axe 60
Voulge 11 Bill 37 Colossus Voulge 64
Scythe 15 Battle Scythe 40 Thresher 71
Poleaxe 21 Partizan 35 Cryptic Axe 79
Halberd 29 Bec-de-Corbin 51 Great Poleaxe 84
War Scythe 34 Grim Scythe 55 Giant Thresher 85
Short Bow 1 Edge Bow 30 Spider Bow 55
Hunter’s Bow 5 Razor Bow 33 Blade Bow 60
Long Bow 8 Cedar Bow 35 Shadow Bow 63
Composite Bow 12 Double Bow 39 Great Bow 68
Short Battle Bow 18 Short Siege Bow 43 Diamond Bow 72
Long Battle Bow 23 Large Siege Bow 46 Crusader Bow 77
Short War Bow 27 Rune Bow 49 Ward Bow 80
Long War Bow 31 Gothic Bow 52 Hydra Bow 85
Light Crossbow 6 Arbalest 34 Pellet Bow 57
Crossbow 15 Siege Crossbow 40 Gorgon Crossbow 67
Heavy Crossbow 24 Ballista 47 Colossus Crossbow 75
Repeating Crossbow 33 Chu-Ko-Nu 54 Demon Crossbow 84
Short Staff 1 Jo Staff 30 Walking Stick 58
Long Staff 8 Quarterstaff 35 Stalagmite 66
Gnarled Staff 12 Cedar Staff 38 Elder Staff 74
Battle Staff 17 Gothic Staff 42 Shillelagh 83
War Staff 24 Rune Staff 47 Archon Staff 85
Wand 2 Burnt Wand 31 Polished Wand 55
Yew Wand 12 Petrified Wand 38 Ghost Wand 65
Bone Wand 18 Tomb Wand 43 Lich Wand 75
Grim Wand 26 Grave Wand 49 Unearthed Wand 86
Scepter 3 Rune Scepter 31 Mighty Scepter 62
Grand Scepter 15 Holy Water Sprinkler 40 Seraph Rod 76
War Scepter 21 Divine Scepter 45 Caduceus 85
Katar 1 Quhab 28 Suwayyah 59
Wrist Blade 9 Wrist Spike 32 Wrist Sword 62
Hatchet Hands 12 Fascia 36 War Fist 68
Cestus 15 Hand Scythe 41 Battle Cestus 73
Claws 18 Greater Claws 45 Feral Claws 78
Blade Talons 21 Greater Talons 50 Runic Talons 81
Scissors Katar 24 Scissors Quhab 54 Scissors Suwayyah 85
Eagle Orb 1 Glowing Orb 32 Heavenly Stone 59
Sacred Globe 8 Crystalline Globe 37 Eldritch Orb 67
Smoked Sphere 12 Cloudy Sphere 41 Demon Heart 75
Clasped Orb 17 Sparkling Ball 46 Vortex Orb 84
Jared's Stone 24 Swirling Crystal 50 Dimensional Shard 85
Stag Bow 18 Ashwood Bow 39 Matriarchal Bow 53
Reflex Bow 27 Ceremonial Bow 47 Grand Matron Bow 78
Maiden Spear 18 Ceremonial Spear 43 Matriarchal Spear 61
Maiden Pike 27 Ceremonial Pike 51 Matriarchal Pike 81
Maiden Javelin 23 Ceremonial Javelin 35 Matriarchal Javelin 65
Armor qlvls
Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
Cap 1 War Hat 34 Shako 58
Skull Cap 5 Sallet 37 Hydraskull 63
Helm 11 Casque 42 Armet 68
Full Helm 15 Basinet 45 Giant Conch 54
Mask 19 Death Mask 48 Demonhead 74
Bone Helm 22 Grim Helm 50 Bone Visage 84
Great Helm 23 Winged Helm 51 Spired Helm 79
Crown 29 Grand Crown 55 Corona 85
Quilted Armor 1 Ghost Armor 34 Dusk Shroud 65
Leather Armor 3 Serpentskin Armor 36 Wyrmhide 67
Hard Leather Armor 5 Demonhide Armor 37 Scarab Husk 68
Studded Leather 8 Trellised Armor 40 Wire Fleece 70
Ring Mail 11 Linked Mail 42 Diamond Mail 72
Scale Mail 13 Tigulated Mail 43 Loricated Mail 73
Chain Mail 15 Mesh Armor 45 Boneweave 62
Breast Plate 18 Cuirass 47 Great Hauberk 75
Splint Mail 20 Russet Armor 49 Balrog Skin 76
Plate Mail 24 Templar Coat 52 Hellforge Plate 78
Field Plate 28 Sharktooth Armor 55 Kraken Shell 81
Gothic Plate 32 Embossed Plate 58 Lacquered Plate 82
Light Plate 35 Mage Plate 60 Archon Plate 84
Full Plate Mail 37 Chaos Armor 61 Shadow Plate 83
Ancient Armor 40 Ornate Plate 64 Sacred Armor 85
Buckler 1 Defender 34 Heater 58
Small Shield 5 Round Shield 37 Luna 61
Large Shield 11 Scutum 42 Hyperion 64
Spiked Shield 11 Barbed Shield 42 Blade Barrier 68
Kite Shield 15 Dragon Shield 45 Monarch 72
Bone Shield 19 Grim Shield 48 Troll Nest 76
Tower Shield 22 Pavise 50 Aegis 79
Gothic Shield 30 Ancient Shield 56 Ward 84
Leather Gloves 3 Demonhide Gloves 33 Bramble Mitts 57
Heavy Gloves 7 Sharkskin Gloves 39 Vampirebone Gloves 63
Chain Gloves 12 Heavy Bracers 43 Vambraces 69
Light Gauntlets 20 Battle Gauntlets 49 Crusader Gauntlets 76
Gauntlets 27 War Gauntlets 54 Ogre Gauntlets 85
Boots 3 Demonhide Boots 36 Wyrmhide Boots 60
Heavy Boots 7 Sharkskin Boots 39 Scarabshell Boots 66
Chain Boots 12 Mesh Boots 43 Boneweave Boots 72
Light Plated Boots 20 Battle Boots 49 Mirrored Boots 81
Greaves 27 War Boots 54 Myrmidon Greaves 85
Sash 3 Demonhide Sash 36 Spiderweb Sash 61
Light Belt 7 Sharkskin Belt 39 Vampirefang Belt 68
Belt 12 Mesh Belt 43 Mithril Coil 75
Heavy Belt 20 Battle Belt 49 Troll Belt 82
Plated Belt 27 War Belt 54 Colossus Girdle 85
Circlet 24 Tiara 70 Diadem 85
Coronet 52
Wolf Head 4 Alpha Helm 35 Blood Spirit 62
Hawk Helm 8 Griffon Headress 40 Sun Spirit 69
Antlers 16 Hunter's Guise 46 Earth Spirit 76
Falcon Mask 20 Sacred Feathers 50 Sky Spirit 83
Spirit Mask 24 Totemic Mask 55 Dream Spirit 85
Jawbone Cap 4 Jawbone Visor 33 Carnage Helm 60
Fanged Helm 8 Lion Helm 38 Fury Visor 66
Horned Helm 16 Rage Mask 44 Destroyer Helm 73
Assault Helmet 20 Savage Helmet 49 Conqueror Crown 80
Avenger Guard 24 Slayer Guard 54 Guardian Crown 85
Targe 4 Akaran Targe 35 Sacred Targe 63
Rondache 8 Akaran Rondache 40 Sacred Rondache 70
Heraldic Shield 16 Protector Shield 46 Kurast Shield 74
Aerin Shield 20 Gilded Shield 51 Zakarum Shield 82
Crown Shield 24 Royal Shield 55 Vortex Shield 85
Preserved Head 4 Mummified Trophy 33 Minion Skull 59
Zombie Head 8 Fetish Trophy 39 Hellspawn Skull 67
Unraveller Head 16 Sexton Trophy 45 Overseer Skull 66
Gargoyle Head 20 Cantor Trophy 49 Succubus Skull 81
Demon Head 24 Hierophant Trophy 54 Bloodlord Skull 85
Other qlvls
Item qlvl
Amulet 1
Ring 1
Quiver 1
Jewel 1
Grand Charm 1
Large Charm 14
Small Charm 28

Item Types

Notes about listed affix-capable item types:

  • Rod includes Staff/Wand/Scepter
  • Blunt Weapon includes all mace subtypes (Club, Tipped Mace, Hammer) and Rods
  • Melee Weapon includes all weapons except Bow/Crossbow/Orb
  • Missile Weapon includes Bow/Crossbow
  • For item types that have throwing versions, those versions are included unless otherwise noted:
    • Spear includes Two-Handed Spear and Javelin
    • Axe includes Non-Throwing Axe and Throwing Axe
    • Knife includes Dagger and Throwing Knife
  • For item types that have class versions, those versions are included alongside non-class versions unless otherwise noted:
    • Helm includes class versions (Barbarian Helm and Druid Helm)
    • Shield includes class versions (Necromancer Shield and Paladin Shield)
    • Bow/Spear/Javelin include their respective class versions (Amazon Bow/Spear/Javelin)
  • Helm excludes Circlet
  • Tipped Mace refers to the Mace subtype and excludes Club/Hammer
  • Item types followed by a superscript refer to a subset of those types:
    • GroupNC "Non-Class", excludes class-specific items (Barbarian/Druid Helms, Necromancer/Paladin Shields, Amazon Bows/Spears/Javelins)
    • GroupP   "Physical", excludes traditionally non-physical weapons (Orb, Wand, Staff)
    • GroupPS "Physical+Staff", excludes Orb & Wand

All Item Affixes

Many affix "names" have multiple entries. They're all listed here as they appear in the text files, and ordered by group. Multiple affixes from the same group cannot appear together.

Equipment Prefixes

Affix Attributes Item Types alvl rlvl freq group Changes
Sturdy +[10-20]% Enhanced Defense Armor 1-41 1 9 101 added max alvl
Sturdy +[21-30]% Enhanced Defense Armor 4-44 3 9 101 added max alvl
Strong +[31-40]% Enhanced Defense Armor 9-49 6 8 101 added max alvl
Glorious +[41-50]% Enhanced Defense Armor 19-59 14 8 101 added max alvl
Blessed +[51-65]% Enhanced Defense Armor 25 18 7 101
Saintly +[66-80]% Enhanced Defense Armor 31 23 7 101
Holy +[81-100]% Enhanced Defense Armor 36 27 6 101
Godly +[101-200]% Enhanced Defense Armor 45 38 3 101
Godly +[101-200]% Enhanced Defense Armor 50 43 1 101
Faithful +[0-49] Defense (+0.5 per Level) Gloves, Boots, Belt, Shield 30 22 3 101
Faithful +[3-297] Defense (+3 per Level) Chest 30 22 4 101
Scarlet +[1-4] to Minimum Damage Quiver 8 6 4 103 new*
Crimson +[5-8] to Minimum Damage Quiver 38 30 4 103 new
Cardinal +[10-14] to Minimum Damage Quiver 38 30 4 103 new
Carbuncle +[1-5] to Maximum Damage Quiver 12 9 4 104 new*
Carmine +[6-9] to Maximum Damage Quiver 35 27 4 104 new*
Vermillion +[11-15] to Maximum Damage Quiver 58 50 4 104 new*
Gritty +[0-74] to Maximum Damage (+0.75 per Level) WeaponP 50 37 7 105
Jagged +[10-20]% Enhanced Damage WeaponP, Circlet 1-41 1 9 105 added max alvl
Jagged +[10-20]% Enhanced Damage Quiver 1 1 9 105 new
Deadly +[21-30]% Enhanced Damage WeaponP, Circlet 5-45 3 9 105 added max alvl
Deadly +[21-30]% Enhanced Damage Quiver 5 3 9 105 new
Vicious +[31-40]% Enhanced Damage WeaponP 8-48 6 8 105 added max alvl
Vicious +[31-40]% Enhanced Damage Quiver 8 6 8 105 new
Brutal +[41-50]% Enhanced Damage WeaponP 14-54 10 8 105 added max alvl
Brutal +[41-50]% Enhanced Damage Quiver 14 10 8 105 new
Massive +[51-65]% Enhanced Damage WeaponP 20-60 15 7 105 added max alvl
Massive +[51-65]% Enhanced Damage Quiver 20 15 7 105 new
Savage +[66-80]% Enhanced Damage WeaponP 26 19 7 105
Savage +[66-80]% Enhanced Damage Quiver 26 19 7 105 new
Merciless +[81-100]% Enhanced Damage WeaponP 32 24 6 105
Ferocious +[101-200]% Enhanced Damage WeaponP 41 33 6 105
Cruel +[201-300]% Enhanced Damage WeaponP 51 43 5 105
Cruel +[201-300]% Enhanced Damage WeaponP 56 48 1 105
Visceral +[301-400]% Enhanced Damage Missile Weapon, Amazon Javelin, Knife, Club, Tipped Mace, Throwing Axe 75 69 1 105 new
Supporting +[10-20]% Enhanced Damage Chest, Shield 25 18 2 105 new
Reinforcing +[20-40]% Enhanced Damage Chest, Shield 35 28 2 105 new
Empowering +[40-60]% Enhanced Damage Chest, Shield 45 38 2 105 new
Bolstering +[60-80]% Enhanced Damage Chest, Shield 55 48 2 105 new
Fortifying +[80-120]% Enhanced Damage Chest, Shield 65 58 2 105 new
Embattled +[120-160]% Enhanced Damage Chest, Shield 75 68 2 105 new
Rampaging +[160-200]% Enhanced Damage Chest 85 78 1 105 new
Vulpine [7-12]% Damage Taken Gained as Mana when Hit Shield, Amulet, Orb, Staff 9 6 3 107
Tireless Heal Stamina Plus 10% Boots 1-5 1 4 108
Tireless Heal Stamina Plus 25% Boots 6 4 4 108
Tireless Heal Stamina Plus 50% Boots 14 10 4 108
Bronze +[10-20] to Attack Rating WeaponP, Ring, Circlet, Helm, Chest, Gloves, Amulet 1-41 1 8 110 added max alvl, added Helm, Chest, Gloves
Iron +[21-40] to Attack Rating WeaponP, Ring, Circlet, Helm, Chest, Gloves 4-44 3 8 110 added max alvl, added Helm, Chest, Gloves
Steel +[41-60] to Attack Rating WeaponP, Ring, Circlet, Helm, Chest, Gloves 8 6 7 110 added Helm, Chest, Gloves
Silver +[61-80] to Attack Rating WeaponP, Ring, Circlet, Helm, Chest, Gloves, Quiver 12 9 7 110 added Helm, Chest, Gloves, Quiver
Gold +[81-100] to Attack Rating WeaponP, Ring, Circlet, Helm, Chest, Gloves, Quiver 17 12 6 110 added Helm, Chest, Gloves, Quiver
Platinum +[101-120] to Attack Rating WeaponP, Ring, Circlet, Helm, Chest, Gloves, Quiver 22 16 6 110 added Helm, Chest, Gloves, Quiver
Meteoric +[121-150] to Attack Rating WeaponP, Quiver 27 20 5 110 added Quiver
Strange +[151-300] to Attack Rating WeaponP 32 24 5 110
Strange +[151-300] to Attack Rating Quiver 32 24 5 110 new
Weird +[301-450] to Attack Rating WeaponP 37 27 4 110
Sharp [10-20] to Attack Rating,
+[10-20]% Enhanced Damage
WeaponP 5-45 3 9 111 added max alvl
Fine [21-40] to Attack Rating,
+[21-30]% Enhanced Damage
WeaponP 12-52 9 9 111 added max alvl
Warrior's [41-60] to Attack Rating,
+[31-40]% Enhanced Damage
WeaponP 19-59 13 8 111 added max alvl
Soldier's [61-80] to Attack Rating,
+[41-50]% Enhanced Damage
WeaponP 27 19 8 111
Knight's [81-100] to Attack Rating,
+[51-65]% Enhanced Damage
WeaponP 38 30 7 111
Lord's [101-120] to Attack Rating,
+[66-80]% Enhanced Damage
WeaponP 47 39 6 111
King's [121-150] to Attack Rating,
+[81-100]% Enhanced Damage
WeaponP 56 48 5 111
Master's [151-250] to Attack Rating,
+[101-150]% Enhanced Damage
WeaponP 56 48 5 111
Grandmaster's [251-300] to Attack Rating,
+[151-200]% Enhanced Damage
WeaponP 69 61 4 111
Grandmaster's +[251-300] to Attack Rating,
+[151-200]% Enhanced Damage
Missile Weapon 69 61 4 111 new
Fool's +[0-49] to Maximum Damage (+0.5 per Level),
+[16-1633] to Attack Rating (+16.5 per Level)
WeaponP 50 37 7 111
Hawkeye +[6-594] to Attack Rating (+6 per Level) WeaponP 35 26 7 111
Visionary [1-99]% Bonus to Attack Rating (1% per Level) Helm, Missile Weapon 25 18 1 111
Glimmering +1 to Light Radius Armor, Wand, Staff, Ring, Amulet, Orb 1 1 1 112
Glowing +2 to Light Radius Armor, Wand, Staff, Ring, Amulet, Orb 6 4 1 112
Screaming Hit Causes Monster to Flee 12% Missile Weapon 10 7 4 113
Screaming Hit Causes Monster to Flee 25% Blunt Weapon, Knife, Claw, Orb 10 7 3 113
Howling Hit Causes Monster to Flee 18% Missile Weapon 16 12 4 113
Howling Hit Causes Monster to Flee 50% Blunt Weapon, Knife, Claw, Orb 16 12 3 113
Wailing Hit Causes Monster to Flee 25% Missile Weapon 24 18 4 113
Wailing Hit Causes Monster to Flee 100% Blunt Weapon, Knife, Claw, Orb 20 13 3 113
Felicitous [5-10]% Better Chance of Getting Magic Items Ring, Amulet, Circlet, Helm 5 3 4 114 added Helm
Fortuitous [11-15]% Better Chance of Getting Magic Items Ring, Amulet, Circlet, Helm 12 8 4 114 was magic only, added Helm
Lizard's +[1-2] to Mana Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb 1-2 1 4 115
Lizard's +[3-5] to Mana Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb 3-43 2 4 115 added max alvl
Snake's +[5-10] to Mana Shield, Rod, Belt, Ring, Amulet, Circlet, Quiver 6-46 4 4 115 added max alvl, added Quiver
Serpent's +[11-20] to Mana Shield, Rod, Circlet, Quiver 14-54 10 3 115 added max alvl, removed Belt, Ring, Amulet,
Serpent's +[11-20] to Mana Belt, Ring, Amulet 14 10 3 115 new
Serpent's +[11-20] to Mana Chest, Non-Rod Weapon 37-77 27 2 115 added max alvl, removed Boots, Gloves
Serpent's +[11-20] to Mana Boots, Gloves 37 27 2 115 new
Drake's +[21-30] to Mana Rod, Ring, Amulet, Orb, Circlet, Quiver 20 15 2 115 added Quiver
Dragon's +[31-40] to Mana Rod, Ring, Amulet, Orb, Circlet, Quiver 24 18 2 115 added Quiver
Dragon's +[31-40] to Mana Chest, Boots, Gloves 52 39 2 115
Wyrm's +[41-60] to Mana Rod, Ring, Amulet, Orb, Circlet 30 22 2 115
Great Wyrm's +[61-90] to Mana Rod, Ring, Amulet, Orb, Circlet 37 29 2 115
Bahamut's +[91-120] to Mana Rod, Ring, Amulet, Orb, Circlet 45 37 2 115 was magic only
Mnemonic +[0-74] to Mana (+0.75 per Level) Helm 25 18 1 115
Shimmering All Resistances +[3-7] Shield 6-46 4 5 116 added max alvl
Shimmering All Resistances +[3-7] Amulet, Circlet 8-48 6 5 116 added max alvl
Shimmering All Resistances +[3-7] Ring 45 37 3 116
Shimmering All Resistances +[5-10] Quiver 16 12 1 116 new*
Rainbow All Resistances +[8-11] Shield 18 13 5 116
Rainbow All Resistances +[8-11] Amulet, Circlet 21 15 5 116
Rainbow All Resistances +[8-11] Ring 56 48 2 116
Scintillating All Resistances +[12-15] Shield 28 21 5 116
Scintillating All Resistances +[12-15] Amulet, Circlet, Quiver 34 25 5 116 added Quiver
Scintillating All Resistances +[12-15] Ring 67 59 2 116
Prismatic All Resistances +[16-20] Shield 39 31 4 116
Prismatic All Resistances +[16-20] Amulet, Circlet 42 31 4 116
Chromatic All Resistances +[21-30] Shield 50 42 4 116 was magic only
Chromatic All Resistances +[21-30] Amulet, Circlet 55 41 3 116
Azure Cold Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 117
Azure Cold Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5-45 3 2 117 added max alvl, added Quiver
Lapis Cold Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 117 added Quiver
Lapis Cold Resist +[11-20]% Non-Orb Weapon 35 26 2 117
Cobalt Cold Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 117 added Quiver
Cobalt Cold Resist +[21-30]% Non-Orb Weapon 55 41 2 117
Sapphire Cold Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 117
Crimson Fire Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 118
Crimson Fire Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5-45 3 4 118 added max alvl, added Quiver
Russet Fire Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 118 added Quiver
Russet Fire Resist +[11-20]% Non-Orb Weapon 35 26 1 118
Garnet Fire Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 118 added Quiver
Garnet Fire Resist +[21-30]% Non-Orb Weapon 55 41 1 118
Ruby Fire Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 118
Tangerine Lightning Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 119
Tangerine Lightning Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5-45 3 4 119 added max alvl, added Quiver
Ocher Lightning Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 119 added Quiver
Ocher Lightning Resist +[11-20]% Non-Orb Weapon 35 26 1 119
Coral Lightning Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 119 added Quiver
Coral Lightning Resist +[21-30]% Non-Orb Weapon 55 41 1 119
Amber Lightning Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 119
Beryl Poison Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 120
Beryl Poison Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5-45 3 4 120 added max alvl, added Quiver
Viridian Poison Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 120 added Quiver
Viridian Poison Resist +[11-20]% Non-Orb Weapon 35 26 1 120
Jade Poison Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 120 added Quiver
Jade Poison Resist +[21-30]% Non-Orb Weapon 55 41 1 120
Emerald Poison Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 120
Triumphant +1 to Mana after each Kill Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver 3-43 2 4 121 added max alvl, added Chest, Helm, Shield, Quiver
Aureolic +[1-3] to Mana after each Kill Chest, Helm, Shield, Quiver 12 9 4 121 new*
Victorious +[2-5] to Mana after each Kill Weapon, Circlet, Chest, Helm, Shield, Quiver 17 12 4 121 added Chest, Helm, Shield, Quiver
Mechanist's Socketed ([1-2]) Non-Throwing Weapon, Shield, Helm, Chest, Circlet 10 7 3 122
Artisan's Socketed (3) Non-Throwing Weapon, Shield, Chest 33 25 2 122 new
Artisan's Socketed (3) Non-Throwing Weapon, Shield, Helm, Chest 33 25 2 122 new
Artisan's Socketed (3) Non-Throwing Weapon, Shield, Helm, Chest 33 25 2 122
Jeweler's Socketed (4) Non-Throwing Weapon, Shield, Helm, Chest 55 47 1 122
Lunar +[25-50] to Attack Rating against Demons,
+[10-25]% Damage to Demons
WeaponPS, Circlet 3-43 1 2 123 added max alvl
Lunar +[25-50] to Attack Rating against Demons,
+[10-25]% Damage to Demons
Quiver 3-43 1 2 123 new
Arcadian +[51-100] to Attack Rating against Demons,
+[26-50]% Damage to Demons
WeaponPS, Circlet, Helm 15-55 11 2 123 added max alvl, added Helm
Arcadian +[51-100] to Attack Rating against Demons,
+[26-50]% Damage to Demons
Quiver 15-55 11 2 123 new
Unearthly +[101-150] to Attack Rating against Demons,
+[51-100]% Damage to Demons
WeaponPS 25 18 1 123
Unearthly +[101-150] to Attack Rating against Demons,
+[51-100]% Damage to Demons
Quiver 25 18 1 123 new
Astral +[151-200] to Attack Rating against Demons,
+[101-150]% Damage to Demons
WeaponPS 35 26 1 123
Elysian +[201-300] to Attack Rating against Demons,
+[151-200]% Damage to Demons
WeaponPS 45 33 1 123
Celestial +[301-400] to Attack Rating against Demons,
+[201-300]% Damage to Demons
WeaponPS 55 41 1 123
Celestial +[301-400] to Attack Rating against Demons,
+[201-300]% Damage to Demons
Missile Weapon 55 41 1 123 new
Maiden's +1 to Amazon Skill Levels Chest, ShieldNC, HelmNC 36 27 1 125 new
Maiden's +1 to Amazon Skill Levels Amulet, Circlet 36 27 4 125
Maiden's +1 to Amazon Skill Levels Missile Weapon, Spear 30 22 4 125
Valkyrie's +2 to Amazon Skill Levels Missile Weapon, Spear 50 42 2 125
Valkyrie's +2 to Amazon Skill Levels Amulet, Circlet 90 67 2 125
Fletcher's +1 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 20 15 1 125 added Circlet, Quiver, Amulet
Bowyer's +2 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 40 30 1 125 added Circlet, Quiver, Amulet
Archer's +3 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 60 45 1 125 added Circlet, Quiver, Amulet
Archer's +3 to Bow and Crossbow Skills (Amazon Only) Missile Weapon 60 45 1 125 new
Acrobat's +1 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 20 15 1 125 added Quiver
Gymnast's +2 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 40 30 1 125 added Quiver
Athlete's +3 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 60 45 1 125 added Quiver
Harpoonist's +1 to Javelin and Spear Skills (Amazon Only) Spear, Gloves, Amulet, Circlet 20 15 1 125 added Amulet, Circlet
Spearmaiden's +2 to Javelin and Spear Skills (Amazon Only) Spear, Gloves, Amulet, Circlet 40 30 1 125 added Amulet, Circlet
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Spear 60 45 1 125 was magic only, removed Gloves
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Amazon Spear 60 45 1 125 new
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Circlet, Gloves 60 45 1 125 new
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Amulet 60 45 1 125 new
Angel's +1 to Sorceress Skill Levels Chest, ShieldNC, HelmNC 36 27 1 125 new
Angel's +1 to Sorceress Skill Levels Amulet, Circlet 36 27 4 125
Angel's +1 to Sorceress Skill Levels Staff, Orb 30 22 4 125
Arch-Angel's +2 to Sorceress Skill Levels Staff, Orb 50 42 2 125
Arch-Angel's +2 to Sorceress Skill Levels Amulet, Circlet 90 67 2 125
Burning +1 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
Blazing +2 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
Volcanic +3 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
Sparking +1 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
Charged +2 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
Powered +3 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
Chilling +1 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
Freezing +2 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
Glacial +3 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
Summoner's +1 to Necromancer Skill Levels Chest, Non-Paladin Shield, HelmNC 36 27 1 125 new
Summoner's +1 to Necromancer Skill Levels Amulet, Circlet 36 27 4 125
Summoner's +1 to Necromancer Skill Levels Wand, Knife, Necromancer Shield 30 22 4 125
Necromancer's +2 to Necromancer Skill Levels Wand, Knife, Necromancer Shield 50 42 2 125
Necromancer's +2 to Necromancer Skill Levels Amulet, Circlet 90 67 2 125
Hexing +1 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 20 15 1 125
Blighting +2 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 40 30 1 125
Accursed +3 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 60 45 1 125
Fungal +1 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 20 15 1 125
Noxious +2 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 40 30 1 125
Venomous +3 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 60 45 1 125
Graverobber's +1 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 20 15 1 125
Vodoun +2 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 40 30 1 125
Golemlord's +3 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 60 45 1 125
Monk's +1 to Paladin Skill Levels Chest, Non-Necromancer Shield, HelmNC 36 27 1 125 new
Monk's +1 to Paladin Skill Levels Amulet, Circlet 36 27 4 125
Monk's +1 to Paladin Skill Levels Scepter, Paladin Shield 30 22 4 125
Monk's +1 to Paladin Skill Levels Sword, Tipped Mace, Hammer, Non-Necromancer Shield 35 27 4 125
Priest's +2 to Paladin Skill Levels Scepter, Paladin Shield 50 42 2 125
Priest's +2 to Paladin Skill Levels Sword, Tipped Mace, Hammer, Non-Necromancer Shield 65 58 2 125
Priest's +2 to Paladin Skill Levels Amulet, Circlet 90 67 2 125
Lion Branded +1 to Combat Skills (Paladin Only) Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 20 15 1 125
Hawk Branded +2 to Combat Skills (Paladin Only) Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 40 30 1 125
Rose Branded +3 to Combat Skills (Paladin Only) Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 60 45 1 125
Captain's +1 to Offensive Auras (Paladin Only) Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 20 15 1 125
Commander's +2 to Offensive Auras (Paladin Only) Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 40 30 1 125
Marshal's +3 to Offensive Auras (Paladin Only) Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 60 45 1 125
Preserver's +1 to Defensive Auras (Paladin Only) Non-Necromancer Shield, Amulet, Circlet 20 15 1 125
Warder's +2 to Defensive Auras (Paladin Only) Non-Necromancer Shield, Amulet, Circlet 40 30 1 125
Guardian's +3 to Defensive Auras (Paladin Only) Non-Necromancer Shield, Amulet, Circlet 60 45 1 125
Slayer's +1 to Barbarian Skill Levels Chest, ShieldNC, Non-Druid Helm 36 27 1 125 new
Slayer's +1 to Barbarian Skill Levels Amulet, Circlet 36 27 4 125
Slayer's +1 to Barbarian Skill Levels Barbarian Helm 30 22 4 125
Slayer's +1 to Barbarian Skill Levels Axe, Any Mace, Sword, Throwing Knife, Two-Handed SpearNC 30 22 4 125
Berserker's +2 to Barbarian Skill Levels Axe, Any Mace, Sword, Throwing Knife, Two-Handed SpearNC 50 42 1 125
Berserker's +2 to Barbarian Skill Levels Barbarian Helm 50 42 2 125
Berserker's +2 to Barbarian Skill Levels Amulet, Circlet 90 67 2 125
Expert's +1 to Combat Skills (Barbarian Only) Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Non-Druid Helm 20 15 1 125
Veteran's +2 to Combat Skills (Barbarian Only) Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Non-Druid Helm 40 30 1 125
Master's +3 to Combat Skills (Barbarian Only) Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Non-Druid Helm 60 45 1 125
Fanatic +1 to Combat Masteries (Barbarian Only) Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Barbarian Helm, Amulet 20 15 1 125
Raging +2 to Combat Masteries (Barbarian Only) Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Barbarian Helm, Amulet 40 30 1 125
Furious +3 to Combat Masteries (Barbarian Only) Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Barbarian Helm, Amulet 60 45 1 125
Sounding +1 to Warcries (Barbarian Only) Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Barbarian Helm, Amulet 20 15 1 125
Resonant +2 to Warcries (Barbarian Only) Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Barbarian Helm, Amulet 40 30 1 125
Echoing +3 to Warcries (Barbarian Only) Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Barbarian Helm, Amulet 60 45 1 125
Shaman's +1 to Druid Skill Levels Chest, ShieldNC, Non-Barbarian Helm 36 27 1 125 new
Shaman's +1 to Druid Skill Levels Amulet, Circlet 36 27 4 125
Shaman's +1 to Druid Skill Levels Club, Druid Helm 30 22 4 125
Hierophant's +2 to Druid Skill Levels Club, Druid Helm 50 42 2 125
Hierophant's +2 to Druid Skill Levels Amulet, Circlet 90 67 2 125
Trainer's +1 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
Caretaker's +2 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
Keeper's +3 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
Spiritual +1 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
Feral +2 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
Communal +3 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
Nature's +1 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
Terra's +2 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
Gaea's +3 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
Magekiller's +1 to Assassin Skills Chest, ShieldNC, HelmNC 36 27 1 125 new
Magekiller's +1 to Assassin Skills Amulet, Circlet 36 27 4 125
Magekiller's +1 to Assassin Skills Claw 30 22 4 125
Witch-hunter's +2 to Assassin Skills Claw 50 42 2 125
Witch-hunter's +2 to Assassin Skills Amulet, Circlet 90 67 2 125
Entrapping +1 to Traps (Assassin Only) Claw, Amulet, Circlet 20 15 1 125
Trickster's +2 to Traps (Assassin Only) Claw, Amulet, Circlet 40 30 1 125
Cunning +3 to Traps (Assassin Only) Claw, Amulet, Circlet 60 45 1 125
Mentalist's +1 to Shadow Disciplines (Assassin Only) Claw, Amulet, HelmNC, Circlet 20 15 1 125
Psychic +2 to Shadow Disciplines (Assassin Only) Claw, Amulet, HelmNC, Circlet 40 30 1 125
Shadow +3 to Shadow Disciplines (Assassin Only) Claw, Amulet, HelmNC, Circlet 60 45 1 125
Shogukusha's +1 to Martial Arts (Assassin Only) Claw, Amulet, Gloves, Circlet 20 15 1 125
Sensei's +2 to Martial Arts (Assassin Only) Claw, Amulet, Gloves, Circlet 40 30 1 125
Kenshi's +3 to Martial Arts (Assassin Only) Claw, Amulet, Gloves, Circlet 60 45 1 125
Snowy Adds [6-9] to [19-30] Cold Damage (1 second chill) Weapon, Circlet, Quiver 25-65 18 3 137 added max alvl, added Quiver
Shivering Adds [10-15] to [31-45] Cold Damage (2 second chill) Weapon, Quiver 35 26 2 137 added Quiver
Boreal Adds [16-23] to [46-90] Cold Damage (3 second chill) Weapon, Quiver 50 40 1 137 added Quiver
Hibernal Adds [24-45] to [91-140] Cold Damage (4 second chill) Weapon, Quiver 70 60 1 137 added Quiver
Fiery Adds [16-25] to [31-60] Fire Damage Weapon, Circlet, Quiver 25-65 18 3 138 added max alvl, added Quiver
Smoldering Adds [26-50] to [61-90] Fire Damage Weapon, Quiver 35 26 2 138 added Quiver
Smoking Adds [51-80] to [91-130] Fire Damage Weapon, Quiver 47 37 1 138 added Quiver
Flaming Adds [81-120] to [131-180] Fire Damage Weapon, Quiver 61 51 1 138 added Quiver
Scorching Adds [121-170] to [181-240] Fire Damage Weapon, Quiver 77 67 1 138 added Quiver
Static Adds 1 to [49-120] Lightning Damage Weapon, Circlet, Quiver 25-65 18 3 139 added max alvl, added Quiver
Glowing Adds 1 to [121-180] Lightning Damage Weapon, Quiver 34 25 2 139 added Quiver
Buzzing Adds 1 to [181-260] Lightning Damage Weapon, Quiver 46 36 1 139 added Quiver
Arcing Adds 1 to [261-360] Lightning Damage Weapon, Quiver 60 50 1 139 added Quiver
Shocking Adds 1 to [361-480] Lightning Damage Weapon, Quiver 76 66 1 139 added Quiver
Septic +6 Poison Damage over 2 seconds Weapon, Circlet, Quiver 1-41 1 3 140 added max alvl, added Quiver
Foul +12 Poison Damage over 3 seconds Weapon, Quiver 10-50 7 2 140 added max alvl, added Quiver
Corrosive +80 Poison Damage over 4 seconds Weapon, Quiver 20 15 1 140 added Quiver
Toxic +101 Poison Damage over 5 seconds Weapon, Quiver 35 26 1 140 added Quiver
Pestilent +275 Poison Damage over 6 seconds Weapon, Quiver 50 37 1 140 was magic only, added Quiver
Plague +366 Poison Damage over 6 seconds Weapon, Quiver 50 37 1 140 new
Devout +[25-50] to Attack Rating against Undead,
+[10-25]% Damage to Undead
Quiver 3 1 4 142 new
Consecrated +[25-75] to Attack Rating against Undead,
+[25-75]% Damage to Undead
WeaponPS 1-41 1 4 142 added max alvl
Consecrated +[25-75] to Attack Rating against Undead,
+[25-75]% Damage to Undead
Quiver 15 11 4 142 new
Pure +[76-175] to Attack Rating against Undead,
+[76-125]% Damage to Undead
WeaponPS 15 11 3 142
Pure +[76-175] to Attack Rating against Undead,
+[76-125]% Damage to Undead
Quiver 25 18 3 142 new
Sacred +[175-250] to Attack Rating against Undead,
+[126-200]% Damage to Undead
WeaponPS 25 18 2 142
Hallowed +[251-325] to Attack Rating against Undead,
+[201-275]% Damage to Undead
WeaponPS 35 27 1 142
Divine +[326-450] to Attack Rating against Undead,
+[276-350]% Damage to Undead
WeaponPS 45 37 1 142
Divine +[326-450] to Attack Rating against Undead,
+[276-350]% Damage to Undead
Missile Weapon 45 37 1 142 new
Penetrating +[5-10]% Chance to Pierce Quiver 15 10 4 143 new
Puncturing +[11-20]% Chance to Pierce Quiver 30 25 3 143 new
Piercing +[21-30]% Chance to Pierce Quiver 45 40 2 143 new
Impaling +[31-40]% Chance to Pierce Quiver 60 55 2 143 new
Cultist's 20% Chance of Open Wounds,
+[30-40] Open Wounds Damage per Second
WeaponP, Quiver 28-68 25 4 170 new
Bloodthirster's 20% Chance of Open Wounds,
+[136-190] Open Wounds Damage per Second
WeaponP, Quiver 48 45 4 170 new
Gorelust's 20% Chance of Open Wounds,
+[224-310] Open Wounds Damage per Second
WeaponP, Quiver 68 65 4 170 new
Blood Letting +1 Life after each Kill Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver 13-53 12 3 200 new
Murderous +[2-5] Life after each Kill Weapon, Circlet, Chest, Helm, Shield, Quiver 51 44 1 200 new
Blood Sucking +[1-3] Life after each Kill Chest, Helm, Shield, Weapon, Ring, Quiver 32 26 2 200 new

Equipment Suffixes

Affix Attributes Item Types alvl rlvl freq group Changes
Health Physical Damage Taken Reduced by 1 Chest, Shield, Ring, Amulet, Circlet, Quiver 7-47 5 4 1 added max alvl, added Quiver
Protection Physical Damage Taken Reduced by 2 Ring, Amulet, Circlet, Quiver 18-48 13 4 1 added max alvl, added Quiver
Protection Physical Damage Taken Reduced by 2 Chest, Shield, Circlet 24-64 18 4 1 added max alvl
Absorption Physical Damage Taken Reduced by 3 Amulet, Circlet, Quiver 26-66 19 4 1 added max alvl, added Quiver
Absorption Physical Damage Taken Reduced by 3 Chest, Shield, Circlet, Ring 32-72 24 4 1 added max alvl, added Ring
Life Physical Damage Taken Reduced by 4 Amulet, Circlet, Quiver 35 26 4 1 added Quiver
Life Physical Damage Taken Reduced by [4-7] Chest, Shield, Circlet, Ring 41 33 4 1 added Ring
Life Everlasting Physical Damage Taken Reduced by [10-25] Amulet, Circlet 45 37 4 1
Amicae Physical Damage Taken Reduced by [8-15] Chest, Shield, Circlet, Amulet 51 43 4 1 was magic only, added Amulet
Warding Magic Damage Taken Reduced by [1-2] Chest, Shield, Ring, Amulet, Orb, Circlet, Quiver 7-47 5 4 2 added max alvl, added Quiver, reduction was 1
Sentinel Magic Damage Taken Reduced by [2-4] Ring, Amulet, Orb, Circlet, Quiver 18 12 4 2 added Quiver, reduction was 2
Sentinel Magic Damage Taken Reduced by [2-4] Chest, Shield, Circlet 24 18 4 2 reduction was 2
Guarding Magic Damage Taken Reduced by [3-6] Amulet, Orb, Circlet, Quiver 26 19 4 2 added Quiver, reduction was 3
Guarding Magic Damage Taken Reduced by [3-6] Chest, Shield, Circlet, Ring 32 24 4 2 added Ring, reduction was 3
Negation Magic Damage Taken Reduced by [8-12] Chest, Shield, Circlet 41 33 4 2 reduction was [4-6]
Negation Magic Damage Taken Reduced by [8-12] Amulet, Orb, Circlet, Quiver 42 35 4 2 added Quiver, reduction was [4-6]
Piercing Ignore Target's Defense Rod, Knife, Claw 25 18 2 4
Thorns Attacker Takes Damage of 1 Chest, Belt, Shield 1-13 1 4 6
Thorns Attacker Takes Damage of [3-6] Chest, Shield, Belt, Circlet 14-54 10 4 6 added max alvl, damage was [1-3]
Spikes Attacker Takes Damage of [8-12] Chest, Shield, Belt, Circlet 21-61 15 4 6 added max alvl, damage was [4-6]
Razors Attacker Takes Damage of [31-40] Chest, Shield, Circlet 34-74 26 4 6 added max alvl, damage was [7-9]
Swords Attacker Takes Damage of [80-160] Chest, Shield, Circlet 47 39 4 6 was magic only, damage was [10-20]
Swords Attacker Takes Damage of [200-400] Chest, Shield, Circlet 67 50 4 6 new
Readiness +10% Increased Attack Speed WeaponPS, Quiver 5 3 6 7 added Quiver
Alacrity +20% Increased Attack Speed WeaponPS, Quiver 25 17 6 7 added Quiver
Swiftness +30% Increased Attack Speed Melee WeaponP, Missile Weapon 34 26 6 7 added Missile Weapon
Quickness +40% Increased Attack Speed Melee WeaponP, Missile Weapon 46 38 5 7 added Missile Weapon
Blocking 10% Increased Chance of Blocking,
+15% Faster Block Rate
Shield 1 1 7 8
Deflecting 20% Increased Chance of Blocking,
+30% Faster Block Rate
Shield 11 8 6 8
Readiness +10% Increased Attack Speed Gloves 20 15 2 9 group was 7
Alacrity +20% Increased Attack Speed Gloves 43 35 4 9 group was 7
Apprentice +10% Faster Cast Rate Rod, Ring, Amulet, Orb, Circlet 5 3 6 9
Apprentice +10% Faster Cast Rate Chest, Shield, Paladin Shield 17 20 4 9 new
Apprentice +10% Faster Cast Rate Gloves, Belt 25 29 4 9 new
Magus +20% Faster Cast Rate Rod, Orb, Circlet 29 21 5 9 added Scepter (Rod includes Staff/Wand/Scepter)
Magus +20% Faster Cast Rate Chest, Shield, Paladin Shield 25 29 2 9 new
Frost +1 Cold Damage WeaponP 1-3 1 4 10
Frost Adds 1 to [1-2] Cold Damage (2 second chill) WeaponPS, Quiver 4-44 3 5 10 added max alvl, added Quiver
Frost Adds 1 to [3-6] Cold Damage (2 second chill) Belt, Amulet 45-85 37 2 10 added max alvl, alvl was 55, rlvl was 41
Icicle Adds 1 to [3-4] Cold Damage (3 second chill) WeaponPS, Quiver 13-53 9 4 10 added max alvl, added Quiver
Glacier Adds [2-4] to [4-15] Cold Damage (4 second chill) WeaponPS, Quiver 27 20 3 10 added Quiver
Winter Adds [5-9] to [16-50] Cold Damage (6 second chill) Melee WeaponPS, Quiver 45 37 2 10 added Quiver
Warmth Half Freeze Duration Shield, Boots, Gloves, Ring, Amulet, Circlet, Orb 10 7 4 11
Flame +[1-2] Fire Damage WeaponP 1-3 1 4 12
Flame Adds 1 to [2-5] Fire Damage WeaponPS, Quiver 4-44 3 5 12 added max alvl, added Quiver
Flame Adds 1 to [2-6] Fire Damage Gloves, Ring, Amulet 40-80 30 2 12 added max alvl
Fire Adds [1-4] to [6-11] Fire Damage WeaponPS, Quiver 15-55 11 4 12 added max alvl, added Quiver
Burning Adds [5-9] to [10-20] Fire Damage WeaponPS, Quiver 25-65 18 3 12 added max alvl, added Quiver
Incineration Adds [10-20] to [21-75] Fire Damage Melee WeaponPS, Quiver 43 35 2 12 added Quiver
Shock +[1-3] Lightning Damage WeaponP 1-3 1 4 13
Shock Adds 1 to [6-8] Lightning Damage WeaponPS, Quiver 4-44 3 5 13 added max alvl, added Quiver
Shock Adds 1 to [11-23] Lightning Damage Boots, Ring, Amulet 45-85 37 2 13 added max alvl, alvl was 50, added Quiver
Lightning Adds 1 to [9-16] Lightning Damage WeaponPS, Quiver 15-55 11 4 13 added max alvl, added Quiver
Thunder Adds 1 to [17-40] Lightning Damage WeaponPS, Quiver 25 18 3 13 added Quiver
Storms Adds [1-6] to [41-120] Lightning Damage Melee WeaponPS, Quiver 34 26 2 13 added Quiver
Craftsmanship +1 to Maximum Damage WeaponP, Ring, Amulet 1-41 1 8 14 added max alvl
Craftsmanship +[1-2] to Maximum Damage Circlet, Helm 1-7 1 4 14 added Helm
Craftsmanship +[2-3] to Maximum Damage Circlet, Helm 8-14 6 4 14 added Helm
Craftsmanship +[4-5] to Maximum Damage Circlet, Helm 15-55 11 4 14 added max alvl, added Helm
Quality +2 to Maximum Damage WeaponP 4-44 3 8 14 added max alvl
Quality +[6-7] to Maximum Damage Circlet, Helm 23-29 17 4 14 added Helm
Quality +[7-8] to Maximum Damage Circlet, Helm 30-70 22 4 14 added max alvl, added Helm
Maiming +[3-4] to Maximum Damage WeaponP 7-47 5 7 14 added max alvl
Maiming +[3-4] to Maximum Damage Shield, Ring, Amulet 42 34 4 14
Maiming +[9-10] to Maximum Damage Circlet, Helm 37-44 29 4 14 added Helm
Maiming +[11-12] to Maximum Damage Circlet, Helm 45 37 4 14 added Helm
Slaying +[5-7] to Maximum Damage WeaponP 11-51 8 7 14 added max alvl
Gore +[8-10] to Maximum Damage WeaponP 14 10 6 14
Carnage +[11-14] to Maximum Damage WeaponP 19 14 6 14
Carnage +[11-14] to Maximum Damage Ring, Amulet, Circlet, Helm 71 58 2 14 new
Slaughter +[15-20] to Maximum Damage WeaponP 25 18 5 14
Butchery +[21-40] to Maximum Damage WeaponP 35 27 5 14 was magic only
Evisceration +[41-63] to Maximum Damage WeaponP 45 37 4 14
Evisceration +[41-63] to Maximum Damage Missile Weapon 45 37 3 14 new
Worth +[1-2] to Minimum Damage WeaponP 1-41 1 8 15 added max alvl
Worth +[2-3] to Minimum Damage Ring, Amulet, Circlet, Helm 15-55 11 4 15 added max alvl, added Helm
Measure +[3-4] to Minimum Damage WeaponP 12-52 9 7 15 added max alvl
Measure +[4-5] to Minimum Damage Ring, Amulet, Circlet, Helm 37-77 29 4 15 added max alvl, added Helm
Excellence +[5-8] to Minimum Damage WeaponP 24 18 6 15
Excellence +[6-9] to Minimum Damage Ring, Amulet, Circlet, Helm 59 51 4 15 added Helm
Performance +[9-14] to Minimum Damage WeaponP 48 40 5 15
Performance +[10-13] to Minimum Damage Ring, Amulet, Circlet, Helm 81 63 2 15 was magic only, rlvl was 73, frequency was 4
Transcendence +[15-20] to Minimum Damage WeaponP 76 68 4 15
Blight +1 Poison Damage over 2 seconds Non-Scepter WeaponP, Wand 1-4 1 4 16
Blight +7 Poison Damage over 3 seconds Non-Scepter WeaponP, Circlet, Quiver 5-45 3 5 16 added max alvl, added Quiver
Blight +50 Poison Damage over 3 seconds Ring, Amulet 45-85 33 2 16 added max alvl
Venom +21 Poison Damage over 4 seconds Non-Scepter WeaponP, Circlet, Quiver 15-55 11 4 16 added max alvl, added Quiver
Pestilence +50 Poison Damage over 5 seconds Non-Scepter WeaponP, Circlet, Quiver 25 18 3 16 added Quiver
Anthrax +100 Poison Damage over 6 seconds Non-Scepter WeaponP, Quiver 33 25 2 16 added Quiver
Dexterity +1 to Dexterity Boots, Gloves 1-12 1 4 17
Dexterity +1 to Dexterity Ring 1-5 1 4 17
Dexterity +[1-2] to Dexterity Amulet, Missile Weapon, Circlet 1-41 1 4 17 added max alvl
Dexterity +[1-2] to Dexterity Ring, Gloves 6-46 4 4 17 added max alvl
Dexterity +[2-3] to Dexterity Chest, Boots 13-53 9 3 17 added max alvl
Skill +[3-5] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 11-51 8 3 17 added max alvl, added Quiver
Skill +[3-5] to Dexterity Ring, Gloves, Boots 22 16 3 17 added Boots
Skill +[4-5] to Dexterity Chest 34-74 26 3 17 added max alvl, removed Boots
Accuracy +[6-9] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 27 20 3 17 added Quiver
Accuracy +[6-9] to Dexterity Ring, Gloves 39 31 3 17
Accuracy +[6-9] to Dexterity Chest, Boots 46 38 3 17
Precision +[10-15] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 43 35 3 17 added Quiver
Precision +[10-15] to Dexterity Ring, Gloves 56 48 3 17
Precision +[10-15] to Dexterity Chest, Boots, Shield 60 52 3 17 was magic only, added Shield
Perfection +[16-20] to Dexterity Amulet, Missile Weapon, Circlet, Chest, Shield 59 51 3 17 added Chest, Shield
Perfection +[16-20] to Dexterity Ring, Gloves 75 67 3 17
Nirvana +[21-30] to Dexterity Amulet, Missile Weapon, Circlet 72 64 3 17 was magic only
Balance +10% Faster Hit Recovery Non-Gloves Armor 5 3 4 18
Equilibrium +17% Faster Hit Recovery Chest, Belt, Shield 9 6 4 18
Stability +24% Faster Hit Recovery Chest, Belt 18 13 4 18
Regeneration Replenish Life +2 Amulet, Circlet 1-9 1 3 19
Regeneration Replenish Life +[3-5] Scepter, Belt, Ring, Amulet, Circlet 10 7 4 19
Regeneration Replenish Life +[3-5] Shield, Gloves 40 30 4 19
Regeneration Replenish Life +[3-5] Chest, Non-Scepter Weapon, Boots 70 52 4 19
Regrowth Replenish Life +[6-10] Scepter, Amulet, Circlet 17 12 4 19
Regrowth Replenish Life +[6-9] Belt, Ring 55 41 4 19
Revivification Replenish Life +[11-15] Scepter, Amulet, Circlet 38 30 4 19 was magic only
Vileness Prevent Monster Heal Melee WeaponPS, Quiver 9 6 3 20 added Quiver
Greed [25-40]% Extra Gold from Monsters Ring, Amulet, Circlet, Quiver 1 1 4 21 added Quiver
Wealth [41-80]% Extra Gold from Monsters Boots, Gloves, Belt, Amulet, Circlet, Quiver 17 12 4 21 added Quiver
Chance [5-15]% Better Chance of Getting Magic Items Boots, Gloves, Ring, Amulet, Circlet, Helm, Quiver 12 9 4 22 added Helm, Quiver
Fortune [16-25]% Better Chance of Getting Magic Items Boots, Gloves, Amulet, Circlet, Helm, Quiver 16 12 4 22 added Helm, Quiver
Fortune [16-25]% Better Chance of Getting Magic Items Ring 42 31 2 22 was magic only, frequency was 4
Luck [26-35]% Better Chance of Getting Magic Items Boots, Amulet, Circlet, Quiver 26 19 4 22 added Quiver
Energy +1 to Energy Amulet, Orb, Circlet, Wand, Staff, Helm, Ring 1-4 1 4 23
Energy +[1-3] to Energy Amulet, Orb, Circlet, Wand, Staff 1-41 1 4 23 added max alvl
Energy +[1-3] to Energy Ring 7-47 5 4 23 added max alvl
Energy +[1-3] to Energy Helm, Scepter 4-44 3 3 23 added max alvl
Mind +[4-6] to Energy Orb, Circlet, Wand, Staff, Quiver 7-47 3 4 23 added max alvl, removed Amulet, added Quiver
Mind +[4-6] to Energy Ring, Amulet 13 9 3 23 added Amulet
Mind +[4-6] to Energy Helm, Scepter to Energy 10-50 7 3 23 added max alvl
Brilliance +[7-10] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 13 9 3 23 added Quiver
Brilliance +[7-10] to Energy Ring 21 16 3 23
Brilliance +[7-10] to Energy Helm, Scepter 16 12 3 23
Sorcery +[11-15] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 21 16 3 23 added Quiver
Sorcery +[11-15] to Energy Ring 31 23 3 23
Sorcery +[11-15] to Energy Helm, Scepter 26 21 3 23
Wizardry +[16-20] to Energy Amulet, Orb, Circlet, Wand, Staff 31 23 3 23
Wizardry +[16-20] to Energy Ring 41 33 3 23
Enlightenment +[21-30] to Energy Amulet, Orb, Circlet, Wand, Staff 41 33 3 23 was magic only
Bear Knockback Melee Weapon 8 6 3 24
Bear Knockback Quiver 30 24 2 24 new
Light +1 to Light Radius,
+10 to Attack Rating
Ring, Amulet 1-5 1 4 25
Light +1 to Light Radius,
+[15-30] to Attack Rating
Armor, Rod, Ring, Amulet, Quiver 6-46 4 1 25 added max alvl, added Quiver, AR was 15
Radiance +3 to Light Radius,
+[30-60] to Attack Rating
Rod, Missile Weapon, Helm, Chest, Quiver 15-55 11 1 25 added max alvl, removed Ring, Amulet, added Chest, Quiver, AR was 30
Radiance +3 to Light Radius,
+[30-60] to Attack Rating
Ring, Amulet 15 11 1 25 new
Clarity +4 to Light Radius,
+[60-120] to Attack Rating
Rod, Missile Weapon, Amulet, Helm, Chest, Ring 25 21 1 25 new
Divinity +5 to Light Radius,
+[120-240] to Attack Rating
Rod, Missile Weapon, Amulet, Chest 50 42 1 25 new
Sun +5 to Light Radius,
5% Bonus to Attack Rating
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 17 12 1 25 added Chest
Sunset +5 to Light Radius,
10% Bonus to Attack Rating
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 27 22 1 25 new
Sunset +[5-8] to Light Radius,
10% Bonus to Attack Rating
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 34 26 1 25 new
Jackal +[1-5] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet 1-41 1 3 26 added max alvl
Jackal +[1-5] to Life Shield, Druid Helm 4-44 3 3 26 added max alvl
Jackal +[1-5] to Life Any Mace, Ring, Helm 8-48 6 3 26 added max alvl
Fox +[6-10] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 7-47 5 3 26 added max alvl, added Quiver
Fox +[6-10] to Life Shield, Druid Helm 11-55 8 3 26 added max alvl
Fox +[6-10] to Life Any Mace, Helm 17-57 13 3 26 added max alvl, removed Ring
Fox +[6-10] to Life Ring 17 13 3 26 new
Wolf +[11-20] to Life Chest, Barbarian Helm, Circlet, Quiver 15-55 11 3 26 added max alvl, removed Amulet, Belt, added Quiver
Wolf +[11-20] to Life Amulet, Belt 15 11 3 26 new
Wolf +[11-20] to Life Shield, Druid Helm 27-67 20 3 26 added max alvl
Wolf +[11-20] to Life Any Mace, Helm 34-74 26 3 26 added max alvl, removed Ring
Wolf +[11-20] to Life Ring 34 26 3 26 new
Tiger +[21-30] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 20 15 3 26 added Quiver
Tiger +[21-30] to Life Shield, Druid Helm 43 35 3 26
Tiger +[21-30] to Life Any Mace, Ring, Helm 51 43 3 26
Mammoth +[31-40] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 25 18 3 26 added Quiver
Mammoth +[31-40] to Life Shield, Druid Helm 59 51 3 26
Mammoth +[31-40] to Life Any Mace, Ring, Helm 68 60 3 26
Colossus +[41-60] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet 30 22 3 26
Colossus +[41-60] to Life Shield, Druid Helm 75 67 3 26 was magic only
Squid +[61-80] to Life Amulet 40 30 3 26 removed Chest, Belt, Barbarian Helm, Circlet
Squid +[61-80] to Life Chest, Belt, Barbarian Helm, Circlet, Shield 40 30 3 26 new
Whale +[81-100] to Life Amulet 50 37 3 26 removed Chest, Belt, Barbarian Helm, Circlet
Whale +[81-100] to Life Chest, Belt, Barbarian Helm, Circlet, Shield 50 37 3 26 new
Leech [2-3]% Life Stolen per Hit Amulet 24 20 2 27
Leech 3% Life Stolen per Hit Gloves 34 26 4 27
Leech [3-4]% Life Stolen per Hit Ring, Circlet, Helm 14 10 4 27 added Helm
Leech [4-5]% Life Stolen per Hit Melee Weapon, Missile Weapon, Quiver 6 4 7 27 added Quiver
Locust [4-5]% Life Stolen per Hit Amulet 57 45 2 27
Locust [5-6]% Life Stolen per Hit Ring, Circlet 47 35 4 27
Locust [6-7]% Life Stolen per Hit Melee Weapon, Quiver 20 15 7 27 added Quiver
Lamprey 6% Life Stolen per Hit Amulet 75 63 2 27 alvl was 85, rlvl was 73
Lamprey [6-9]% Life Stolen per Hit Quiver 55 43 7 27 new
Lamprey [7-8]% Life Stolen per Hit Ring, Circlet 77 65 4 27
Lamprey [8-9]% Life Stolen per Hit Melee Weapon 55 43 7 27
Bat [2-3]% Mana Stolen per Hit Ring 25 21 2 28
Bat 3% Mana Stolen per Hit Gloves 35 27 4 28
Bat [3-4]% Mana Stolen per Hit Amulet, Circlet, Helm 15 11 4 28 added Helm
Bat [4-5]% Mana Stolen per Hit Melee Weapon, Missile Weapon, Quiver 7 4 7 28 added Quiver
Wraith [4-5]% Mana Stolen per Hit Ring 58 46 2 28
Wraith [5-6]% Mana Stolen per Hit Amulet, Circlet 58 40 4 28
Wraith [6-7]% Mana Stolen per Hit Melee Weapon, Quiver 21 16 7 28 added Quiver
Vampire 6% Mana Stolen per Hit Ring 76 64 2 28 alvl was 86, rlvl was 74
Vampire [6-9]% Mana Stolen per Hit Quiver 56 48 7 28 new
Vampire [7-8]% Mana Stolen per Hit Amulet, Circlet 78 66 4 28
Vampire [8-9]% Mana Stolen per Hit Melee Weapon 56 48 7 28
Remedy Poison Length Reduced by 25% Armor, Ring, Amulet, Circlet, Quiver 7 5 3 29 added Quiver
Amelioration Poison Length Reduced by 50% Chest, Shield, Amulet, Circlet, Quiver 18 13 3 29 added Quiver
Defiance Poison Length Reduced by 75% Chest, Shield, Amulet, Circlet, Quiver 25 18 2 29 added Quiver
Ease Requirements -20% Chest, WeaponPS, Shield 15 11 3 30
Simplicity Requirements -30% Chest, WeaponPS, Shield 25 18 2 30
Strength +1 to Strength Gloves 1-11 1 4 31
Strength +1 to Strength Ring 1-4 1 4 31
Strength +[1-2] to Strength Amulet, Belt, Club, Hammer, Circlet 1-41 1 4 31 added max alvl
Strength +[1-2] to Strength Ring, Scepter, Tipped Mace, Chest 5-45 3 4 31 added max alvl
Strength +[1-2] to Strength Non-Blunt Melee Weapon, Gloves, Shield 12-52 8 3 31 added max alvl
Might +[3-5] to Strength Belt, Club, Hammer, Circlet, Quiver 10-50 8 3 31 addex max alvl, removed Amulet, added Quiver
Might +[3-5] to Strength Amulet, Ring, Gloves 10 8 3 31 new
Might +[3-5] to Strength Scepter, Tipped Mace, Chest 21-61 15 3 31 added max alvl, removed Ring
Might +[3-5] to Strength Non-Blunt Melee Weapon, Shield 33-73 25 3 31 added max alvl, removed Gloves
Ox +[6-9] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 26 19 3 31 added Quiver
Ox +[6-9] to Strength Ring, Scepter, Tipped Mace, Chest 38 30 3 31
Ox +[6-9] to Strength Non-Blunt Melee Weapon, Gloves, Shield 45 37 3 31
Giant +[10-15] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 42 34 3 31 added Quiver
Giant +[10-15] to Strength Ring, Scepter, Tipped Mace, Chest, Shield 55 47 3 31 added Shield
Giant +[10-15] to Strength Non-Blunt Melee Weapon, Gloves 59 51 3 31
Titan +[16-20] to Strength Amulet, Belt, Club, Hammer, Circlet 58 50 3 31
Titan +[16-20] to Strength Ring, Scepter, Tipped Mace, Chest, Shield 74 66 3 31 added Shield
Atlas +[21-30] to Strength Amulet, Belt, Club, Hammer, Circlet 71 63 3 31
Pacing +10% Faster Run/Walk Boots, Circlet 12 8 3 35
Pacing +10% Faster Run/Walk Amazon Weapon, Quiver 12 8 2 35 new
Haste +20% Faster Run/Walk Boots, Circlet 22 16 4 35
Haste +20% Faster Run/Walk Amazon Weapon, Quiver 22 16 2 35 new
Speed +30% Faster Run/Walk Boots, Circlet 37 29 4 35
Transportation +30% Faster Run/Walk,
[80-90]% Slower Stamina Drain
Boots 65 57 4 35 was magic only
Acceleration +40% Faster Run/Walk Boots 51 43 4 35
Self-Repair Repairs 1 Durability in 33 seconds Non-Throwing Melee Weapon, Orb, Armor 3 1 3 37
Fast Repair Repairs 1 Durability in 20 seconds Non-Throwing Melee Weapon, Orb, Armor 20 12 2 37
Ages Indestructible Non-Throwing Melee Weapon, Orb, Armor 50 42 1 39
Centaur +[0-74] to Life (+0.75 per Level) Amulet 20 1 1 41 removed Chest, Druid Helm, Barbarian Helm
Centaur +[0-74] to Life (+0.75 per Level) Chest, Druid Helm, Barbarian Helm, Shield 20 1 1 41 new
Mnemonic +[0-74] to Mana (+0.75 per Level) Circlet, Amulet, Druid Helm 20 1 1 41 was magic only
Elephant +[0-49] to Life (+0.5 per Level),
+[0-24] to Mana (+0.25 per Level)
Circlet, Druid Helm 37 7 2 41 was magic only
Fireball 14% Chance to Cast Level 18 Fire Ball on Casting Staff 36 27 1 44 new
Fireball 14% Chance to Cast Level 24 Fire Ball on Casting Staff 56 42 1 44 new
Fireball 14% Chance to Cast Level 30 Fire Ball on Casting Staff 76 57 1 44 new
Fireball 16% Chance to Cast Level 18 Fire Ball on Striking WeaponP 36 27 1 44 new
Fireball 16% Chance to Cast Level 24 Fire Ball on Striking WeaponP 56 42 1 44 new
Fireball 16% Chance to Cast Level 30 Fire Ball on Striking WeaponP 76 57 1 44 new
Charged Bolt 18% Chance to Cast Level 18 Charged Bolt on Casting Staff 36-56 27 1 44 new
Charged Bolt 18% Chance to Cast Level 24 Charged Bolt on Casting Staff 56-76 42 1 44 new
Charged Bolt 18% Chance to Cast Level 30 Charged Bolt on Casting Staff 76 57 1 44 new
Charged Bolt 20% Chance to Cast Level 18 Charged Bolt on Striking WeaponP 36-56 27 1 44 new
Charged Bolt 20% Chance to Cast Level 24 Charged Bolt on Striking WeaponP 56-76 42 1 44 new
Charged Bolt 20 Chance to Cast Level 30 Charged Bolt on Striking WeaponP 76 57 1 44 new
Lightning 14% Chance to Cast Level 18 Lightning on Casting Staff 36-56 27 1 44 new
Lightning 14% Chance to Cast Level 24 Lightning on Casting Staff 56-76 42 1 44 new
Lightning 14% Chance to Cast Level 30 Lightning on Casting Staff 76 57 1 44 new
Lightning 16% Chance to Cast Level 18 Lightning on Striking WeaponP 36-56 27 1 44 new
Lightning 16% Chance to Cast Level 24 Lightning on Striking WeaponP 56-76 42 1 44 new
Lightning 16% Chance to Cast Level 30 Lightning on Striking WeaponP 76 57 1 44 new
Chain Lightning 12% Chance to Cast Level 18 Chain Lightning on Casting Staff 36-56 27 1 44 new
Chain Lightning 12% Chance to Cast Level 24 Chain Lightning on Casting Staff 56-76 42 1 44 new
Chain Lightning 12% Chance to Cast Level 30 Chain Lightning on Casting Staff 76 57 1 44 new
Chain Lightning 14% Chance to Cast Level 18 Chain Lightning on Striking WeaponP 36-56 27 1 44 new
Chain Lightning 14% Chance to Cast Level 24 Chain Lightning on Striking WeaponP 56-76 42 1 44 new
Chain Lightning 14% Chance to Cast Level 30 Chain Lightning on Striking WeaponP 76 57 1 44 new
Ice Barrage 10% Chance to Cast Level 18 Ice Barrage on Casting Staff 36-56 27 1 44 new
Ice Barrage 10% Chance to Cast Level 24 Ice Barrage on Casting Staff 56-76 42 1 44 new
Ice Barrage 10% Chance to Cast Level 30 Ice Barrage on Casting Staff 76 57 1 44 new
Ice Barrage 12% Chance to Cast Level 18 Ice Barrage on Striking WeaponP 36-56 27 1 44 new
Ice Barrage 12% Chance to Cast Level 24 Ice Barrage on Striking WeaponP 56-76 42 1 44 new
Ice Barrage 12% Chance to Cast Level 30 Ice Barrage on Striking WeaponP 76 57 1 44 new
Frost Nova 16% Chance to Cast Level 18 Frost Nova on Casting Staff 36-56 27 1 44 new
Frost Nova 16% Chance to Cast Level 24 Frost Nova on Casting Staff 56-76 42 1 44 new
Frost Nova 16% Chance to Cast Level 30 Frost Nova on Casting Staff 76 57 1 44 new
Frost Nova 18% Chance to Cast Level 18 Frost Nova on Striking WeaponP 36-56 27 1 44 new
Frost Nova 18% Chance to Cast Level 24 Frost Nova on Striking WeaponP 56-76 42 1 44 new
Frost Nova 18% Chance to Cast Level 30 Frost Nova on Striking WeaponP 76 57 1 44 new
Nova 14% Chance to Cast Level 18 Nova on Casting Staff 36-56 27 1 44 new
Nova 14% Chance to Cast Level 24 Nova on Casting Staff 56-76 42 1 44 new
Nova 14% Chance to Cast Level 30 Nova on Casting Staff 76 57 1 44 new
Nova 16% Chance to Cast Level 18 Nova on Striking WeaponP 36-56 27 1 44 new
Nova 16% Chance to Cast Level 24 Nova on Striking WeaponP 56-76 42 1 44 new
Nova 16% Chance to Cast Level 30 Nova on Striking WeaponP 76 57 1 44 new
Nova 10% Chance to Cast Level 3 Nova on Striking Melee Weapon, Orb 12-36 9 1 44 added max alvl, alvl was 18, rlvl was 13
Nova 12% Chance to Cast Level 4 Nova on Striking Melee Weapon, Orb 18-36 14 1 44 added max alvl, alvl was 28, rlvl was 21
Firebolts 10% Chance to Cast Level 8 Fire Bolt on Striking Melee Weapon, Orb 16-36 12 1 44 added max alvl
Charged Shield 10% Chance to Cast Level 3 Charged Bolt when Struck Armor, Ring, Amulet 6 4 1 44
Charged Shield 12% Chance to Cast Level 4 Charged Bolt when Struck Armor, Ring, Amulet 16 12 1 44
Charged Shield 14% Chance to Cast Level 5 Charged Bolt when Struck Armor, Ring, Amulet 26 19 1 44
Frost Shield 5% Chance to Cast Level 3 Frost Nova when Struck Armor, Amulet 12 9 1 44
Nova Shield 10% Chance to Cast Level 3 Nova when Struck Armor, Ring 18 13 1 44
Nova Shield 12% Chance to Cast Level 4 Nova when Struck Armor, Ring 28 21 1 44
Nova Shield 14% Chance to Cast Level 5 Nova when Struck Armor, Ring 38 28 1 44
Hydra Shield 10% Chance to Cast Level 3 Hydra when Struck Amulet 40 30 1 44
Teleportation Level [1-3] Teleport ([22-27] charges) Amulet, Circlet 48 48 1 44
Teleportation Level [1-6] Teleport ([33-52] charges) Staff, Orb 24 24 1 44
Telekinesis Level 5 Telekinesis (32 charges) Ring 24 24 1 44 removed Hammer, Tipped Mace, Scepter, Circlet
Life Tap Level [1-3] Life Tap ([22-27] charges) Axe 48 48 1 44 ?
Life Tap Level 1 Life Tap ([67-105] charges) Wand, Knife, Necromancer Shield 24 24 1 44 ?
Lower Resistance Level [1-15] Lower Resist ([28-82] charges) Staff 72 72 1 44 ?
Lower Resistance Level [1-15] Lower Resist ([28-82] charges) Wand, Knife, Necromancer Shield 36 36 1 44 ?
Damage Amplification 8% Chance to Cast Level 15 Amplify Damage on Striking WeaponP 15-55 15 1 44 added max alvl, alvl was 3, rlvl was 1, was 5% chance to cast level 1
Damage Amplification 10% Chance to Cast Level 23 Amplify Damage on Striking WeaponP 36-76 27 1 44 new
Damage Amplification 12% Chance to Cast Level 31 Amplify Damage on Striking WeaponP 76 57 1 44 new
Defending Physical Damage Taken Reduced by [5-10]% Chest, Shield 45 20 1 251 new
Defending Physical Damage Taken Reduced by [5-10]% Belt 65 40 1 251 new
Protecting Physical Damage Taken Reduced by [10-15]% Chest, Shield 65 40 1 251 new
Guardianship Physical Damage Taken Reduced by [15-20]% Chest, Shield 85 60 1 251 new
Savagery [5-10]% Deadly Strike WeaponP, Quiver 18-58 15 2 252 new
Devastation [10-15]% Deadly Strike WeaponP, Quiver 28-68 25 2 252 new
Havoc [15-20]% Deadly Strike WeaponP, Quiver 38 35 2 252 new
Destruction [20-25]% Deadly Strike WeaponP, Quiver 48 45 2 252 new
Desolation [25-30]% Deadly Strike WeaponP, Quiver 58 55 2 252 new
Bleeding 10% Chance of Open Wounds,
+[8-12] Open Wounds Damage per Second
WeaponP, Quiver 18-58 15 2 252 new
Siphoning 10% Chance of Open Wounds,
+[15-20] Open Wounds Damage per Second
WeaponP, Quiver 28-68 25 2 252 new
Gory 10% Chance of Open Wounds,
+[30-42] Open Wounds Damage per Second
WeaponP, Quiver 38 35 2 252 new
Sanguinary 10% Chance of Open Wounds,
+[68-95] Open Wounds Damage per Second
WeaponP, Quiver 48 45 2 252 new
Hematic 10% Chance of Open Wounds,
+[112-155] Open Wounds Damage per Second
WeaponP, Quiver 58 55 2 252 new
Chipping [5-10]% Chance of Crushing Blow WeaponP, Quiver 18-58 15 2 252 new
Crumbling [10-15]% Chance of Crushing Blow WeaponP, Quiver 28-68 25 2 252 new
Breaking [15-20]% Chance of Crushing Blow WeaponP, Quiver 38 35 2 252 new
Crushing [20-25]% Chance of Crushing Blow WeaponP, Quiver 48 45 2 252 new
Pulverizing [25-30]% Chance of Crushing Blow WeaponP, Quiver 58 55 2 252 new

Jewel Prefixes

Affix Attributes Item Types alvl rlvl freq group Changes
Blanched +[5-8] Defense Jewel 1 1 4 101
Eburin +[9-20] Defense Jewel 16 12 4 101
Bone +[21-40] Defense Jewel 32 24 4 101
Ivory +[41-64] Defense Jewel 64 56 4 101
Scarlet +[1-4] to Minimum Damage Jewel 8 6 4 103
Crimson +[5-8] to Minimum Damage Jewel 38 30 4 103
Cardinal +[10-14] to Minimum Damage Jewel 38 30 4 103 new
Carbuncle +[1-5] to Maximum Damage Jewel 12 9 4 104
Carmine +[6-9] to Maximum Damage Jewel 35 27 4 104
Vermillion +[11-15] to Maximum Damage Jewel 58 50 4 104 was magic only
Cinnabar +[5-10]% Enhanced Damage Jewel 1 1 4 105
Rusty +[11-20]% Enhanced Damage Jewel 13 9 4 105
Realgar +[21-30]% Enhanced Damage Jewel 45 37 4 105
Ruby +[31-40]% Enhanced Damage Jewel 66 58 4 105 was magic only
Dun [7-12]% Damage Taken Gained as Mana when Hit Jewel 7 5 3 107
Nickel +[10-20] to Attack Rating Jewel 1 1 4 110
Tin +[21-40] to Attack Rating Jewel 8 6 4 110
Silver +[41-60] to Attack Rating Jewel 25 18 4 110
Argent +[61-100] to Attack Rating Jewel 44 36 4 110 was magic only
Bright +1 to Light Radius,
+10 to Attack Rating
Jewel 1 1 1 112
Emerald [3-7]% Better Chance of Getting Magic Items Jewel 16 12 4 114
Zircon +[5-10] to Mana Jewel 3 2 2 115
Jacinth +[11-15] to Mana Jewel 17 12 2 115
Turquoise +[16-20] to Mana Jewel 29 21 2 115 was magic only
Cerulean +[21-30] to Mana Jewel 49 41 2 115 new
Shimmering All Resistances +[5-10] Jewel 16 12 1 116
Scintillating All Resistances +[11-15] Jewel 34 26 1 116
Lapis Lazuli Cold Resist +[5-15]% Jewel 2 1 4 117
Sapphire Cold Resist +[16-30]% Jewel 19 14 4 117
Garnet Fire Resist +[5-15]% Jewel 2 1 4 117
Ruby Fire Resist +[16-30]% Jewel 18 13 4 117
Camphor Lightning Resist +[5-15]% Jewel 2 1 4 117
Ambergris Lightning Resist +[16-30]% Jewel 19 14 4 117
Beryl Poison Resist +[5-15]% Jewel 2 1 4 117
Jade Poison Resist +[16-30]% Jewel 19 14 4 117
Aureolic +[1-3] to Mana after each Kill Jewel 12 9 4 121 alvl was 22, rlvl was 16
Diamond +[25-50] to Attack Rating against Demons,
+[25-40]% Damage to Demons
Jewel 26 19 1 123
Pearl +[25-50] to Attack Rating against Undead,
+[25-50]% Damage to Undead
Jewel 18 13 1 142
Cultist's 5% Chance of Open Wounds,
+[30-40] Open Wounds Damage per Second
Jewel 28-68 25 3 170 new
Bloodthirster's 5% Chance of Open Wounds,
+[65-85] Open Wounds Damage per Second
Jewel 48 45 3 170 new
Gorelust's 5% Chance of Open Wounds,
+[95-125] Open Wounds Damage per Second
Jewel 68 65 3 170 new
Blood Sucking +[1-3] Life after each Kill Jewel 32 26 2 200 new

Jewel Suffixes

Affix Attributes Item Types alvl rlvl freq group Changes
Malice Attacker Takes Damage of [30-40] Jewel 37 29 4 6 damage was [1-5]
Fervor +15% Increased Attack Speed Jewel 39 31 4 7
Frigidity Adds 1 to [3-5] Cold Damage (2 second chill) Jewel 16 12 2 10
Icicle Adds [2-3] to [6-10] Cold Damage (2 second chill) Jewel 37 29 2 10
Glacier Adds [4-5] to [11-15] Cold Damage (2 second chill) Jewel 58 50 2 10
Passion Adds [1-3] to [6-10] Fire Damage Jewel 15 11 2 12
Fire Adds [4-10] to [11-30] Fire Damage Jewel 36 28 2 12
Burning Adds [11-25] to [31-50] Fire Damage Jewel 57 49 2 12
Ennui Adds 1 to [10-20] Lightning Damage Jewel 15 11 2 13
Lightning Adds 1 to [21-60] Lightning Damage Jewel 36 28 2 13
Thunder Adds 1 to [61-100] Lightning Damage Jewel 57 49 2 13
Ire +[2-5] to Maximum Damage Jewel 4 3 4 14
Wrath +[6-9] to Maximum Damage Jewel 11 8 4 14
Carnage +[11-15] to Maximum Damage Jewel 25 18 4 14 was magic only
Joyfulness +[1-4] to Minimum Damage Jewel 5 3 4 15
Bliss +[5-10] to Minimum Damage Jewel 43 37 4 15
Envy +20 Poison Damage over 2 seconds Jewel 1 1 2 16
Daring +[1-3] to Dexterity Jewel 7 5 3 17
Daring +[4-6] to Dexterity Jewel 19 14 3 17
Daring +[7-9] to Dexterity Jewel 36 28 3 17
Truth +7% Faster Hit Recovery Jewel 44 36 4 18
Honor Replenish Life +[1-4] Jewel 47 35 4 19
Avarice [10-30]% Extra Gold from Monsters Jewel 1 1 4 21
Prosperity [5-10]% Better Chance of Getting Magic Items Jewel 26 19 2 22
Knowledge +[1-5] to Energy Jewel 9 6 3 23
Knowledge +[4-6] to Energy Jewel 24 18 3 23
Knowledge +[7-9] to Energy Jewel 41 33 3 23
Spirit +[3-8] to Life Jewel 1 1 4 26
Hope +[9-20] to Life Jewel 45 37 4 26
Freedom Requirements -15% Jewel 1 1 3 30
Virility +[1-4] to Strength Jewel 18 13 4 31
Virility +[5-6] to Strength Jewel 33 25 4 31
Virility +[7-9] to Strength Jewel 50 42 4 31
  • All jewel affixes are listed separately from other affixes. Most are completely separate from others in the game files even if they share a name, but the following are not: Scarlet, Cardinal, Carbuncle, Carmine, Vermillion, Shimmering, Aureolic, Blood Sucking (they all overlap with Quiver affixes, and the last two overlap with several other item types)

Small Charm Prefixes

Affix Attributes Item Types alvl rlvl freq group Changes
Stout +1 Defense Small Charm 1 1 4 101
Stout +[4-8] Defense Small Charm 21 15 4 101
Burly +[15-20] Defense Small Charm 36 28 4 101
Stalwart +[20-30] Defense Small Charm 48 40 4 101
Red +1 to Minimum Damage Small Charm 90 82 4 103
Jagged +1 to Maximum Damage Small Charm 81 73 4 104
Bronze +[2-4] to Attack Rating Small Charm 1 1 4 110
Bronze +[6-12] to Attack Rating Small Charm 21 15 4 110
Iron +[13-24] to Attack Rating Small Charm 39 31 4 110
Steel +[25-36] to Attack Rating Small Charm 57 49 4 110
Fine +[10-20] to Attack Rating,
+[1-3] to Maximum Damage
Small Charm 28 21 4 111
Lizard's +[1-2] to Mana Small Charm 16 12 4 115
Lizard's +[3-7] to Mana Small Charm 16 12 4 115
Snake's +[8-12] to Mana Small Charm 32 24 4 115
Serpent's +[13-17] to Mana Small Charm 48 40 4 115
Shimmering All Resistances +[3-5] Small Charm 33 25 1 116
Azure Cold Resist +[3-5]% Small Charm 1 1 2 117
Lapis Cold Resist +[6-7]% Small Charm 14 10 2 117
Cobalt Cold Resist +[8-9]% Small Charm 27 20 2 117
Sapphire Cold Resist +[10-11]% Small Charm 40 32 2 117
Crimson Fire Resist +[3-5]% Small Charm 1 1 2 118
Russet Fire Resist +[6-7]% Small Charm 14 10 2 118
Garnet Fire Resist +[8-9]% Small Charm 27 20 2 118
Ruby Fire Resist +[10-11]% Small Charm 40 32 2 118
Tangerine Lightning Resist +[3-5]% Small Charm 1 1 2 119
Ocher Lightning Resist +[6-7]% Small Charm 14 10 2 119
Coral Lightning Resist +[8-9]% Small Charm 27 20 2 119
Amber Lightning Resist +[10-11]% Small Charm 40 32 2 119
Beryl Poison Resist +[3-5]% Small Charm 1 1 2 120
Viridian Poison Resist +[6-7]% Small Charm 14 10 2 120
Jade Poison Resist +[8-9]% Small Charm 27 20 2 120
Emerald Poison Resist +[10-11]% Small Charm 40 32 2 120
Snowy Adds [1-2] to [2-4] Cold Damage (1 second chill) Small Charm 9 6 2 137 alvl was 27, rlvl was 20
Shivering Adds [3-4] to [5-8] Cold Damage (1 second chill) Small Charm 15 11 1 137 alvl was 42, rlvl was 34
Boreal Adds [6-8] to [10-16] Cold Damage (1 second chill) Small Charm 30 22 1 137 alvl was 66, rlvl was 58, damage was [5-7] to [9-14]
Hibernal Adds [11-13] to [20-27] Cold Damage (1 second chill) Small Charm 45 38 1 137 alvl was 91, rlvl was 83, damage was [8-10] to [15-20]
Fiery Adds 1 to [2-3] Fire Damage Small Charm 5 3 2 138 alvl was 21, rlvl was 15
Smoldering Adds [2-3] to [4-10] Fire Damage Small Charm 15 11 1 138 alvl was 40, rlvl was 32
Smoking Adds [4-9] to [11-19] Fire Damage Small Charm 28 21 1 138 alvl was 64, rlvl was 56
Flaming Adds [10-19] to [20-29] Fire Damage Small Charm 43 35 1 138 alvl was 89, rlvl was 81
Static Adds 1 to [6-11] Lightning Damage Small Charm 7 5 2 139 alvl was 23, rlvl was 17
Glowing Adds 1 to [8-17] Lightning Damage Small Charm 14 10 1 139 alvl was 41, rlvl was 33, damage was 1 to [12-24]
Arcing Adds 1 to [17-30] Lightning Damage Small Charm 29 21 1 139 alvl was 65, rlvl was 57, damage was 1 to [25-43]
Shocking Adds 1 to [31-50] Lightning Damage Small Charm 44 36 1 139 alvl was 90, rlvl was 82, damage was 1 to [44-71]
Septic +4 Poison Damage over 3 seconds Small Charm 1 1 2 140 alvl was 18, rlvl was 13, damage was 15 over 3 seconds
Foul +13 Poison Damage over 2 seconds Small Charm 12 9 1 140 alvl was 39, rlvl was 31, damage was 50 over 4 seconds
Toxic +25 Poison Damage over 2 seconds Small Charm 27 20 1 140 alvl was 63, rlvl was 55, damage was 100 over 5 seconds
Pestilent +65 Poison Damage over 2 seconds Small Charm 42 34 1 140 alvl was 88, rlvl was 80, damage was 175 over 6 seconds

Small Charm Suffixes

Affix Attributes Item Types alvl rlvl freq group Changes
Frost Adds 1 to 2 Cold Damage (1 second chill) Small Charm 5 3 2 10 alvl was 14, rlvl was 10
Icicle Adds 2 to [3-5] Cold Damage (1 second chill) Small Charm 8 6 1 10 alvl was 21, rlvl was 15, damage was 2 to [3-4]
Glacier Adds 4 to [6-8] Cold Damage (1 second chill) Small Charm 15 11 1 10 alvl was 33, rlvl was 25, damage was 3 to [5-6]
Winter Adds [6-7] to [10-13] Cold Damage (1 second chill) Small Charm 23 17 1 10 alvl was 46, rlvl was 38, damage was [4-5] to [7-9]
Flame Adds 1 to 2 Fire Damage Small Charm 3 2 2 12 alvl was 11, rlvl was 8
Fire Adds 2 to [3-5] Fire Damage Small Charm 8 6 1 12 alvl was 20, rlvl was 15, damage was 2 to [3-4]
Burning Adds [3-5] to [7-9] Fire Damage Small Charm 14 10 1 12 alvl was 32, rlvl was 24, damage was [3-4] to [5-8]
Incineration Adds [6-8] to [10-15] Fire Damage Small Charm 22 16 1 12 alvl was 45, rlvl was 37, damage was [5-7] to [9-13]
Shock Adds 1 to [3-5] Lightning Damage Small Charm 4 3 2 13 alvl was 12, rlvl was 9, damage was 1 to [3-6]
Lightning Adds 1 to [6-9] Lightning Damage Small Charm 7 5 1 13 alvl was 21, rlvl was 15, damage was 1 to [7-10]
Thunder Adds 1 to [10-16] Lightning Damage Small Charm 15 11 1 13 alvl was 33, rlvl was 25, damage was 1 to [11-18]
Storms Adds 1 to [17-25] Lightning Damage Small Charm 22 16 1 13 alvl was 45, rlvl was 37, damage was 1 to [19-28]
Craftsmanship +1 to Maximum Damage Small Charm 85 77 4 14
Blight +3 Poison Damage over 2 seconds Small Charm 1 1 2 16 alvl was 9, rlvl was 6, damage was 6 over 3 seconds
Venom +6 Poison Damage over 2 seconds Small Charm 6 4 1 16 alvl was 20, rlvl was 15, damage was 15 over 4 seconds
Pestilence +12 Poison Damage over 2 seconds Small Charm 14 10 1 16 alvl was 32, rlvl was 24, damage was 25 over 5 seconds
Anthrax +20 Poison Damage over 2 seconds Small Charm 21 15 1 16 alvl was 44, rlvl was 36, damage was 50 over 6 seconds
Balance +5% Faster Hit Recovery Small Charm 37 29 4 18
Greed [5-10]% Extra Gold from Monsters Small Charm 1 15 4 21
Fortune [3-5]% Better Chance of Getting Magic Items Small Charm 31 18 3 22
Good Luck [6-7]% Better Chance of Getting Magic Items Small Charm 47 33 2 22
Life +[5-10] to Life Small Charm 1 14 4 26
Sustenance +[11-15] to Life Small Charm 23 17 4 26
Vita +[16-20] to Life Small Charm 47 39 4 26
Strength +1 to Strength Small Charm 7 5 4 31
Strength +2 to Strength Small Charm 22 16 4 31
Dexterity +1 to Dexterity Small Charm 7 5 4 31
Dexterity +2 to Dexterity Small Charm 22 16 4 31
Inertia +3% Faster Run/Walk Small Charm 35 27 4 35

Large Charm Prefixes

Affix Attributes Item Types alvl rlvl freq group Changes
Stout +[2-3] Defense Large Charm 1 1 4 101
Stout +[4-6] Defense Large Charm 14 10 4 101
Stout +[8-12] Defense Large Charm 20 15 4 101
Burly +[13-18] Defense Large Charm 26 19 4 101
Burly +[20-30] Defense Large Charm 32 24 4 101
Stalwart +[30-40] Defense Large Charm 38 30 4 101
Stalwart +[45-60] Defense Large Charm 45 37 4 101
Red +1 to Minimum Damage Large Charm 30 22 4 103
Sanguinary +2 to Minimum Damage Large Charm 60 52 4 103
Jagged +1 to Maximum Damage Large Charm 22 16 4 104
Forked +2 to Maximum Damage Large Charm 52 44 4 104
Bronze +[4-8] to Attack Rating Large Charm 1 1 4 110
Bronze +[6-12] to Attack Rating Large Charm 7 5 4 110
Bronze +[13-25] to Attack Rating Large Charm 16 12 4 110
Iron +[26-38] to Attack Rating Large Charm 25 18 4 110
Iron +[39-51] to Attack Rating Large Charm 34 26 4 110
Steel +[52-64] to Attack Rating Large Charm 43 36 4 110
Steel +[65-77] to Attack Rating Large Charm 52 44 4 110
Fine +[10-20] to Attack Rating,
+[1-3] to Maximum Damage
Large Charm 19 14 4 111
Sharp +[21-48] to Attack Rating,
+[4-6] to Maximum Damage
Large Charm 28 21 4 111
Lucky 1% Better Chance of Getting Magic Items Large Charm 34 4 114
Lucky [2-3]% Better Chance of Getting Magic Items Large Charm 53 4 114
Lucky [4-6]% Better Chance of Getting Magic Items Large Charm 51 4 114
Lizard's +[2-4] to Mana Large Charm 1 1 4 115
Lizard's +[5-7] to Mana Large Charm 9 6 4 115
Lizard's +[8-12] to Mana Large Charm 17 12 4 115
Snake's +[13-18] to Mana Large Charm 25 18 4 115
Snake's +[19-23] to Mana Large Charm 33 25 4 115
Serpent's +[24-29] to Mana Large Charm 41 33 4 115
Serpent's +[30-34] to Mana Large Charm 49 41 4 115
Shimmering All Resistances +[3-5] Large Charm 17 12 1 116 removed max alvl (was 33)
Shimmering All Resistances +[6-8] Large Charm 34 26 1 116
Azure Cold Resist +[4-7]% Large Charm 1 1 2 117
Lapis Cold Resist +[8-10]% Large Charm 16 12 2 117
Cobalt Cold Resist +[11-12]% Large Charm 25 18 2 117
Sapphire Cold Resist +[13-15]% Large Charm 35 27 2 117
Crimson Fire Resist +[4-7]% Large Charm 1 1 2 118
Russet Fire Resist +[8-10]% Large Charm 16 12 2 118
Garnet Fire Resist +[11-12]% Large Charm 25 18 2 118
Ruby Fire Resist +[13-15]% Large Charm 35 27 2 118
Tangerine Lightning Resist +[4-7]% Large Charm 1 1 2 119
Ocher Lightning Resist +[8-10]% Large Charm 16 12 2 119
Coral Lightning Resist +[11-12]% Large Charm 25 18 2 119
Amber Lightning Resist +[13-15]% Large Charm 35 27 2 119
Beryl Poison Resist +[4-7]% Large Charm 1 1 2 120
Viridian Poison Resist +[8-10]% Large Charm 16 12 2 120
Jade Poison Resist +[11-12]% Large Charm 25 18 2 120
Emerald Poison Resist +[13-15]% Large Charm 35 27 2 120
Snowy Adds [2-4] to [4-8] Cold Damage (1 second chill) Large Charm 18 13 2 137 damage was [2-3] to [3-5]
Shivering Adds [6-8] to [10-16] Cold Damage (1 second chill) Large Charm 29 21 1 137 damage was [4-5] to [6-10]
Boreal Adds [12-16] to [20-30] Cold Damage (1 second chill) Large Charm 49 41 1 137 damage was [6-10] to [11-20]
Hibernal Adds [22-26] to [40-54] Cold Damage (1 second chill) Large Charm 69 61 1 137 damage was [11-15] to [21-30]
Fiery Adds 2 to [4-6] Fire Damage Large Charm 13 9 2 138 damage was 1 to [2-3]
Smoldering Adds [4-6] to [8-20] Fire Damage Large Charm 27 20 1 138 damage was [2-3] to [4-12]
Smoking Adds [8-18] to [22-38] Fire Damage Large Charm 47 39 1 138 damage was [4-9] to [13-27]
Flaming Adds [20-38] to [40-58] Fire Damage Large Charm 67 59 1 138 damage was [10-27] to [28-43]
Static Adds 1 to [12-22] Lightning Damage Large Charm 14 10 2 139 damage was 1 to [5-9]
Glowing Adds 1 to [16-34] Lightning Damage Large Charm 28 20 1 139 damage was 1 to [10-26]
Arcing Adds 1 to [34-60] Lightning Damage Large Charm 48 40 1 139 damage was 1 to [27-58]
Shocking Adds 1 to [62-100] Lightning Damage Large Charm 68 60 1 139 damage was 1 to [59-90]
Septic +9 Poison Damage over 2 seconds Large Charm 9 6 2 140 damage was 10 over 3 seconds
Foul +26 Poison Damage over 2 seconds Large Charm 26 19 1 140 damage was 30 over 4 seconds
Toxic +49 Poison Damage over 2 seconds Large Charm 46 38 1 140 damage was 90 over 5 seconds
Pestilent +129 Poison Damage over 2 seconds Large Charm 66 58 1 140 damage was 175 over 6 seconds
Channeling +2% to Lightning Skill Damage Large Charm 14 14 3 201 new
Cold +2% to Cold Skill Damage Large Charm 14 14 3 201 new
Cinder +2% to Fire Skill Damage Large Charm 14 14 3 201 new
Morbid +2% to Poison Skill Damage Large Charm 14 14 3 201 new
Sparkling +2% to Magic Skill Damage Large Charm 14 14 3 201 new
Discharging +[2-3]% to Lightning Skill Damage Large Charm 28 28 3 201 new
Frigid +[2-3]% to Cold Skill Damage Large Charm 28 28 3 201 new
Wildfire +[2-3]% to Fire Skill Damage Large Charm 28 28 3 201 new
Malicious +[2-3]% to Poison Skill Damage Large Charm 28 28 3 201 new
Effervescent +[2-3]% to Magic Skill Damage Large Charm 28 28 3 201 new
Conduit +[3-4]% to Lightning Skill Damage Large Charm 42 42 2 201 new
Numbing +[3-4]% to Cold Skill Damage Large Charm 42 42 2 201 new
Inferno +[3-4]% to Fire Skill Damage Large Charm 42 42 2 201 new
Infectious +[3-4]% to Poison Skill Damage Large Charm 42 42 2 201 new
Scintillating +[3-4]% to Magic Skill Damage Large Charm 42 42 2 201 new

Large Charm Suffixes

Affix Attributes Item Types alvl rlvl freq group Changes
Frost Adds 2 to [3-4] Cold Damage (1 second chill) Large Charm 9 6 2 10 damage was 1 to [2-3]
Icicle Adds 4 to [6-10] Cold Damage (1 second chill) Large Charm 15 11 1 10 damage was 2 to [4-5]
Glacier Adds 8 to [12-16] Cold Damage (1 second chill) Large Charm 25 18 1 10 damage was 3 to [6-8]
Winter Adds [12-14] to [20-26] Cold Damage (1 second chill) Large Charm 35 27 1 10 damage was [4-6] to [9-12]
Flame Adds 2 to 4 Fire Damage Large Charm 7 5 2 12 damage was 1 to 2
Fire Adds 4 to [6-10] Fire Damage Large Charm 14 10 1 12 damage was 2 to [3-5]
Burning Adds [6-10] to [14-18] Fire Damage Large Charm 24 18 1 12 damage was [3-5] to [6-11]
Incineration Adds [12-16] to [20-30] Fire Damage Large Charm 34 26 1 12 damage was [6-10] to [12-17]
Shock Adds 1 to [6-10] Lightning Damage Large Charm 7 5 2 13 damage was 1 to [3-5]
Lightning Adds 1 to [12-18] Lightning Damage Large Charm 14 10 1 13 damage was 1 to [6-13]
Thunder Adds 1 to [20-32] Lightning Damage Large Charm 24 18 1 13 damage was 1 to [14-25]
Storms Adds 1 to [34-50] Lightning Damage Large Charm 34 26 1 13 damage was 1 to [26-38]
Craftsmanship +1 to Maximum Damage Large Charm 26 19 4 14
Quality +2 to Maximum Damage Large Charm 56 48 4 14
Blight +7 Poison Damage over 2 seconds Large Charm 5 3 2 16 damage was 6 over 3 seconds
Venom +13 Poison Damage over 2 seconds Large Charm 13 9 1 16 damage was 15 over 4 seconds
Pestilence +26 Poison Damage over 2 seconds Large Charm 23 17 1 16 damage was 25 over 5 seconds
Anthrax +41 Poison Damage over 2 seconds Large Charm 33 25 1 16 damage was 50 over 6 seconds
Balance +8% Faster Hit Recovery Large Charm 19 14 4 18
Greed [5-10]% Extra Gold from Monsters Large Charm 1 5 4 21
Greed [11-22]% Extra Gold from Monsters Large Charm 20 15 4 21
Life +[6-10] to Life Large Charm 1 9 4 26
Life +[11-15] to Life Large Charm 12 9 4 26
Sustenance +[16-20] to Life Large Charm 26 19 4 26
Sustenance +[21-25] to Life Large Charm 42 34 4 26
Vita +[26-30] to Life Large Charm 58 50 4 26
Vita +[31-35] to Life Large Charm 74 66 4 26
Strength +[2-3] to Strength Large Charm 3 2 4 31
Strength +[4-5] to Strength Large Charm 18 13 4 31
Dexterity +[2-3] to Dexterity Large Charm 3 2 4 31
Dexterity +[4-5] to Dexterity Large Charm 18 13 4 31
Inertia +5% Faster Run/Walk Large Charm 24 18 4 35

Grand Charm Prefixes

Affix Attributes Item Types alvl rlvl freq group Changes
Stout +[3-5] Defense Grand Charm 1 1 4 101
Stout +[6-9] Defense Grand Charm 7 5 4 101
Stout +[10-12] Defense Grand Charm 12 9 4 101
Burly +[13-15] Defense Grand Charm 17 12 4 101
Burly +[16-22] Defense Grand Charm 22 16 4 101
Burly +[23-30] Defense Grand Charm 27 20 4 101
Stalwart +[33-40] Defense Grand Charm 32 24 4 101
Stalwart +[44-50] Defense Grand Charm 37 29 4 101
Stalwart +[60-100] Defense Grand Charm 42 34 4 101
Red +1 to Minimum Damage Grand Charm 15 11 4 103
Sanguinary +2 to Minimum Damage Grand Charm 45 37 4 103
Bloody +3 to Minimum Damage Grand Charm 75 67 4 103
Jagged +1 to Maximum Damage Grand Charm 7 5 4 104
Forked +2 to Maximum Damage Grand Charm 37 29 4 104
Serrated +3 to Maximum Damage Grand Charm 67 59 4 104
Bronze +[6-12] to Attack Rating Grand Charm 1 1 4 110
Bronze +[13-27] to Attack Rating Grand Charm 7 5 4 110
Bronze +[28-42] to Attack Rating Grand Charm 13 9 4 110
Iron +[43-57] to Attack Rating Grand Charm 19 14 4 110
Iron +[58-72] to Attack Rating Grand Charm 25 18 4 110
Iron +[73-87] to Attack Rating Grand Charm 31 23 4 110
Steel +[88-102] to Attack Rating Grand Charm 37 29 4 110
Steel +[103-117] to Attack Rating Grand Charm 43 35 4 110
Steel +[118-132] to Attack Rating Grand Charm 49 41 4 110
Fine +[10-20] to Attack Rating,
+[1-3] to Maximum Damage
Grand Charm 15 11 4 111
Fine +[21-48] to Attack Rating,
+[4-6] to Maximum Damage
Grand Charm 22 16 4 111
Sharp +[49-76] to Attack Rating,
+[7-10] to Maximum Damage
Grand Charm 29 21 4 111
Lucky [1-4]% Better Chance of Getting Magic Items Grand Charm 21 4 114
Lucky [5-7]% Better Chance of Getting Magic Items Grand Charm 38 4 114
Lucky [8-12]% Better Chance of Getting Magic Items Grand Charm 55 4 114
Lizard's +[3-7] to Mana Grand Charm 1 1 4 115
Lizard's +[8-13] to Mana Grand Charm 7 5 4 115
Lizard's +[14-20] to Mana Grand Charm 13 9 4 115
Snake's +[21-26] to Mana Grand Charm 19 14 4 115
Snake's +[27-33] to Mana Grand Charm 25 18 4 115
Snake's +[34-39] to Mana Grand Charm 31 23 4 115
Serpent's +[40-46] to Mana Grand Charm 37 29 4 115
Serpent's +[47-52] to Mana Grand Charm 43 35 4 115
Serpent's +[53-59] to Mana Grand Charm 49 41 4 115
Shimmering All Resistances +[3-6] Grand Charm 8 6 1 116 removed max alvl (was 13)
Shimmering All Resistances +[8-12] Grand Charm 14 10 1 116 removed max alvl (was 34)
Shimmering All Resistances +[13-15] Grand Charm 35 27 1 116
Azure Cold Resist +[7-15]% Grand Charm 1 1 2 117
Lapis Cold Resist +[16-20]% Grand Charm 10 7 2 117
Cobalt Cold Resist +[21-25]% Grand Charm 20 15 2 117
Sapphire Cold Resist +[26-30]% Grand Charm 30 22 2 117
Crimson Fire Resist +[7-15]% Grand Charm 1 1 2 118
Russet Fire Resist +[16-20]% Grand Charm 10 7 2 118
Garnet Fire Resist +[21-25]% Grand Charm 20 15 2 118
Ruby Fire Resist +[26-30]% Grand Charm 30 22 2 118
Tangerine Lightning Resist +[7-15]% Grand Charm 1 1 2 119
Ocher Lightning Resist +[16-20]% Grand Charm 10 7 2 119
Coral Lightning Resist +[21-25]% Grand Charm 20 15 2 119
Amber Lightning Resist +[26-30]% Grand Charm 30 22 2 119
Beryl Poison Resist +[7-15]% Grand Charm 1 1 2 120
Viridian Poison Resist +[16-20]% Grand Charm 10 7 2 120
Jade Poison Resist +[21-25]% Grand Charm 20 15 2 120
Emerald Poison Resist +[26-30]% Grand Charm 30 22 2 120
Fletcher's +1 to Bow and Crossbow Skills (Amazon Only) Grand Charm 50 42 1 125
Acrobat's +1 to Passive and Magic Skills (Amazon Only) Grand Charm 50 42 1 125
Harpoonist's +1 to Javelin and Spear Skills (Amazon Only) Grand Charm 50 42 1 125
Burning +1 to Fire Spells (Sorceress Only) Grand Charm 50 42 1 125
Sparking +1 to Lightning Spells (Sorceress Only) Grand Charm 50 42 1 125
Chilling +1 to Cold Spells (Sorceress Only) Grand Charm 50 42 1 125
Hexing +1 to Curses (Necromancer Only) Grand Charm 50 42 1 125
Fungal +1 to Poison and Bone Spells (Necromancer Only) Grand Charm 50 42 1 125
Graverobber's +1 to Summoning Spells (Necromancer Only) Grand Charm 50 42 1 125
Lion Branded +1 to Combat Skills (Paladin Only) Grand Charm 50 42 1 125
Captain's +1 to Offensive Auras (Paladin Only) Grand Charm 50 42 1 125
Preserver's +1 to Defensive Auras (Paladin Only) Grand Charm 50 42 1 125
Expert's +1 to Combat Skills (Barbarian Only) Grand Charm 50 42 1 125
Fanatic +1 to Combat Masteries (Barbarian Only) Grand Charm 50 42 1 125
Sounding +1 to Warcries (Barbarian Only) Grand Charm 50 42 1 125
Trainer's +1 to Summoning Skills (Druid Only) Grand Charm 50 42 1 125
Spiritual +1 to Shape Shifting Skills (Druid Only) Grand Charm 50 42 1 125
Nature's +1 to Elemental Skills (Druid Only) Grand Charm 50 42 1 125
Entrapping +1 to Traps (Assassin Only) Grand Charm 50 42 1 125
Mentalist's +1 to Shadow Disciplines (Assassin Only) Grand Charm 50 42 1 125
Shogukusha's +1 to Martial Arts (Assassin Only) Grand Charm 50 42 1 125
Snowy Adds [3-5] to [5-11] Cold Damage (1 second chill) Grand Charm 27 20 2 137 alvl was 9, rlvl was 6, damage was 1 to [2-3]
Shivering Adds [8-11] to [12-22] Cold Damage (1 second chill) Grand Charm 42 34 1 137 alvl was 15, rlvl was 11, damage was [2-4] to [4-8]
Boreal Adds [11-16] to [27-43] Cold Damage (1 second chill) Grand Charm 66 58 1 137 alvl was 30, rlvl was 22, damage was [5-7] to [9-15]
Hibernal Adds [30-35] to [54-73] Cold Damage (1 second chill) Grand Charm 91 83 1 137 alvl was 45, rlvl was 38, damage was [8-13] to [16-25]
Fiery Adds 1 to [2-3] Fire Damage Grand Charm 21 15 2 138 alvl was 5, rlvl was 3
Smoldering Adds [5-8] to [11-27] Fire Damage Grand Charm 40 32 1 138 alvl was 15, rlvl was 11, damage was [2-3] to [4-7]
Smoking Adds [11-24] to [30-51] Fire Damage Grand Charm 64 56 1 138 alvl was 28, rlvl was 21, damage was [4-7] to [8-19]
Flaming Adds [27-51] to [54-78] Fire Damage Grand Charm 89 81 1 138 alvl was 43, rlvl was 35, damage was [8-18] to [20-36]
Static Adds 1 to [16-30] Lightning Damage Grand Charm 23 17 2 139 alvl was 7, rlvl was 5, damage was 1 to [4-5]
Glowing Adds 1 to [22-46] Lightning Damage Grand Charm 41 33 1 139 alvl was 14, rlvl was 10, damage was 1 to [6-17]
Arcing Adds 1 to [46-81] Lightning Damage Grand Charm 65 57 1 139 alvl was 29, rlvl was 21, damage was 1 to [18-44]
Shocking Adds 1 to [84-135] Lightning Damage Grand Charm 90 82 1 139 alvl was 44, rlvl was 36, damage was 1 to [45-79]
Septic +13 Poison Damage over 2 seconds Grand Charm 18 13 2 140 alvl was 1, rlvl was 1, damage was 5 over 3 seconds
Foul +36 Poison Damage over 2 seconds Grand Charm 39 31 1 140 alvl was 12, rlvl was 9, damage was 15 over 4 seconds
Toxic +68 Poison Damage over 2 seconds Grand Charm 63 55 1 140 alvl was 27, rlvl was 20, damage was 50 over 5 seconds
Pestilent +174 Poison Damage over 2 seconds Grand Charm 88 80 1 140 alvl was 42, rlvl was 34, damage was 100 over 6 seconds

Grand Charm Suffixes

Affix Attributes Item Types alvl rlvl freq group Changes
Frost Adds 3 to [4-5] Cold Damage (1 second chill) Grand Charm 14 10 2 10 alvl was 5, rlvl was 3, damage was 1 to 2
Icicle Adds 5 to [8-13] Cold Damage (1 second chill) Grand Charm 21 15 1 10 alvl was 8, rlvl was 6, damage was 2 to [3-4]
Glacier Adds 11 to [16-22] Cold Damage (1 second chill) Grand Charm 33 25 1 10 alvl was 15, rlvl was 11, damage was 3 to [5-7]
Winter Adds [16-19] to [27-35] Cold Damage (1 second chill) Grand Charm 46 38 1 10 alvl was 23, rlvl was 17, damage was [4-6] to [8-11]
Flame Adds [2-3] to [5-6] Fire Damage Grand Charm 11 8 2 12 alvl was 3, rlvl was 2, damage was 1 to 2
Fire Adds 5 to [8-13] Fire Damage Grand Charm 20 15 1 12 alvl was 8, rlvl was 6, damage was [1-2] to 3
Burning Adds [9-15] to [19-24] Fire Damage Grand Charm 32 24 1 12 alvl was 14, rlvl was 10, damage was [2-3] to [4-7]
Incineration Adds [16-22] to [27-41] Fire Damage Grand Charm 45 37 1 12 alvl was 22, rlvl was 16, damage was [4-7] to [8-14]
Shock Adds 1 to [8-14] Lightning Damage Grand Charm 12 9 2 13 alvl was 4, rlvl was 3, damage was 1 to [2-3]
Lightning Adds 1 to [16-32] Lightning Damage Grand Charm 21 15 1 13 alvl was 7, rlvl was 5, damage was 1 to [4-7]
Thunder Adds 1 to [27-43] Lightning Damage Grand Charm 33 25 1 13 alvl was 15, rlvl was 11, damage was 1 to [8-21]
Storms Adds 1 to [46-68] Lightning Damage Grand Charm 45 37 1 13 alvl was 22, rlvl was 16, damage was 1 to [22-33]
Craftsmanship +1 to Maximum Damage Grand Charm 1 1 4 14
Quality +2 to Maximum Damage Grand Charm 41 33 4 14
Maiming +[3-4] to Maximum Damage Grand Charm 71 63 4 14
Blight +10 Poison Damage over 2 seconds Grand Charm 9 6 2 16 alvl was 1, rlvl was 1, damage was 6 over 3 seconds
Venom +18 Poison Damage over 2 seconds Grand Charm 20 15 1 16 alvl was 6, rlvl was 4, damage was 15 over 4 seconds
Pestilence +32 Poison Damage over 2 seconds Grand Charm 32 24 1 16 alvl was 14, rlvl was 10, damage was 25 over 5 seconds
Anthrax +154 Poison Damage over 2 seconds Grand Charm 44 36 1 16 alvl was 21, rlvl was 15, damage was 50 over 6 seconds
Balance +12% Faster Hit Recovery Grand Charm 1 1 4 18
Greed [10-20]% Extra Gold from Monsters Grand Charm 1 1 4 21
Greed [21-30]% Extra Gold from Monsters Grand Charm 7 5 4 21
Greed [31-40]% Extra Gold from Monsters Grand Charm 19 14 4 21
Life +[5-10] to Life Grand Charm 1 1 4 26
Life +[11-15] to Life Grand Charm 9 6 4 26
Life +[16-20] to Life Grand Charm 19 14 4 26
Sustenance +[21-25] to Life Grand Charm 31 23 4 26
Sustenance +[26-30] to Life Grand Charm 45 37 4 26
Sustenance +[31-35] to Life Grand Charm 61 53 4 26
Vita +[36-40] to Life Grand Charm 77 69 4 26
Vita +[41-45] to Life Grand Charm 91 83 4 26
Strength +[3-4] to Strength Grand Charm 1 1 4 31
Strength +[5-6] to Strength Grand Charm 14 10 4 31
Dexterity +[3-4] to Dexterity Grand Charm 1 1 4 31
Dexterity +[5-6] to Dexterity Grand Charm 14 10 4 31
Inertia +7% Faster Run/Walk Grand Charm 19 14 4 35


Removed Affixes

Affix P/S Attributes Item Types alvl rlvl freq group Changes
Brown P regen-stam [10-15] was Jewel 39 31 4 108 removed
Rugged P stam [12-24] was Grand Charm 1 1 4 109 removed
Rugged P stam [25-36] was Grand Charm 7 5 4 109 removed
Rugged P stam [37-50] was Grand Charm 21 15 4 109 removed
Rugged P stam [8-16] was Large Charm 1 1 4 109 removed
Rugged P stam [17-25] was Large Charm 7 5 4 109 removed
Rugged P stam [26-32] was Large Charm 21 15 4 109 removed
Rugged P stam [4-8] was Small Charm 1 1 4 109 removed
Rugged P stam [9-16] was Small Charm 21 15 4 109 removed
Rugged P stam [5-10] was Boots, Gloves, Belt, Ring, Amulet, Circlet 1 1 4 109 removed
Rugged P stam [11-20] was Boots, Belt 8 6 4 109 removed
Rugged P stam [11-20] was Ring, Amulet, Circlet 8 6 4 109 removed
Rugged P stam [21-30] was Boots, Belt 16 12 4 109 removed
Rugged P stam [10-15] was Jewel 1 1 4 109 removed
Rugged P stam [16-25] was Jewel 17 12 4 109 removed
Compact P stack [20-40] was Throwing Weapon 1 1 6 141 removed
Thin P stack [41-80] was Throwing Weapon 17 12 5 141 removed
Dense P stack [81-120] was Throwing Weapon 38 30 4 141 removed
Replenishing S rep-quant 5 was Throwing Weapon 5 3 6 39 removed
Propagation S rep-quant 10 was Throwing Weapon 24 18 5 39 removed
Firebolts S 5% Chance to Cast Level 3 Fire Bolt on Attack was Melee Weapon, Orb 6 4 1 44 removed
Firebolts S 10% Chance to Cast Level 4 Fire Bolt on Attack was Melee Weapon, Orb 20 15 1 44 removed
Icebolt S 5% Chance to Cast Level 3 Ice Bolt on Attack was Melee Weapon, Orb 6 4 1 44 removed
Lightning S 5% Chance to Cast Level 3 Lightning on Attack was Melee Weapon, Orb 18 13 1 44 removed
Chain Lightning S 5% Chance to Cast Level 3 Chain Lightning on Attack was Melee Weapon, Orb, Ring, Amulet 25 18 1 44 removed
Chain Lightning S 8% Chance to Cast Level 3 Chain Lightning on Attack was Melee Weapon, Orb, Ring, Amulet 35 26 1 44 removed
Chain Lightning S 8% Chance to Cast Level 5 Chain Lightning on Attack was Melee Weapon, Orb, Ring, Amulet 45 33 1 44 removed
Magic Arrows S Level 10 Magic Arrow (30 Charges) was Missile Weapon 12 11 1 44 removed
Fire Arrows S Level 6 Fire Arrow (20 Charges) was Gloves 40 32 1 44 removed
Inner Sight S Level 6 Inner Sight (30 Charges) was Amulet, Amazon Weapon, Circlet 18 14 1 44 removed
Inner Sight S Level 4 Inner Sight (20 Charges) was Gloves 50 42 1 44 removed
Cold Arrows S Level 8 Cold Arrow (30 Charges) was Missile Weapon 15 16 1 44 removed
Cold Arrows S Level 5 Cold Arrow (20 Charges) was Gloves 47 39 1 44 removed
Multiple Shot S Level 8 Multiple Shot (30 Charges) was Missile Weapon 18 19 1 44 removed
Multiple Shot S Level 4 Multiple Shot (20 Charges) was Gloves 63 55 1 44 removed
Power Strike S Level 6 Power Strike (60 Charges) was Spear 12 13 1 44 removed
Power Strike S Level 4 Power Strike (20 Charges) was Gloves 55 47 1 44 removed
Exploding Arrows S Level 6 Exploding Arrow (30 Charges) was Missile Weapon 30 26 1 44 removed
Exploding Arrows S Level 4 Exploding Arrow (20 Charges) was Gloves 69 61 1 44 removed
Ice Arrows S Level 5 Ice Arrow (30 Charges) was Missile Weapon 36 28 1 44 removed
Ice Arrows S Level 3 Ice Arrow (20 Charges) was Gloves 72 64 1 44 removed
Charged Strike S Level 5 Charged Strike (60 Charges) was Spear 33 25 1 44 removed
Charged Strike S Level 3 Charged Strike (20 Charges) was Gloves 68 60 1 44 removed
Freezing Arrows S Level 4 Freezing Arrow (30 Charges) was Missile Weapon 50 42 1 44 removed
Freezing Arrows S Level 2 Freezing Arrow (20 Charges) was Gloves 94 86 1 44 removed
Lightning Strike S Level 4 Lightning Strike (60 Charges) was Spear 47 39 1 44 removed
Lightning Strike S Level 2 Lightning Strike (20 Charges) was Gloves 90 82 1 44 removed
Fire Bolts S Level 10 Fire Bolt (30 Charges) was Staff, Orb 7 7 1 44 removed
Fire Bolts S Level 6 Fire Bolt (20 Charges) was Sword, Ring, Circlet 14 14 1 44 removed
Charged Bolts S Level 10 Charged Bolt (30 Charges) was Staff, Orb 7 7 1 44 removed
Charged Bolts S Level 6 Charged Bolt (20 Charges) was Hammer, Tipped Mace, Scepter, Ring, Circlet 14 14 1 44 removed
Ice Bolts S Level 10 Ice Bolt (30 Charges) was Staff, Orb 7 7 1 44 removed
Ice Bolts S Level 6 Ice Bolt (20 Charges) was Knife 14 14 1 44 removed
Telekinesis S Level 8 Telekinesis (30 Charges) was Staff, Orb 12 12 1 44 removed
Frost Novas S Level 8 Frost Nova (30 Charges) was Staff, Orb 12 12 1 44 removed
Frost Novas S Level 5 Frost Nova (20 Charges) was Knife, Amulet, Circlet 24 24 1 44 removed
Ice Blasts S Level 8 Ice Blast (30 Charges) was Staff, Orb 12 12 1 44 removed
Ice Blasts S Level 5 Ice Blast (20 Charges) was Hammer, Tipped Mace, Scepter, Ring, Circlet 24 24 1 44 removed
Fire Balls S Level 7 Fire Ball (30 Charges) was Staff, Orb 18 18 1 44 removed
Fire Balls S Level 4 Fire Ball (20 Charges) was Spear, Wand 36 36 1 44 removed
Novas S Level 7 Nova (30 Charges) was Staff, Orb 18 18 1 44 removed
Novas S Level 4 Nova (20 Charges) was Shield 36 36 1 44 removed
Lightning S Level 7 Lightning (30 Charges) was Staff, Orb 18 18 1 44 removed
Lightning S Level 4 Lightning (20 Charges) was Axe, Hammer 36 36 1 44 removed
Enchantment S Level 3 Enchant (20 Charges) was Staff, Orb 24 24 1 44 removed
Enchantment S Level 1 Enchant (10 Charges) was Melee Weapon 48 48 1 44 removed
Chain Lightning S Level 6 Chain Lightning (30 Charges) was Staff, Orb 24 24 1 44 removed
Chain Lightning S Level 3 Chain Lightning (20 Charges) was Spear 48 48 1 44 removed
Glacial Spikes S Level 6 Glacial Spike (30 Charges) was Staff, Orb 24 24 1 44 removed
Glacial Spikes S Level 3 Glacial Spike (20 Charges) was Knife 48 48 1 44 removed
Meteors S Level 5 Meteor (30 Charges) was Staff, Orb 30 30 1 44 removed
Meteors S Level 2 Meteor (20 Charges) was Knife, Club 60 60 1 44 removed
Blizzards S Level 5 Blizzard (30 Charges) was Staff, Orb 30 30 1 44 removed
Blizzards S Level 2 Blizzard (20 Charges) was Knife 60 60 1 44 removed
Frozen Orbs S Level 3 Frozen Orb (30 Charges) was Staff, Orb 36 36 1 44 removed
Frozen Orbs S Level 1 Frozen Orb (20 Charges) was Knife 72 72 1 44 removed
Teeth S Level 10 Teeth (60 Charges) was Wand, Knife, Necromancer Shield 7 7 1 44 removed
Teeth S Level 6 Teeth (20 Charges) was Sword 14 14 1 44 removed
Dim Vision S Level 8 Dim Vision (60 Charges) was Wand, Knife, Necromancer Shield 12 12 1 44 removed
Dim Vision S Level 5 Dim Vision (20 Charges) was Ring, Circlet 24 24 1 44 removed
Weaken S Level 8 Weaken (60 Charges) was Wand, Knife, Necromancer Shield 12 12 1 44 removed
Weaken S Level 5 Weaken (20 Charges) was Gloves 24 24 1 44 removed
Poison Dagger S Level 8 Poison Dagger (60 Charges) was Knife, Necromancer Shield 12 12 1 44 removed
Poison Dagger S Level 5 Poison Dagger (20 Charges) was Gloves, Ring, Circlet 24 24 1 44 removed
Terror S Level 7 Terror (60 Charges) was Wand, Knife, Necromancer Shield 18 18 1 44 removed
Terror S Level 4 Terror (20 Charges) was Shield 36 36 1 44 removed
Confusion S Level 6 Confuse (60 Charges) was Wand, Knife, Necromancer Shield 24 24 1 44 removed
Confusion S Level 3 Confuse (20 Charges) was Ring, Circlet 48 48 1 44 removed
Bone Spears S Level 6 Bone Spear (60 Charges) was Wand, Knife, Necromancer Shield 24 24 1 44 removed
Bone Spears S Level 3 Bone Spear (20 Charges) was Spear 48 48 1 44 removed
Attraction S Level 5 Attract (60 Charges) was Wand, Knife, Necromancer Shield 30 30 1 44 removed
Attraction S Level 2 Attract (20 Charges) was Ring, Amulet, Circlet 60 60 1 44 removed
Poison Novas S Level 3 Poison Nova (60 Charges) was Wand, Knife, Necromancer Shield 36 36 1 44 removed
Poison Novas S Level 1 Poison Nova (20 Charges) was Gloves 72 72 1 44 removed
Bone Spirits S Level 3 Bone Spirit (60 Charges) was Wand, Knife, Necromancer Shield 36 36 1 44 removed
Bone Spirits S Level 1 Bone Spirit (20 Charges) was Amulet, Circlet 72 72 1 44 removed
Sacrifice S Level 10 Sacrifice (30 Charges) was Scepter, Paladin Shield 7 7 1 44 removed
Sacrifice S Level 6 Sacrifice (20 Charges) was Non-Scepter Melee Weapon 14 14 1 44 removed
Holy Bolts S Level 8 Holy Bolt (30 Charges) was Scepter, Paladin Shield 12 12 1 44 removed
Holy Bolts S Level 5 Holy Bolt (20 Charges) was Amulet, Circlet 24 24 1 44 removed
Zeal S Level 7 Zeal (30 Charges) was Scepter, Paladin Shield 18 18 1 44 removed
Zeal S Level 4 Zeal (20 Charges) was Non-Scepter Melee Weapon 36 36 1 44 removed
Vengeance S Level 6 Vengeance (30 Charges) was Scepter, Paladin Shield 24 24 1 44 removed
Vengeance S Level 3 Vengeance (20 Charges) was Sword, Axe 48 48 1 44 removed
Blessed Hammers S Level 6 Blessed Hammer (30 Charges) was Scepter, Paladin Shield 24 24 1 44 removed
Blessed Hammers S Level 3 Blessed Hammer (20 Charges) was Hammer 48 48 1 44 removed
Bashing S Level 10 Bash (60 Charges) was Barbarian Helm 7 7 1 44 removed
Bashing S Level 6 Bash (20 Charges) was Melee WeaponP 14 14 1 44 removed
Stunning S Level 7 Stun (60 Charges) was Barbarian Helm 18 18 1 44 removed
Stunning S Level 4 Stun (20 Charges) was Melee Weapon 36 36 1 44 removed
Concentration S Level 6 Concentrate (60 Charges) was Barbarian Helm 24 24 1 44 removed
Concentration S Level 3 Concentrate (20 Charges) was Melee WeaponP 48 48 1 44 removed
Grim Ward S Level 5 Grim Ward (60 Charges) was Barbarian Helm 30 30 1 44 removed
Grim Ward S Level 2 Grim Ward (20 Charges) was Amulet 60 60 1 44 removed
Firestorms S Level 10 Firestorm (30 Charges) was Club 7 7 1 44 removed
Firestorms S Level 6 Firestorm (20 Charges) was Staff 14 14 1 44 removed
Fissure S Level 7 Fissure (30 Charges) was Club 18 18 1 44 removed
Fissure S Level 4 Fissure (20 Charges) was Staff 36 36 1 44 removed
Twister S Level 6 Twister (30 Charges) was Club 24 24 1 44 removed
Twister S Level 3 Twister (20 Charges) was Amulet, Circlet 48 48 1 44 removed
Volcano S Level 6 Volcano (30 Charges) was Club 30 30 1 44 removed
Volcano S Level 3 Volcano (20 Charges) was Hammer 60 60 1 44 removed
Tornado S Level 5 Tornado (30 Charges) was Club 30 30 1 44 removed
Tornado S Level 2 Tornado (20 Charges) was Amulet, Circlet 60 60 1 44 removed


The following chart duplicates some of the information from the above charts, and presents it a slightly different (older) form. This same info can be seen by simply sorting the above charts by alvl.

Highest-Level Affixes (above alvl 71)

Affix P/S Attributes Item Type (alvl)
Valkyrie's P +2 to Amazon Skill Levels Missile Weapon(50), Spear(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Witch-Hunter's P +2 to Assassin Skills Claw(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Berserker's P +2 to Barbarian Skill Levels Barbarian Helm(50), Club(50), Hammer(50), Tipped Mace(50), Axe(50), Throwing Knife(50), Two-Handed SpearNC(50), Sword(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Hierophant's P +2 to Druid Skill Levels Druid Helm(50), Club(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Necromancer's P +2 to Necromancer Skill Levels Necromancer Shield(50), Wand(50), Knife(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Priest's P +2 to Paladin Skill Levels Paladin Shield(50), Scepter(50), Hammer(65), Tipped Mace(65), ShieldNC(65), Sword(65), Amulet(90), Circlet(90) (rlvl 42, 58, 67) 90
Arch-Angel's P +2 to Sorceress Skill Levels Orb(50), Staff(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Craftsmanship S +1 to Maximum Damage Grand Charm(1), Large Charm(26), Small Charm(85) (rlvl 1, 19, 77) 85
Jagged P +1 to Maximum Damage Small Charm(81) (rlvl 73) 81
Red P +1 to Minimum Damage Grand Charm(15), Large Charm(30), Small Charm(90) (rlvl 11, 22, 82) 90
Bloody P +3 to Minimum Damage Grand Charm(75) (rlvl 67) 75
Pestilent P +174 Poison Damage over 2 Seconds Grand Charm(88) (rlvl 80) 88
Flaming P Adds [27-51] to [54-78] Fire Damage Grand Charm(89) (rlvl 81) 89
Shocking P Adds 1 to [84-135] Lightning Damage Grand Charm(90) (rlvl 82) 90
Hibernal P Adds [30-35] to [54-73] Cold Damage Grand Charm(91) (rlvl 83) 91
Vita S +[36-45] to Life Grand Charm(77[36-40];91[41-45]) (rlvl 69, 83) 91
Vita S +[31-35] to Life Large Charm(74) (rlvl 66) 74
Guardianship S Physical Damage Taken Reduced by [15-20]% Chest(85), Shield(85) (rlvl 60) 85
Rampaging P +[160-200]% Enhanced Damage Chest(85), Shield(85) (rlvl 78) 85
Embattled P +[120-160]% Enhanced Damage Chest(75), Shield(75) (rlvl 68) 75
Visceral P +[301-400]% Enhanced Damage Club(75), Tipped Mace(75), Knife(75), Throwing Axe(75), Amazon Javelin(75), Missile Weapon(75) (rlvl 69) 75
Scorching P Adds [121-170] to [181-240] Fire Damage Weapon(77), Quiver(77) (rlvl 67) 77
Shocking P Adds 1 to [361-480] Lightning Damage Weapon(76), Quiver(76) (rlvl 66) 76
Performance S +[9-14] to Minimum Damage WeaponP(48), Amulet(81[10-13]), Ring(81[10-13]), Circlet(81[10-13]), Helm(81[10-13]) (rlvl 40, 63) 81
Transcendence S +[15-20] to Minimum Damage WeaponP(76) (rlvl 68) 76
Vampire S [6-9]% Mana Stolen per Hit Melee Weapon(56[8-9]), Ring(76[6]), Amulet(78[7-8]), Circlet(78[7-8]) (rlvl 48, 64, 66) 78
Lamprey S [6-9]% Life Stolen per Hit Melee Weapon(55[8-9]), Amulet(75[6]), Ring(77[7-8]), Circlet(77[7-8]) (rlvl 43, 63, 65) 77
Colossus S +[41-60] to Life Amulet(30), Circlet(30), Barbarian Helm(30), Belt(30), Chest(30), Druid Helm(75), Shield(75) (rlvl 22, 67) 75
Titan S +[16-20] to Strength Amulet(58), Circlet(58), Belt(58), Club(58), Hammer(58), Tipped Mace(74), Scepter(74), Ring(74), Chest(74), Shield(74) (rlvl 50, 66) 74
Perfection S +[16-20] to Dexterity Amulet(59), Circlet(59), Missile Weapon(59), Chest(59), Shield(59), Gloves(75), Ring(75) (rlvl 51, 67) 75
Nirvana S +[21-30] to Dexterity Amulet(72), Circlet(72), Missile Weapon(72) (rlvl 64) 72
Lower Resistance S Level X Lower Resist (Y Charges) Necromancer Shield(36[28/15]), Wand(36[28/15]), Knife(36[28/15]), Staff(72[28/15]) (rlvl 36, 72) 72
Various S X% Chance to Cast Level 30 Skill on Striking WeaponP(76) (rlvl 57) 76
Various S X% Chance to Cast Level 30 Skill on Casting Staff(76) (rlvl 57) 76

While items dropped from monsters will always have an ilvl that's equal to the monster level (which is generally just the zone level, or +2/+3 higher for champion/unique monsters), the alvl is what matters and that's sometimes harder to figure out. Using the formula above, here are some examples of affixes and the ilvls needed for them:

Witch-Hunter's: ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 1 (Diadem), ilvl 75 (most claws), ilvl 50-74 for claws with a qlvl lower than 50 (e.g. Greater Claws)
Arch-Angel's: ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 1 (Diadem), ilvl 49 (orbs/staves)
Vita: ilvl 91 (41-45 life) or ilvl 77 (36-40 life) for grand charms, ilvl 81 for large charms
Craftsmanship: ilvl 92 for small charms
Guardianship: ilvl 92 for most chests/shields, ilvl 85-91 for chests/shields with a qlvl lower than 14 (Scale Mail, Spiked Shield, Rondache, Zombie Head, etc)
Rampaging: ilvl 92 for most, ilvl 85-91 for low qlvls (same as Guardianship)
Embattled: ilvl 87 for most chests/shields, ilvl 75-86 for chests/shields with a qlvl lower than 24 (Splint Mail, Tower Shield, Aerin Shield, Gargoyle Head, etc)
Visceral: ilvl 87 for most eligible weapons, ilvl 75-86 for weapons with a qlvl lower than 24 (Spiked Club, Flail, Blade, Balanced Axe/Knife, Maiden Javelin, Stag Bow, Long Battle Bow, Crossbow, etc)




Zones

General

Regular monsters have a monster level equal to the level of the zone they're found in and champion/unique monsters have a monster level that is +2/+3 higher than that. A monster's level determines which treasure classes it can drop items from. Monsters drop items with item levels equal to their monster level, which influences the affixes and sockets those items can get.

Changes

  • Many zones have had their zone level increased (shown below; included in-game next to the zone name in the upper right corner)
  • The 3 red portal zones in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
  • The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
  • Lower Kurast no longer has super chests due to their mismatched risk/reward
  • Some zones can temporarily be affected by "corruption" which raises their zone level to 85 and increases the chance for Worldstone Shards to drop - a random zone will be selected every 15 minutes, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)

Zone Levels

List of Zone Levels
Zone Normal Nightmare Hell Location WP Hell
was
Super Unique Monsters
Rogue Encampment - - - A1 **
Blood Moor 1 36 67 A1
Den of Evil 1 36 79 A1 Blood Moor Corpsefire
Cold Plains 2 36 68 A1 ** Bishibosh
Cave Level 1 2 36 77 A1 Cold Plains
Cave Level 2 2 37 78 A1 Cold Plains Coldcrow
Burial Grounds 3 36 85 A1 80 Blood Raven*
Crypt 3 37 85 A1 Burial Grounds 83 Bonebreaker
Mausoleum 3 37 85 A1 Burial Grounds
Stony Field 4 37 68 A1 ** Rakanishu
Tristram 6 39 82 A1 Stony Field 76 Griswold*
Underground Passage Level 1 4 37 69 A1
Underground Passage Level 2 4 38 83 A1
Dark Wood 5 38 68 A1 ** Treehead Woodfist
Black Marsh 6 38 69 A1 **
Hole Level 1 5 38 85 A1 Black Marsh 80
Hole Level 2 5 39 85 A1 Black Marsh 81
Forgotten Tower - - - A1 Black Marsh
Tower Cellar Level 1 7 38 82 A1 Black Marsh 75
Tower Cellar Level 2 7 39 83 A1 Black Marsh 76
Tower Cellar Level 3 7 40 84 A1 Black Marsh 77
Tower Cellar Level 4 7 41 85 A1 Black Marsh 78
Tower Cellar Level 5 7 42 85 A1 Black Marsh 79 The Countess
Tamoe Highland 8 39 69 A1
Pit Level 1 7 39 85 A1 Tamoe Highland
Pit Level 2 7 40 85 A1 Tamoe Highland
Monastery Gate 8 40 70 A1
Outer Cloister 9 40 70 A1 **
Barracks 9 40 70 A1 The Smith*
Jail Level 1 10 41 71 A1 **
Jail Level 2 10 41 71 A1 Pitspawn Fouldog
Jail Level 3 10 41 71 A1
Inner Cloister 10 41 72 A1 **
Cathedral 11 42 72 A1 Bone Ash
Catacombs Level 1 11 42 80 A1 72
Catacombs Level 2 11 42 80 A1 ** 73
Catacombs Level 3 12 43 85 A1 73
Catacombs Level 4 12 43 85 A1 73 Andariel*
Secret Cow Level 28 64 81 A1 Rogue Encampment (Portal) The Cow King*
Lut Gholein - - - A2 **
Sewers Level 1 13 43 74 A2 Lut Gholein
Sewers Level 2 13 43 74 A2 Lut Gholein **
Sewers Level 3 14 44 75 A2 Lut Gholein Radament*
Rocky Waste 14 43 75 A2
Stony Tomb Level 1 12 44 85 A2 Rocky Waste 78
Stony Tomb Level 2 12 44 85 A2 Rocky Waste 79 Creeping Feature
Dry Hills 15 44 76 A2 **
Halls of the Dead Level 1 12 44 79 A2 Dry Hills
Halls of the Dead Level 2 13 45 82 A2 Dry Hills ** 81
Halls of the Dead Level 3 13 45 85 A2 Dry Hills 82 Bloodwitch the Wild
Far Oasis 16 45 76 A2 ** Beetleburst
Maggot Lair Level 1 17 45 85 A2 Far Oasis 84
Maggot Lair Level 2 17 45 85 A2 Far Oasis 84
Maggot Lair Level 3 17 46 85 A2 Far Oasis Coldworm the Burrower*
Lost City 17 46 77 A2 ** Dark Elder
Ancient Tunnels 17 46 85 A2 Lost City
Valley of Snakes 18 46 77 A2
Claw Viper Temple Level 1 14 47 85 A2 Valley of Snakes 82
Claw Viper Temple Level 2 14 47 85 A2 Valley of Snakes 83 Fangskin
Harem Level 1 - - - A2
Harem Level 2 13 47 78 A2
Palace Cellar Level 1 13 47 78 A2 **
Palace Cellar Level 2 13 47 78 A2
Palace Cellar Level 3 13 48 78 A2 Fire Eye
Arcane Sanctuary 14 48 79 A2 ** The Summoner*
Canyon of the Magi 16 48 80 A2 ** 79
Tal Rasha's Tomb 17 49 82 A2 80 Ancient Kaa the Soulless
Tal Rasha's Chamber 17 49 85 A2 80 Duriel*
Kurast Docks - - - A3 **
Spider Forest 21 49 79 A3 **
Arachnid Lair 21 50 79 A3 Spider Forest
Spider Cavern 21 50 79 A3 Spider Forest Sszark the Burning
Great Marsh 21 50 80 A3 **
Flayer Jungle 22 50 80 A3 ** Stormtree
Swampy Pit Level 1 21 51 85 A3 Flayer Jungle 80
Swampy Pit Level 2 21 51 85 A3 Flayer Jungle 81
Swampy Pit Level 3 21 51 85 A3 Flayer Jungle 82 Witch Doctor Endugu
Flayer Dungeon Level 1 22 51 81 A3 Flayer Jungle
Flayer Dungeon Level 2 22 51 85 A3 Flayer Jungle 82
Flayer Dungeon Level 3 22 51 85 A3 Flayer Jungle 83
Lower Kurast 22 52 80 A3 **
Kurast Bazaar 22 52 81 A3 **
Ruined Temple 23 53 85 A3 Kurast Bazaar 84 Battlemaid Sarina
Disused Fane 23 53 85 A3 Kurast Bazaar 84
Sewers Level 1 23 52 85 A3 Kurast Bazaar & Upper Kurast 84 Icehawk Riftwing
Sewers Level 2 24 53 85 A3 Kurast Bazaar & Upper Kurast
Upper Kurast 23 52 81 A3 **
Forgotten Reliquary 23 53 85 A3 Upper Kurast 84
Forgotten Temple 24 54 85 A3 Upper Kurast
Kurast Causeway 24 53 81 A3
Disused Reliquary 24 54 85 A3 Kurast Causeway
Ruined Fane 24 54 85 A3 Kurast Causeway
Travincal 24 54 82 A3 ** 3 Council Members
Durance of Hate Level 1 25 55 83 A3
Durance of Hate Level 2 25 55 83 A3 **
Durance of Hate Level 3 25 55 83 A3 Mephisto*, 3 Council Members
The Pandemonium Fortress - - - A4 **
Outer Steppes 26 56 82 A4
Plains of Despair 26 56 85 A4 83 Izual*
City of the Damned 27 57 84 A4 **
River of Flame 27 57 85 A4 ** Hephasto the Armorer*
Chaos Sanctuary 28 58 85 A4 Diablo*, De Seis, Infector, Grand Vizier
Harrogath - - - A5 **
Bloody Foothills 24 58 80 A5 Shenk the Overseer, Dac Farren
Frigid Highlands 25 59 81 A5 ** Eldritch, Sharptooth, Eyeback
Abaddon 39 60 85 A5 Frigid Highlands 81
Arreat Plateau 26 60 81 A5 ** Thresh Socket
Pit of Acheron 39 61 85 A5 Arreat Plateau 82
Crystalline Passage 29 61 82 A5 **
Frozen River 29 61 83 A5 Crystalline Passage Frozenstein
Glacial Trail 29 61 83 A5 ** Bonesaw Breaker
Drifter Cavern 29 61 85 A5 Glacial Trail 84
Frozen Tundra 27 60 81 A5 **
Infernal Pit 39 62 85 A5 Frozen Tundra 83
Nihlathak's Temple 32 63 83 A5 Pindleskin
Halls of Anguish 33 63 83 A5
Halls of Pain 34 64 84 A5 **
Halls of Vaught 36 64 84 A5 Nihlathak*
The Ancients' Way 29 62 82 A5 **
Icy Cellar 29 62 83 A5 The Ancient's Way Snapchip Shatter
Arreat Summit 37 68 87 A5 Korlic*, Talic*, Madawc*
Worldstone Keep Level 1 39 65 85 A5
Worldstone Keep Level 2 40 65 85 A5 **
Worldstone Keep Level 3 42 66 85 A5
Throne of Destruction 43 66 85 A5 Lister, Ventar, Bartuc, Achmel, Colenzo
Worldstone Chamber 43 66 85 A5 Baal*
Matron's Den - - 85 A5 Harrogath (Portal) 83 Lilith (Uber Andariel)
Forgotten Sands - - 85 A5 Harrogath (Portal) 83 Uber Duriel
Furnace of Pain - - 85 A5 Harrogath (Portal) 83 Uber Izual
* base monster type is unique
** zone has a waypoint

Level 85 Zone Info

Level 85 zones are the zones in which the highest level items (TC 87) can be found from both champion and unique monsters since 85+2 and 85+3 are both at least 87. This means the highest level items can also be found in level 84 zones from unique monsters.

Many zone levels were increased to 85 so there are more endgame places to farm. Keep in mind that some zones are still worth farming even if they aren't level 85. Even if all items can't be found within lower level zones, they may have other advantages such as higher monster density, fewer immune/resistant monsters, more monster types that have better drop chances for valuable non-equipment items like runes, or the zones themselves may be closer to waypoints so they can be cleared faster. For example, both the cow level and Arcane Sanctuary are quite worthwhile despite being level 81 and level 79.


The following chart lists all level 85 zones with the amount of monster types in those zones that have immunities. Some monster types have multiple immunities and contribute toward the amounts in multiple columns. Unique monsters may still have other immunities since they have random bonuses. For example, "2 + 1" means there are 2 normal monster types that spawn with immunities and 1 super unique pack that spawns with immunities.

These immunities haven't changed in PD2 so the Amazon Basin wiki has more comprehensive color-coded resistance/immunity charts for each zone.

Level 85 Zones and their Immunities
Zone Physical
Immunes
Magic
Immunes
Fire
Immunes
Lightning
Immunes
Cold
Immunes
Poison
Immunes
Location Vanilla
Level
Burial Grounds 2 A1 80
Mausoleum 2 A1 Burial Grounds 85
Crypt 2 + 1 A1 Burial Grounds 83
Hole 1 3 1 1 A1 Black Marsh 80
Hole 2 3 1 1 A1 Black Marsh 81
Tower Cellar 4 1 2 1 A1 Black Marsh 78
Tower Cellar 5 1 2 + 1 1 0 + 1 A1 Black Marsh 79
Pit 1 2 1 2 A1 Tamoe Highlands 85
Pit 2 2 1 2 A1 Tamoe Highlands 85
Catacombs 3 1 1 1 A1 73
Catacombs 4 3 1 A1 73
Stony Tomb 1 3 1 A2 Rocky Waste 78
Stony Tomb 2 2 0 + 1 0 + 1 A2 Rocky Waste 79
Halls of the Dead 3 1 1 2 + 1 4 A2 Dry Hills 82
Maggot Lair 1 1 2 4 A2 Far Oasis 84
Maggot Lair 2 1 2 4 A2 Far Oasis 84
Maggot Lair 3 1 2 0 + 1 4 + 1 A2 Far Oasis 85
Ancient Tunnels 1 1 1 1 A2 Lost City 85
Claw Viper Temple 1 1 1 4 2 A2 Valley of Snakes 82
Claw Viper Temple 2 1 1 3 + 1 1 A2 Valley of Snakes 83
Swampy Pit 1 1 2 3 A3 Flayer Jungle 80
Swampy Pit 2 2 2 3 A3 Flayer Jungle 81
Swampy Pit 3 1 2 2 A3 Flayer Jungle 82
Flayer Dungeon 2 1 2 1 3 3 A3 Flayer Jungle 82
Flayer Dungeon 3 1 2 + 1 1 3 2 A3 Flayer Jungle 83
Ruined Temple 1 1 2 + 1 A3 Kurast Bazaar 84
Disused Fane 1 1 2 A3 Kurast Bazaar 84
Sewers 1 1 1 1 + 1 A3 Kurast Bazaar & Upper Kurast 84
Sewers 2 1 1 5 A3 Kurast Bazaar & Upper Kurast 85
Forgotten Temple 1 1 2 A3 Upper Kurast 85
Forgotten Reliquary 1 1 2 A3 Upper Kurast 84
Disused Reliquary 1 1 2 A3 Kurast Causeway 85
Ruined Fane 1 1 2 A3 Kurast Causeway 85
Plains of Despair 2 2 2 A4 83
River of Flame 1 2 2 3 A4 85
Chaos Sanctuary 2 + 1 1 + 1 1 + 1 A4 85
Abaddon 1 3 1 1 2 A5 Frigid Highlands 81
Pit of Acheron 1 1 4 1 2 A5 Arreat Plateau 82
Drifter Cavern 1 1 1 6 2 A5 Glacial Trail 84
Infernal Pit 6 1 4 1 A5 Frozen Tundra 83
Worldstone Keep 1 4 2 5 2 A5 85
Worldstone Keep 2 1 1 3 2 3 A5 85
Worldstone Keep 3 2 5 2 2 3 A5 85
Throne of Destruction 1 + 1 4 + 1 1 3 + 1 3 + 2 A5 85
Worldstone Chamber - - - - - - A5 85
Matron's Den 1 3 0 + 1 Pandemonium Event 83
Forgotten Sands 1 1 2 0 + 1 2 Pandemonium Event 83
Furnace of Pain 1 4 1 3 + 1 1 Pandemonium Event 83


Maps

Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see Zones.

  • Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
  • Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.


General Info

Tier 1 maps can rarely be found in Hell and Act 5 Nightmare. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.

To open a map, right click it from your inventory in Harrogath (Hell difficulty) with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game.

Map Events

Map zones have a chance for special enemies or objects to appear somewhere randomly within them, each with different effects. An event message is displayed when getting close enough to those special enemies/objects. The chance is ~20% (unconfirmed) for rare maps, 2/3 of that for magic maps, and 1/3 of that for regular maps.

  • Darkness itself wanders these lands...
A Dark Wanderer appears and transforms into a random boss or super unique monster that has increased damage/health and drops extra Worldstone Shards when killed. Up to 3 dark wanderers may appear per map event.
  • Evil beckons you from the Void...
The Shadow of Mendeln appears and summons waves of undead, with later waves having many champion/elite enemies - they have a chance to drop Splinter of the Void.
  • An alternate dimension radiates dark energy...
Horazon appears and creates a portal to a new map zone when defeated. The new map will be the same tier or 1 tier higher (up to T3) than the current map and will have the same map modifiers. The new map won't have additional events.
  • A shrieking, mischievious laughter pierces your ears...
A Treasure Fallen appears and flees from attacks, dropping some of their treasures each time they take significant damage. They can drop gems, runes (Lem and below), maps, and map orbs. Up to 3 treasure fallen may appear per map event.
  • A faint humming keeps the darkness at bay...
A Spire of Darkness appears and plunges the zone into darkness when clicked - shadow enemies spawn in unexplored areas and have a chance to drop uber keys. The spire will appear relatively close to the entrance. The number of keys is capped at a maximum of 6 per map event, and the duration of the event is inversely correlated with how much of the map has been explored.
  • You hear coins being counted nearby...
Gheed appears and sells 5 unidentified unique items for 1 million gold each. The items may transform into their exceptional or elite versions when purchased.
  • A mysterious altar vibrates with potential...
An Altar of the Catalyst appears and spawns a boss monster nearby when clicked - defeating the monster will allow the altar to be used to create Catalyst Shards.

Modification

Maps can be modified with several items via the Horadric Cube. The orbs can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses, Catalyst Shard drops from a map event, and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.

Icon Item Additional Ingredients Effect
Horadrim Orb Rare Map, Perfect Gem, Rune #10+ rerolls rare map
Infused Horadrim Orb Rare Map
Angelic Orb Magic Map, Perfect Skull, Rune #10+ upgrades map (magic -> rare)
Infused Angelic Orb Magic Map
Zakarum Orb Regular Map, Jewel, Rune #10+ upgrades map (regular -> rare)
Infused Zakarum Orb Regular Map
Arcane Orb Regular Map, Jewel upgrades map (regular -> magic)
Infused Arcane Orb Regular Map
Orb of Destruction Magic/Rare Map downgrades map (to regular)
Orb of Fortification Magic/Rare Map halves number of map monsters and doubles loot/experience gained from them - these fortified monsters have doubled life and deal 20% extra damage (does not affect event monsters)
Cartographer's Orb 3 T1/T2 Maps combines 3 maps into one of a higher tier
Horadrim Scarab T3 Map turns a T3 map into a random rare dungeon
Catalyst Shard Magic/Rare Map adds "Area contains a random event"
Standard of Heroes Magic/Rare/Unique Map/Dungeon adds heroic bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find
Worldstone Shard Magic/Rare Map/Dungeon adds a corruption modifier
  • The Cartographer's Orb recipe is currently bugged and sometimes doesn't work correctly with T1 maps
Ingredients Result
Horadrim Orb + Perfect Gem + Rune #10+ Infused Horadrim Orb
Angelic Orb + Perfect Skull + Rune #10+ Infused Angelic Orb
Zakarum Orb + Jewel + Rune #10+ Infused Zakarum Orb
Arcane Orb + Jewel Infused Arcane Orb

Affixes

Map affixes affect bonus experience, monster density, and magic/gold find.

Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.

Dungeon attribute ranges always use the T3 ranges, and some affixes will not spawn for dungeons.

List of Map Affixes
Affix P/S Attributes X Range Exp Density MF/GF Notes
Cracking S Players have -X% Enhanced Defense 20-30
30-40
40-50
25-35
30-35
35-40
15-20
30-35
45-50
Fumbling S Players have -X% Chance to Block 10-20
20-30
30-40
25-35
35-45
45-50
15-20
30-35
45-50
Imbalance S Players have -X% Faster Hit Recovery 10-20
20-30
30-40
3-4
4-5
5-6
30-40
40-50
50-60
Hindrance S Players have -X% to All Resistances 10-15
15-20
20-25
4-5
5-6
6-7
15-20
30-35
50-55
Unhealthy P Players have -X Drain Life 30-40
50-60
70-80
3-4
4-5
5-6
5-10
20-25
35-40
Warding S Monsters have X% Curse Duration Reduction 20-40
40-60
60-80
5-6
6-7
7-8
20-25
35-40
50-55
T1-T3 maps only
Leech S Monsters have X% Increased Maximum Life
Monsters have X% Life Stolen per Hit
10-15
15-20
20-25
5-6
6-7
7-8
25-30
30-40
35-40
Health S Monsters have X% Increased Maximum Life 5-15
15-25
25-35
6-8
8-10
10-12
30-40
40-50
50-60
½ frequency
Large P Monsters have X% Increased Maximum Life 5-15
15-25
25-35
6-8
8-10
10-12
30-40
40-50
50-60
½ frequency
Fast P Monsters have +X% Increased Cast and Attack Speed 40-60
60-80
80-100
3-4
4-5
5-6
30-40
40-50
50-60
Swiftness S Monsters have X% increased Velocity 20-30
30-40
40-50
3-4
4-5
5-6
30-40
40-50
50-60
Protection S Monsters take X Reduced Physical Damage 100-200
300-400
500-600
25-30
30-35
35-45
15-20
30-35
45-50
Resilience S Monsters have +X% Faster Hit Recovery 40-60
60-80
80-100
30-40
40-50
50-60
10-15
25-30
40-45
Silver P Monsters have +X% Attack Rating and Chance to Pierce 30-50
50-70
70-90
15-20
30-35
35-40
15-20
30-35
45-50
T1-T3 maps only
Crushing P Monsters have X% Chance of Crushing Blow 15-25
25-35
35-45
15-20
30-35
35-40
5-10
20-25
35-40
Bloody P Monsters have X% Chance of Open Wounds 5-10
10-15
15-20
4-5
5-6
6-7
5-10
20-25
35-40
Strong P Monsters have +X% Enhanced Physical Damage 10-15
15-20
20-25
4-5
5-6
6-7
10-15
25-30
40-45
Sturdiness S Monsters have +X% Enhanced Defense 50-100
100-150
150-200
3-4
4-5
5-6
10-15
25-30
40-45
Regeneration S Monsters have +X Replenish Life 1024-1560
1560-2048
2048-2560
3-4
4-5
5-6
20-25
35-40
50-55
Flaming P Monsters have +X% to Fire Skill Damage 5-10
10-15
15-20
3-4
4-5
5-6
25-35
35-45
45-50
Hibernal P Monsters have +X% to Cold Skill Damage 5-10
10-15
15-20
25-30
30-35
35-40
15-20
25-30
35-40
Static P Monsters have +X% to Lightning Skill Damage 5-10
10-15
15-20
3-4
4-5
5-6
25-40
35-45
45-50
Toxic P Monsters have +X% to Poison Skill Damage 5-10
10-15
15-20
30-40
40-50
50-60
5-10
15-20
25-30
Smoking P Monsters have +X% of Physical Damage as Extra Fire Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Chilling P Monsters have +X% of Physical Damage as Extra Cold Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Sparking P Monsters have +X% of Physical Damage as Extra Lightning Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Poisonous P Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds 123-163
143-184
163-205
25-30
30-35
35-40
5-10
20-25
35-40
Runic P Monsters have +X% of Physical Damage as Extra Magic Damage 8-10
10-12
12-14
25-30
30-35
35-40
5-10
20-25
35-40
Crimson S Monsters have X% Fire Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
45-50
Azure S Monsters have X% Cold Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
35-50
Opal S Monsters have X% Lightning Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
40-50
Tangerine S Monsters have X% Magic Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
40-50
Splashing P Monsters Melee Attacks Deal Splash Damage 15-25
35-45
45-50
5-10
20-25
35-40
Stygian P Map contains Stygian Dolls 50-60 40-45 T1-T3 maps only, ½ frequency
Lustful P Map contains Succubus Witches 50-60 45-50 T1-T3 maps only, ½ frequency
Vampiric P Map contains Vampire Lords 35-40 15-20 T1-T3 maps only, ½ frequency
Bovine P Map contains Hell Bovines 35-40 15-20 T1-T3 maps only, ½ frequency
Reanimated P Map contains Reanimated Horde 50-60 35-40 T1-T3 maps only, ½ frequency
Ghastly P Map contains Ghosts 35-40 15-20 T1-T3 maps only, ½ frequency
Souless P Map contains Burning Souls 50-60 40-50 T1-T3 maps only, ½ frequency
Shamanic P Map contains Fetishes 40-50 15-20 T1-T3 maps only, ½ frequency
Shrieking P Map contains Shrieking Terrors 50-60 20-30 T1-T3 maps only, ½ frequency
Smith S Monsters have X% chance to drop additional weapons 1, 2, 3 T1-T3 maps only
Armorer S Monsters have X% chance to drop additional armor 1, 2, 3 T1-T3 maps only
Crafter S Monsters have X% chance to drop additional jewelry & charms 1, 2, 3 T1-T3 maps only, ¼ frequency
Champion's P Monster Rarity +X% 30-40
40-50
50-60
Duplicated P Map Contains an additional Boss T1-T3 maps only, ½ frequency
Adventurer S +1 to Area Level
  • In-game attribute ranges for maps are often incorrect since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
  • Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
Resistances of Monsters Added by Affixes
Monster Phys Magic Fire Light Cold Poison Type Drain
Stygian Doll 33 25 33 80 Undead 33
Hell Temptress 50 50 50 50 Demon 75
Dark Lord 75 33 33 135 50 Undead 75
Hell Bovine 50 33 50 50 50 33 66
Unholy Corpse 50 50 75 80 Undead 66
Specter 95 50 25 75 50 95 Undead 0
Burning Soul 25 80 50 75 Undead 0
Fetish 25 25 50 50 50 50 Demon 100
Shrieking Terror 35 25 25 40 80 25 75

Unique maps use some of the above affixes but also have special attributes which are unique to them. All the affixes for each unique map are listed in their own sections below.

Immunes

Unique maps don't have any inherently immune monsters. Dungeons, on the other hand, all have at least one monster with 180 resistance to each damage type. Other maps are listed below:

Highest Immunities per Map
Tier Map Phys Magic Fire Light Cold Poison
T1 Arreat Battlefield 130 100
Fall of Caldeum 100 130
Horazon's Memory 135 * 130 *
Royal Crypts 150 125 105
Sewers of Harrogath 135 125
Shadows of Westmarch 100 135
Torajan Jungle 125 105
T2 Ancestral Trial 130 120
Bastion Keep 110 125 130
Lost Temple 120 110
River of Blood 100 180 130
Ruins of Viz-Jun 130 120
Tomb of Zoltun Kulle 105 120 110
T3 Ashen Plains 120 130 130
Blood Moon
Canyon of Sescheron 120 130 110
Kehjistan Marketplace 125 130 105**
Pandemonium Citadel 100 135 130
Phlegethon 140 125
Ruined Cistern 125 135 115
Sanatorium 125 130
Throne of Insanity 130 130
* Lightning Spires have 100 lightning resistance and 1000 poison resistance
** Fire Towers have 1000 poison resistance

Individual Maps

For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by "% Life Stolen per Hit" and "% Mana Stolen per Hit".

Map bosses are treated as prime evils.

Tier 1

Tier 1 map zones have a zone level of 87

Arreat Battlefield

Monster Phys Magic Fire Light Cold Poison Type Drain
Afflicted 25 30 100 25 25 Demon 75
Blood Wing 33 50 50
Bramble Hulk 25 75 50 80 45 75
Carrion Bird 25 25 75 100
Night Clan 50 50 85 Demon 80
Spike Fiend 50 20 50 75 100
Unholy Corpse 50 50 130 33 50 65 Undead 66
Zombie 50 50 50 85 Undead 50
Elmegaard
the Armorsmith
20 20 50 50 50 Demon 20

Bastion Keep

Monster Phys Magic Fire Light Cold Poison Type Drain
Demon Sprite 25 80 25 33 Demon 100
Demon Steed 50 25 33 50 100
Desert Wing 110 25 75 75 25 75
Devilkin 15 75 40 50 Demon 75
Devilkin Shaman 15 50 135 75 Demon 66
Giant Lamprey 25 33 25 85 50
Giant Lamprey Egg 33
Giant Lamprey Young 80 50
Hell Temptress 50 50 50 75 Demon 75
Moon Clan 50 75 85 45 Demon 80
Sand Raider 25 25 50 50 33 66
Johnathan
the Damned
20 20 50 50 50 50 Undead 0

Horazon's Memory

Monster Phys Magic Fire Light Cold Poison Type Drain
Cantor 10 25 50 50 20 100
Doom Knight 33 25 60 60 120 Undead 33
Flying Scimitar 25 50 50 80 75 0
Frozen Abyss 40 25 75 100
Frozen Scorch 25 25 40 80 33 75
Ghost 50 50 50 65 50 50 Undead 33
Lightning Spire 90 90 100 1000 0
Menace Worm 135 75 50 50 Demon 75
Oblivion Knight 33 25 60 60 120 Undead 33
Zakarumite 10 25 33 33 20 100
Deathmaiden
Madinsane
20 20 50 50 50 50 Demon 20

Lost Temple

Monster Phys Magic Fire Light Cold Poison Type Drain
Blood Wing 25 33 45 50
Enslaved 25 50 15 25 65 75
Gloam 25 80 50 75 Undead 0
Gloombat 10 33 50 110 75
Gorebelly 55 50 115 65 30 Demon 100
Poison Spinner 50 120 75 50
Unraveler 33 50 20 20 50 80 Undead 33
Khalim's
Corrupted Body
50 50 75 75 75 75 Demon 20

Phlegethon

Monster Phys Magic Fire Light Cold Poison Type Drain
Council Member 30 33 80 33 33 Demon 66
Demon Imp 25 100 25 33 Demon 100
Fallen 15 25 25 40 50 Demon 75
Fallen Shaman 15 25 50 90 0 50 Demon 66
Fetish 25 25 50 50 50 50 Demon 100
Hell Cat 15 25 50 80 25 100
Hell Slinger 10 25 25 50 0 25 100
Hell Spawn 33 50 25 50 75 Demon 75
Moon Lord 50 50 25 50 50 0 75
Siege Beast 75 140 33 50 100
Unholy Corpse 50 50 0 25 0 120 Undead 66
Lieutenant of Sin 20 20 50 50 50 50 Demon 20

Torajan Jungle

Monster Phys Magic Fire Light Cold Poison Type Drain
Council Member 50 33 50 33 33 Demon 66
Crusher 50 25 140 50 100
Death Beatle 50 25 105 50
Death Brawler 33 50 50 50 50 50 75
Dune Beast 33 75 50 25 100
Foul Crow 25 70 100
Quill Rat 50 50 45 100
Tree Lurker 25 80 50 85 75
The Great Worm 20 20 50 50 50 50 20
Blood Maggot Egg 180 180 180 180 180 33
Blood Maggot Young 20 20 50 50 50 50 50
  • Blood Maggot Young monsters are minions of The Great Worm

Ruined Cistern

Monster Phys Magic Fire Light Cold Poison Type Drain
Bog Creature 15 65 55 50 75
Dried Corpse 50 50 65 140 Undead 33
Gorebelly 30 50 60 Demon 100
Returned Mage 33 40 75 50 75 Undead 0
Salamander 50 115 50
Strangler 60 125 25 75 45 Undead 33
Vile Archer 75 25 25 25 Demon 100
Vile Hunter 20 20 45 33 Demon 100
Ancient Cistern Hydra (fire) 20 20 50 50 50 50 20
Ancient Cistern Hydra (poison) 20 20 50 50 50 50 75
  • The fire Hydra head is considered the boss and drops loot accordingly - the poison Hydra heads are considered its minions



Tier 2

Tier 2 map zones have a zone level of 88

Ancestral Trial

Monster Phys Magic Fire Light Cold Poison Type Drain
Bone Mage 25 50 65 50 Undead 0
Bone Warrior 25 50 45 45 50 Undead 0
Minion of Destruction 50 90 75 Demon 50
Pit Lord 50 120 75 25 Demon 66
Preserved Dead 20 50 50 50 50 50 Undead 33
Specter 110 50 75 35 50 Undead 33
Spider Magus 25 30 75 120 50
Nathkill the Numb 20 20 50 50 50 50 Demon 20

Fall of Caldeum

Monster Phys Magic Fire Light Cold Poison Type Drain
Flying Scimitar 25 50 100 75 0
Heirophant 10 50 25 33 95 25 100
Hell Swarm 50 70 25 80 0
Huntress 15 25 75 65 50 100
Slinger 10 25 75 65 100
Zombie 50 95 25 75 45 Undead 50
Waheed the Traitor 50 50 75 75 75 75 20

Royal Crypts

Monster Phys Magic Fire Light Cold Poison Type Drain
Afflicted 75 65 Demon 75
Bone Archer 35 150 30 20 105 Undead 0
Bone Warrior 35 30 65 65 Undead 0
Claw Viper 80 45 25 40 50
Dune Beast 60 25 20 25 100
Flying Scimitar 25 50 50 100 75 0
Gloombat 50 25 75 50 75
Scarab 80 50 50
King Leoric 20 20 50 50 50 50 Undead 20
Decaying Guard 20 20 50 50 50 50 Undead 20
  • Decaying Guards are minions of King Leoric

Ruins of Viz-Jun

Monster Phys Magic Fire Light Cold Poison Type Drain
Black Lancer 0 25 120 25 25 Demon 100
Dark Ranger 15 25 25 75 25 Demon 100
Disfigured 25 40 50 Demon 75
Fetish (melee) 33 100 33 50 Demon 100
Fetish (ranged) 100 50 Demon 100
Fetish Shaman 25 25 85 25 50 Demon 100
Heirophant 10 33 25 33 75 20 100
Hollow One 33 50 20 0 55 50 Undead 33
Moon Clan 50 33 50 Demon 80
Returned 33 100 Undead 0
Spider Magus 50 0 50 60 50
Sucker 50 75 33 120 50
Thorned Hulk 80 33 75 75
Tree Lurker 25 50 75 25 75
Zealot 10 25 80 33 20 100
Karvarousku
the Cartographer
20 20 50 50 50 50 Undead 20
Burning Dead 20 20 50 50 50 50 Undead 0
Burning Dead Archer 20 20 50 50 50 50 Undead 0
  • Burning Dead & Burning Dead Archer monsters are minions of Karvarousku

Sanatorium

Monster Phys Magic Fire Light Cold Poison Type Drain
Blood Lord 33 130 50 33 50 75
Death Mauler 33 50 50 65 75
Ghoul Lord 30 33 25 130 75 Undead 75
Gloam 60 35 75 85 Undead 0
Vile Archer 15 20 65 25 25 Demon 100
Vile Hunter 20 20 30 45 65 25 Demon 100
Vile Lancer 45 15 45 35 25 25 Demon 100
The Guardian 20 20 50 50 50 50 Undead 20

Shadows of Westmarch

Monster Phys Magic Fire Light Cold Poison Type Drain
Fire Boar 65 25 65 75
Moon Clan 100 45 50 45 85 25 Demon 80
Over Seer 20 25 110 20 40 40 Demon 100
Siege Beast 50 20 25 45 150 40 100
Slinger 10 25 25 75 100
Succubus 50 50 75 65 Demon 75
Zombie 50 50 65 85 Undead 50
Urzael
Harbinger of Death
20 20 50 50 50 50 20


Tier 3

Tier 3 map zones have a zone level of 89

Ashen Plains

Monster Phys Magic Fire Light Cold Poison Type Drain
Black Raptor 65 45 100
Burning Soul 40 50 80 40 85 Undead 0
Death Berserker 50 120 75 25 75
Doom Ape 50 145 50 25 100
Flayer 45 75 33 75 50 Demon 100
Saber Cat 50 25 50 50 50 50 100
Spear Cat 10 25 50 100
Thrasher 25 40 25 130 75
Borq the Consumed 20 20 50 50 50 50 Undead 0


Blood Moon

Monster Phys Magic Fire Light Cold Poison Type Drain
Hell Bovine 50 33 65 65 65 65 66
The Cow Queen 20 20 50 50 50 50 20
  • Hell Bovines are the only non-boss monster type unless others are added via affixes

Canyon of Sescheron

Monster Phys Magic Fire Light Cold Poison Type Drain
Cliff Lurker 25 80 160 75
Doom Knight 50 80 20 50 Undead 33
Frozen Abyss 25 25 80 100
Oblivion Knight 25 60 60 75 75 Undead 33
Overlord 33 20 60 Demon 100
Serpent Magus 40 70 45 35 60 50
Soul Killer (melee) 55 110 45 50 Demon 100
Soul Killer (ranged) 50 25 110 Demon 100
Shattered Soul 50 50 75 75 75 75 0

Kehjistan Marketplace

Monster Phys Magic Fire Light Cold Poison Type Drain
Feeder 75 45 110 50
Fire Tower 40 50 50 85 1000 0
Flying Scimitar 25 50 75 75 0
Ghoul Lord 30 85 25 60 50 Undead 75
Invader 25 50 65 66
Unraveler 33 50 35 20 50 50 Undead 33
Vile Archer 15 35 90 130 25 Demon 100
Vile Hunter 20 20 33 33 75 20 Demon 100
Overlord Aerlynn 50 50 75 75 75 75 Demon 20
Devilkin Slave 50 50 75 75 75 75 Demon 50
  • Devilkin Slaves are minions of Aerlynn

Pandemonium Citadel

Monster Phys Magic Fire Light Cold Poison Type Drain
Blood Bringer 50 140 50 50 100
Damned 25 50 85 25 Demon 75
Dark Lord 50 50 25 75 90 Undead 75
Flayer 25 25 50 130 50 Demon 100
Prowling Dead 50 50 65 90 Undead 66
Stygian Fury 100 25 25 66 50 25 Demon 75
Temple Guard 25 50 75 25 45 100
Dark Commander Alma 50 50 75 75 75 75 Demon 20

River of Blood

Monster Phys Magic Fire Light Cold Poison Type Drain
Corpulent 15 20 75 Demon 75
Council Member 30 33 80 33 33 Demon 66
Death Mauler 33 50 85 50 75
Doom Knight 33 125 20 20 50 Undead 33
Flesh Beast 25 140 Demon 50
Flesh Spawner 66 100 80 Demon 50
Minion of Destruction 50 90 33 50 95 Demon 50
Oblivion Knight 33 25 60 60 180 75 Undead 33
Skeleton Archer 40 50 33 40 33 80 Undead 0
Zealot 10 25 80 33 20 100
Avunaos the Rotten 20 20 50 50 50 50 Undead 20
Belial Lord of Lies 20 20 50 50 50 50 Demon 20
Blood Golem 20 20 50 50 50 50 Undead 20
  • Blood Golems are minions of Avunaos

Sewers of Harrogath

Monster Phys Magic Fire Light Cold Poison Type Drain
Blood Wing 25 50 33 50
Enslaved 25 50 15 25 15 75
Fetish 25 125 80 Demon 100
Flayer 25 75 50 45 Demon 100
Ghoul Lord 30 25 33 25 75 50 Undead 75
Grotesque Wyrm 25 50 135 50 Demon 50
Marauder 25 50 80 50 45 66
Sand Maggot 66 33 85 90 50
Sand Maggot Egg 33
Sand Maggot Young 20 20 20 20 20 80 50
The Mad Philosopher 20 20 50 50 50 33 Demon 20

Throne of Insanity

Monster Phys Magic Fire Light Cold Poison Type Drain
Balrog 50 20 130 25 45 75 Demon 66
Demon Rascal 75 50 25 50 Demon 100
Doom Caster 50 25 25 65 90 Undead 33
Flesh Archer 15 45 50 25 Demon 100
Flesh Hunter 40 20 50 65 20 Demon 100
Flesh Lancer 45 45 50 25 Demon 100
Hell Spawn 33 115 15 33 15 Demon 75
Hell Whip 40 50 85 Demon 100
Swamp Dweller 15 75 25 115 75
Indio the Insane 20 20 50 50 50 50 Undead 20

Tomb of Zoltun Kulle

Monster Phys Magic Fire Light Cold Poison Type Drain
Arach 50 85 50 50
Dark Familiar 15 25 50 75
Dune Beast 25 50 150 25 100
Minion of Destruction 50 100 25 75 Demon 50
Pain Worm 75 110 Demon 75
Razor Spine 25 75 50 100
Returned Mage 25 50 25 120 75 Undead 0
Scarab 105 25 75 50 25 50
Toadflax the Tainted 20 20 50 50 50 50 20


Tier 4 (Dungeons)

Dungeons have a zone level of 90

Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.

Blood Bringers move slowly and deal "lethal damage" - beware!

Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 Conviction (-43%), level 37 Lower Resist (-23%), and level 36 Static Field (-15%)

Dungeon bosses each have a 1/20 chance to drop a Horadrim Scarab and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by Diablo-Clone or Rathma (see New Equipment)

Cathedral of Light

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
Flying Scimitar 25 100 100 0
Spear Cat 180 180 50 180 100
The Synthetic One 50 50 75 75 75 75 Undead 20
Canight the Corrupted 50 50 75 75 75 75 Undead 0
Madness * * * * * * Undead 0
Hysteria * * * * * * Undead 0
  • Flying Scimitars only appear from terrain objects such as barrels
  • Canight the Corrupted is in a separate zone within the dungeon called the Cathedral Basement
  • Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
  • Spear Cat only appears in the Cathedral Basement but the zone is so small that they may not appear
  • Cathedral Basement monster types: Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress

Plains of Torment

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
Specter ? ? ? ? ? ? Undead ?
The Synthetic One 50 50 75 75 75 75 Undead 20
Canight the Corrupted 50 50 75 75 75 75 Undead 0
Madness * * * * * * Undead 0
Hysteria * * * * * * Undead 0
  • Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
  • Madness & Hysteria are minions of Canight and are immune until Canight has been defeated

Sanctuary of Sin

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
The Stygian Beast 50 50 75 75 75 75 Undead 0
Stygian Horde 50 50 75 75 75 75 Undead 0
  • The Stygian Beast is in a separate zone within the dungeon called the Black Abyss
  • Stygian Horde monsters are minions of The Stygian Beast


Unique Maps

No monsters within unique maps are inherently immune to any damage types. Unique maps cannot be corrupted.

Fallen Gardens

Monster Phys Magic Fire Light Cold Poison Type Drain
Thrasher 25 40 50 80 75
Blood Wing 25 50 33 45 50
Bog Creature 50 45 50 45 35 Demon 66
Imp 65 35 70 65 40 Demon 100
Prowling Dead 45 50 65 60 Undead 66
Strangler 60 80 60 25 75 45 Undead 33
Rakanoth 50 20 50 50 50 50 Demon 20
Iskatu 30 20 50 50 50 50 20
Vermin 30 20 50 50 50 50 0

This is a tier 2 map so it has a zone level of 88 like other tier 2 maps.

Unique Attributes:

  • Map Boss drops a Rainbow Facet
  • Monsters have +[4-6]% chance of dropping Additional Jewels

Other Attributes:

  • Monsters have +[50-100]% of Physical Damage as Extra Lightning Damage
  • Monsters have [10-20]% Deadly Strike
  • Monsters have [10-30]% Increased Maximum Life
  • Monsters have +[50-100] Replenish Life

Zhar's Sanctum

Monster Phys Magic Fire Light Cold Poison Type Drain
Huntress 40 65 25 50 80 100
Hell Swarm 60 25 50 80 65 0
Heirophant 35 80 25 75 25 100
Spear Cat 40 25 50 40 80 100
Urdar 35 20 30 75 80 Demon 100
Jungle Hunter 30 25 85 45 95 100
Returned 40 50 85 20 50 Undead 0
Guardian 15 20 75 80 50 Undead 33
Bog Creature 65 65 50 50 65 75
Hell Temptress 15 20 75 40 55 Demon 75
Carver Shaman 15 30 80 50 55 25 Demon 66
Night Lord 35 40 40 25 85 65 Undead 75
Carver 15 30 85 65 45 25 Demon 75
Reanimated Horde 50 75 60 80 Undead 66
Crush Beast 50 50 45 20 50 100
Infernal Alien 20 20 50 50 50 50 Demon 75
Efreet Sajber 20 20 50 50 50 50 100
Ztaziz the Fragile 20 20 50 50 50 50 100
Zhar the Mad 20 20 50 50 50 50 0

This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.

Unique Attributes:

  • Map Boss drops a Skill Charm
  • Monsters have +[4-6]% chance of dropping Additional Charms

Other Attributes:

  • Players have -[50-100] Drain Life
  • Players have -10% to All Resistances
  • Monsters have +[50-100]% of Physical Damage as Extra Poison Damage over 5 Seconds
  • Players have -[20-30]% Faster Hit Recovery
  • Monsters have [20-30]% Increased Maximum Life

The entrance zone has portals to 3 other zones, with a random one chosen to have a portal that leads
to Zhar the Mad.

Stygian Caverns

Monster Phys Magic Fire Light Cold Poison Type Drain
Grotesque 55 20 30 50 25 65 Demon 50
Grotesque Wyrm 25 20 55 40 35 70 Demon 50
Ice Boar 25 30 15 50 15 75
Imp 40 35 70 65 40 50 Demon 100
Death Mauler 30 65 50 65 75
Horror 30 50 30 50 60 65 Undead 0
Doom Knight 30 25 60 20 20 50 Undead 33
Corpse Spitter 30 25 55 20 75 Demon 75
Rot Walker 50 20 40 30 65 40 Undead 66
Oblivion Knight 35 25 60 60 55 45 Undead 33
Blood Lord 25 65 55 30 75
Cory the Imp 50 30 80 40 40 80 Demon 66
Onion the Accused 20 60 40 80 80 40 75
Warlord of Blood 20 20 50 50 50 50 0

This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.

Unique Attributes:

  • Map Boss drops a Corrupted Unique
  • Monsters have +100% chance of dropping Corrupted Items

Other Attributes:

  • Monsters have +[50-100]% of Physical Damage as Extra Fire Damage
  • Players have -[5-10]% Chance to Block
  • Monsters have [20-30]% Increased Velocity
  • Monsters have [5-10]% Chance of Crushing Blow
  • Monsters have [20-30]% Increased Maximum Life






Monsters

 This page has outdated info (see Patch Notes)

Regular Monsters

For information about map monsters, see: Maps

  • Monsters can now spawn with new auras (all monster auras scale at mlvl/7)
  • Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage

Monster Aura Stats

Monster Level 7 14 21 28 35 42 49 56 63 70 77 84 91
Aura Level 1 2 3 4 5 6 7 8 9 10 11 12 13
Might Damage +% 40 50 60 70 80 90 100 110 122 134 146 158 170
Concentration Damage +% 30 35 40 45 50 55 60 65 70 75 80 85 90
Fanaticism Party Damage +% 25 33 42 50 59 67 76 84 93 101 110 118 127
Monster Damage +% 50 67 84 101 118 135 152 169 186 203 220 237 254
Attack Speed +% 14 18 20 23 25 26 27 28 29 30 31 31 32
Conviction Enemy Resistances % -30 -35 -40 -45 -50 -55 -60 -65 -70 -75 -80 -85 -90
Enemy Defense % -49 -56 -61 -66 -70 -73 -75 -77 -79 -80 -82 -83 -85
Vigor Movement Speed +% 24 31 36 41 45 48 50 52 54 55 57 58 60

Prime Evils

Monsters with the Prime Evil tag all come with additional buffs. Prime Evil monsters include:

  • All classic bosses and classic ubers
  • All map bosses
  • All dungeon monsters and bosses
  • All new ubers and their minions


The additional buffs that they gain are:

  • 200% damage to minions and mercenaries
  • Immune to slow effects (cold damage, Decrepify, Holy Freeze, Slows Target by X%, etc.)
  • Immune to Dim Vision, Terror, Confuse, and Attract
  • Immune to Sanctuary's physical resistance removal

Special Monsters

Mephisto, Diablo, and Baal now have a chance to drop Prime Evil Soul in Hell difficulty.

Andariel

  • Andariel is now level 85 in Hell difficulty and drops from the same pool of items as Mephisto (except she still drops Twisted Essence of Suffering)
  • Hell-difficulty Andariel's melee attack damage has been increased by 10%
  • Hell-difficulty Andariel's health has been increased by roughly 23%
  • The zone level of Catacombs has been changed (levels 1 & 2 increased to 80, levels 3 & 4 increased to 85)

Duriel

  • Duriel is now level 85 in Hell difficulty and drops from the same pool of items as Baal (except he still drops Twisted Essence of Suffering)
  • The zone level of Tal Rasha's Tomb has been increased to 82

Mephisto

  • Mephisto can now float over the non-walkable blood moat areas in Durance of Hate.
  • The Council Members in Durance of Hate are now closer to Mephisto.

Key Holders

Three additional enemies drop Uber Keys: Blood Raven, Bloodwitch, and Izual

The Countess

  • Now has 3x more Health (19,770 - 32,952)
Vanilla Stats for The Countess
Difficulty Normal Nightmare Hell
Level 11 45 82
Experience 395 18,295 204,440
Hit Points 72-120 1311-2187 6590-10,984
Speed (Run/Walk) 8/6 8/6 8/6
Max TC/Rune 12/Ral 45/Ko 66/Lo
Attack #1 4-9 20-40 51-102
Attack #2 5-8 24-37 61-93
Attack Rating 95 1170 4282
Fire Wall 22-24 29-31 39-40
Minions 6 7 9
Defense 40 570 1468
Blocking 25 25 25
Regen Rate 0 0 0
Drain Effectiveness 100 100 100
Chill Effectiveness 50 40 33
Physical Resist 0 0 20
Magic Resist 0 0 20
Fire Resist 75 75 108
Lightning Resist 0 0 33
Cold Resist 0 0 130
Poison Resist 0 0 20

The Summoner

  • Now has 8x more Health (49,336 - 62,792)
Vanilla Stats for The Summoner
Difficulty Normal Nightmare Hell
Level 18 55 80
Experience 305 26,200 130,092
Hit Points 82-100 1290-1642 6167-7849
Speed 5 5 5
Max TC/Rune 21/Nef 48/Ko 72/Lo
Glacial Spike 51-61 (2.6s) 78-90 (3s) 130-144 (3.4s)
Frost Nova 10-14 (12s) 16-21 (15s) 28-35 (19s)
Fire Ball 32-44 51-66 97-116
Fire Wall 16-17 25-26 39-41
Weaken 4 7 11
Defense 165 642 1328
Blocking 18 18 18
Regen Rate 0 0 0
Drain Effectiveness 100 75 50
Chill Effectiveness 50 40 33
Physical Resist 0 0 0
Magic Resist 0 0 0
Fire Resist 50 50 75
Lightning Resist 50 50 75
Cold Resist 50 50 75
Poison Resist 0 0 0

Nihlathak

  • Now has 3x more Health (40,035)
Vanilla Stats for Nihlathak
Difficulty Normal Nightmare Hell
Level 68 73 95
Experience 10,739 56,895 168,161
Hit Points 911 3218 13,345
Speed 7 7 7
Max TC/Rune 39/Dol 60/Ist 87/Zod
Arctic Blast 360-480 (11s) 414-552 (12.8s) 486-648 (14.4s)
Defense 491 1029 1951
Blocking 0 0 0
Regen Rate 0 0 0
Drain Effectiveness 100 75 50
Chill Effectiveness 50 40 33
Physical Resist 0 0 0
Magic Resist 0 0 25
Fire Resist 0 0 33
Lightning Resist 0 0 33
Cold Resist 70 70 70
Poison Resist 70 70 70

Blood Raven

  • Now drops Key of Terror in Hell
  • Now has 2x more Health (115,658)
  • Summons twice as many special zombies around her, appears with a pack of archers, and uses immolation arrow
Vanilla Stats for Blood Raven
Difficulty Normal Nightmare Hell
Level 10 43 88
Experience 181 40,262 540,007
Hit Points 113 9832 57,829
Speed (Run/Walk) 8/6 8/6 8/6
Max TC/Rune 6/- 42/Io 66/Vex
Ranged Attack 1-4 1-4 1-4
Fire Arrow (Phys + Fire) 1-3 + 5-11 19-21 + 41-47 43-45 + 89-95
Defense 38 918 2556
Blocking 0 0 0
Regen Rate 0 0 0
Drain Effectiveness 100 85 75
Chill Effectiveness 50 40 33
Physical Resist 0 25 50
Magic Resist 50 50 50
Fire Resist 50 50 50
Lightning Resist 50 50 50
Cold Resist 50 50 50
Poison Resist 50 50 50

Bloodwitch the Wild

  • Now drops Key of Hate in Hell (she guards the Horadric Cube in Halls of the Dead Level 3)
  • Now has 9x more Health (63,036 - 105,066)
Vanilla Stats for Bloodwitch
Difficulty Normal Nightmare Hell
Level 17 48 85
Experience 595 18,870 188,470
Hit Points 108-184 1497-2496 7004-11,674
Speed (Run/Walk) 10/5 10/5 10/5
Max TC/Rune 15/Nef 51/Lem 78/Cham
Attack 11-30 42-76 95-171
Attack Rating 296 3339 11,314
Minions 5 6 8
Defense 53 667 1667
Blocking 15 15 15
Regen Rate 0 0 0
Drain Effectiveness 100 100 100
Chill Effectiveness 50 40 33
Physical Resist 0 0 15
Magic Resist 0 0 0
Fire Resist 0 0 0
Lightning Resist 0 0 0
Cold Resist 0 0 100
Poison Resist 0 0 0

Izual

  • Now drops Key of Destruction in Hell
Vanilla Stats for Izual
Difficulty Normal Nightmare Hell
Level 29 60 86
Experience 22,761 237,724 1,044,247
Hit Points 11,946 41,811 57,365
Speed 10 10 10
Max TC/Rune 36/Sol 57/Um 78/Cham
Melee Attack (Phys + Cold) 25-45 + 7-15 58-78 + 24-39 117-156 + 49-78
Attack Rating 747 2340 6892
Frost Nova 16-21 (15s) 25-32 (18s) 37-46 (22s)
Defense 146 979 2002
Blocking 50 50 50
Regen Rate 0 0 0
Drain Effectiveness 100 75 50
Chill Effectiveness 50 33 25
Physical Resist 30 30 30
Magic Resist 30 30 30
Fire Resist 30 30 30
Lightning Resist 30 30 30
Cold Resist 75 75 75
Poison Resist 30 30 30

Ubers

All ubers regenerate life like most monsters, but their high life means they regenerate substantially more per second than most. Monsters do not regenerate life while being damaged, so continuous damage such as Poison Damage or Open Wounds will halt their regeneration entirely. Prevent Monster Heal does not affect ubers. Note that ubers' immunities are not shown beneath their name like they are for other monsters.

Mini-Ubers

Vanilla Stats for Mini-Ubers
Monster Lilith Uber Duriel Uber Izual
Level 110 110 110
Experience 2,387,200 2,648,000 3,179,200
Hit Points 650,000-660,000 650,000-660,000 650,000-660,000
Melee Attack (Phys + Elem) 520-572 + ~1069 Poison 468-494 + ~10 Cold 455-520 + ~85 Cold
Attack Rating 30,700 7185 13,064
Melee Attack #2 - 149-214 -
Attack Rating #2 - 9798 -
Defense 2310 2520 2520
Blocking 40 50 50
Drain Effectiveness 33 100 50
Chill Effectiveness 0 20 25
Physical Resist 66 50 30
Magic Resist 75 75 75
Fire Resist 75 75 75
Lightning Resist 75 75 75
Cold Resist 75 150 185
Poison Resist 185 75 75

Uber Tristram Prime Evils

When the final prime evil is defeated, they drop a Hellfire Torch as well as a Standard of Heroes for each player.
  • Uber Tristram is now accessed with Pandemonium Talisman
  • All pre-buffs are removed when characters enter Uber Tristram
  • Players can no longer freely exit/re-enter Uber Tristram while enemies remain within (a portal is created when they're all defeated)
  • Uber Mephisto uses level 20 Conviction (-50% resistances, was -125%)
  • Uber Baal now casts his own version of Lower Resist (-75% resistances, lasts about 25 seconds)
  • Uber Mephisto, Diablo, and Baal now have 10% more health and 25% less defense
  • Uber Mephisto, Diablo, and Baal now also has a chance to drop Black Soulstone
Vanilla Stats for Ubers
Monster Uber Mephisto Uber Diablo Uber Baal
Level 110 110 110
Experience 3,409,600 5,539,200 10,336,000
Hit Points 650,000-660,000 650,000-660,000 650,000-660,000
Melee Attack (Phys + Elem) 487-572 + ~249/~291/~165 L/C/P 481-494 + ~104/~244/~44 M/F/L 429-494 + ~52/~239/~213 M/F/C
Attack Rating 13,064 14,043 16,330
Melee Attack #2 - 143-299 214-312
Attack Rating #2 - 13,064 16,330
Defense 3360 2940 3150
Blocking 50 50 55
Drain Effectiveness 0 15 20
Chill Effectiveness 10 10 15
Physical Resist 20 50 50
Magic Resist 75 75 75
Fire Resist 75 110 115
Lightning Resist 110 75 75
Cold Resist 75 115 185
Poison Resist 110 75 75
Uber Diablo is sometimes referred to as "Pandemonium Diablo" with "Uber Diablo" being reserved for Diablo-Clone, but that nomenclature is avoided here.

Uber Ancients

  • New encounter featuring uber versions of Madawc, Talic, and Korlic that is accessed with Relic of the Ancients

Diablo-Clone

  • Diablo-Clone is now accessed with Vision of Terror
  • Diablo-Clone drops Annihilus when slain
  • If the Vision of Terror is empowered with a high rune, the fight will be more difficult and Diablo-Clone will have a 1/220 or 1/100 chance to drop an exclusive unique item (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar)
  • Diablo-Clone is much stronger, and fighting him is substantially different
    • All pre-buffs are removed when characters enter Diablo-Clone's arena
    • Players cannot freely exit/re-enter the arena while Diablo-Clone lives (a portal is created when he is defeated)
    • Diablo-Clone becomes immune to all damage when players are more than ~10 yards from him
    • Meteors fall randomly throughout the fight
    • Bone Spirits appear from Trapped Souls throughout the fight and create dangerous patches of burning ground when colliding with players
    • The fight is divided into four phases
      • Between each phase, Diablo-Clone becomes temporarily immune to all damage and releases 6 especially deadly fire novas in succession
      • A horde of skeletal enemies (Bone Warriors, Skeleton Archers, Horror Mages) rise from the ground during each phase (60% poison resistance)
      • Skeletons cannot be cursed
      • Skeletons have 75% poison length reduction
      • Additional meteors and bone spirits are created in later phases
    • Diablo-Clone can no longer be chilled
    • Diablo-Clone can no longer be damaged by Static Field
    • Diablo-Clone now has more health
    • Diablo-Clone now has 15% chance to block (was 50%)
    • Diablo-Clone now has 75% poison length reduction and 95% curse length reduction
Vanilla Stats for Diablo-Clone
Level 110
Experience 75,673,564
Hit Points 642,700
Melee Attack 130-247
Attack Rating 14,043
Melee Attack #2 143-299
Attack Rating #2 13,064
Defense 2940
Blocking 50
Drain Effectiveness 15
Chill Effectiveness 10
Physical Resist 50
Magic Resist 50
Fire Resist 95
Lightning Resist 95
Cold Resist 95
Poison Resist 95

Rathma


Mercenaries

Changes from the vanilla game are shown in blue.



General

  • Mercenaries inherit the player's Magic and Gold Find when they kill enemies (e.g. if the player has 200% MF and the merc has 100% MF, the merc's total MF will be 300%)
  • Mercenaries have improved AI
  • New mercenaries:
    • One additional version of Act 1 mercenaries
    • New Act 4 mercenaries (two versions) which are robed mages of the Horadrim
    • One additional version of Act 5 mercenaries
  • Mercenaries can no longer proc summon skills (this prevents crashes)

Equipment

  • All mercenaries can equip helms, chests, gloves, boots, & belts.
  • Act 1 mercenaries (Rogue Scouts) can equip bows (including Amazon bows), crossbows, & quivers.
  • Act 2 mercenaries (Desert Guards) can equip polearms, spears, & javelins.
  • Act 3 mercenaries (Iron Wolves) can equip shields, Paladin shields, 1-handed swords, wands, scepters, tipped maces (not clubs/hammers), knives (daggers/throwing knives), & Sorceress orbs.
  • Act 4 mercenaries (Ascendants) can equip staves.
  • Act 5 mercenaries (Barbarians) can equip swords, axes, tipped maces/hammers (all maces except clubs), & Barbarian helms.


  • Old mercenaries drop their equipped items when a new one is hired.
  • Ethereal items do not lose durability when mercenaries use them.
  • Mercenaries can get set bonuses when equipping multiple set items.
  • When Desert Guards or Barbarian mercenaries use 1-handed weapons, their weapon damage is doubled - this makes 1-handed and 2-handed weapons more comparable.

Skills

  • Mercenaries have "hard points" in their skills, so will gain effects from them that are limited to hard levels.
  • Skills have minimum level requirements, so mercenaries won't be able to use some skills at lower levels.

Auras

  • Mercenaries from each act now have auras, rather than just Act 2 mercenaries.
  • Auras are always active.
  • Desert Guards no longer have different auras when hired from different difficulties - these auras are no longer available from Act 2 mercenaries:
    • Prayer (was available from Normal/Hell)
    • Might (was available from Nightmare)
    • Holy Freeze (was available from Nightmare)


Act 1 Rogue Scout

  • Fire: Vigor |
    Merc Level 18 22 26 31 35 36 41 46 50 55 59 64 67
    Vigor Level 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Cold: Meditation |
    Merc Level 24 26 31 35 36 41 46 50 55 59 64 67
    Meditation Level 7 8 9 10 11 12 13 14 15 16 17 18
  • Magic: No Aura (uses Slow Movement) |
    Merc Level 12 36 67
    Slow Movement Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

Act 2 Desert Guard

  • Defensive: Defiance |
    Merc Level 6 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    Defiance Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Offensive: Blessed Aim |
    Merc Level 12 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    Blessed Aim Level 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Combat: Thorns |
    Merc Level 6 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    Thorns Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Act 3 Iron Wolf

  • Fire: Cleansing |
    Merc Level 12 15 20 25 29 34 38 43 47 49 54 59 63 68 72 77 79
    Cleansing Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Cold: Prayer |
    Merc Level 1 11 15 20 25 29 34 38 43 47 49 54 59 63 68 72 77 79
    Prayer Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Lightning: Holy Shock |
    Merc Level 24 25 29 34 38 43 47 49 54 59 63 68 72 77
    Holy Shock Level 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Act 4 Ascendant

  • Light: Sanctuary |
    Merc Level 24 54 79
    Sanctuary Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
  • Dark: No Aura (uses Merc Amplify Damage) |
    Merc Level 21 24 54 79
    Amplify Damage Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
    Amplify Damage Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
    Enemy Physical Damage Resistance %

Act 5 Barbarian

  • Combat: Might |
    Merc Level 1 24 28 33 38 42 47 51 56 58 63 68 72 77 80
    Might Level 1 2 3 4 5 6 7 8 9 11 12 13 14 15 18
  • Warcries: No Aura (uses Battle Orders) |
    Merc Level 24 25 28 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    Battle Orders Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

Other Skills

  • Act 1 mercenaries (Rogue Scouts) now use the following skills:
    • Fire: Exploding Arrow instead of Inner Sight
    • Cold: Freezing Arrow instead of Inner Sight
    • Magic: Magic Arrow, Strafe, & Slow Movement instead of Fire Arrow/Cold Arrow & Inner Sight
  • Act 3 mercenaries (Iron Wolves) now have passive mastery skills which grant elemental bonuses and Life after each Kill, and they use the following skills:
    • Fire: Meteor instead of Inferno
    • Cold: Blizzard instead of Glacial Spike & Frozen Armor
    • Lightning: Static Field instead of Charged Bolt
  • Act 5 mercenaries (Barbarians) now use the following skills:
    • Combat: Concentrate instead of Stun
    • Warcries: Whirlwind, Battle Cry, & Battle Orders instead of Bash & Stun
  • Mercenaries use Merc-specific versions of some skills which are balanced separately from their counterparts


Act 1 Rogue Scout

  • Fire: Merc Fire Arrow, Exploding Arrow ...
    Merc Level 6 7 10 13 16 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Merc Fire Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
    Merc Fire Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Fire Damage (min) 2 4 6 8 10 12 14 16 22 28 34 40 46 52 58 64 76 88 100 112 124 136 160 184 208 232 256 280 328 376 424 472 520 568 616 664 712 760 808 856 904 952 1000 1048 1096 1144 1192 1240 1288 1336
    Fire Damage (max) 8 13 18 23 28 33 38 43 49 55 61 67 73 79 85 91 105 119 133 147 161 175 203 231 259 287 315 343 397 451 505 559 613 667 721 775 829 883 937 991 1045 1099 1153 1207 1261 1315 1369 1423 1477 1531
    Attack Rating 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451
    Merc Level 18 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Exploding Arrow Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
  • Cold: Merc Cold Arrow, Freezing Arrow ...
    Merc Level 6 7 10 13 16 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Merc Cold Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
    Merc Cold Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Cold Damage (min) 6 7 8 9 10 11 12 13 14 16 17 19 20 22 23 25 33 41 49 57 65 73 89 105 121 137 153 169 211 253 295 337 379 421 463 505 547 589 631 673 715 757 799 841 883 925 967 1009 1051 1093
    Cold Damage (max) 8 10 12 14 16 18 20 22 24 27 29 32 34 37 39 42 51 60 69 78 87 96 113 130 147 164 181 198 242 286 330 374 418 462 506 550 594 638 682 726 770 814 858 902 946 990 1034 1078 1122 1166
    Attack Rating 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451
    Merc Level 30 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Freezing Arrow Level 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
  • Magic: Merc Magic Arrow, Strafe ...
    Merc Level 3 7 10 13 16 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Merc Magic Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
    Merc Magic Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Magic Damage (min)
    Magic Damage (max)
    Attack Rating
    Merc Level 24 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Strafe Level 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Act 2 Desert Guard

  • Jab ...
    Merc Level 1 6 9 13 16 19 22 25 29 32 35 38 41 43 47 50 53 56 59 63 66 69 72 75
    Jab Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

Act 3 Iron Wolf

  • Fire: Merc Fire Ball, Merc Meteor, Merc Fire Mastery ...
    Merc Level 12 15 22 28 35 41 47 49 56 62 69 75 79 86 92
    Merc Fire Ball Level 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
    Merc Fire Ball Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Fire Damage (min) 1 3 5 7 9 11 13 15 18 21 24 27 30 33 36 39 43 47 51 55 59 63 69 75 81 87 93 99 108 117 126 135 144 153 162 171 180 189 198 207 216 225 234 243 252 261 270 279 288 297
    Fire Damage (max) 3 6 10 13 17 20 24 27 32 36 41 45 50 54 59 63 69 74 80 85 91 96 104 111 119 126 134 141 152 162 173 183 194 204 215 225 236 246 257 267 278 288 299 309 320 330 341 351 362 372
    Merc Level 24 28 35 41 47 56 62 69 75 79 86 92
    Merc Meteor Level 10 11 12 13 14 15 16 17 18 19 20 21
    Merc Meteor Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Fire Damage (min) 4 9 14 19 24 29 34 39 47 55 63 71 79 87 95 103 114 125 136 147 158 169 183 197 211 225 239 253 271 289 307 325 343 361 379 397 415 433 451 469 487 505 523 541 559 577 595 613 631 649
    Fire Damage (max) 6 11 16 21 26 31 36 41 49 57 65 73 81 89 97 105 116 127 138 149 160 171 185 199 213 227 241 255 273 291 309 327 345 363 381 399 417 435 453 471 489 507 525 543 561 579 597 615 633 651
    Damage (min) 4 9 14 19 24 29 34 39 47 55 63 71 79 87 95 103 114 125 136 147 158 169 183 197 211 225 239 253 271 289 307 325 343 361 379 397 415 433 451 469 487 505 523 541 559 577 595 613 631 649
    Damage (max) 6 11 16 21 26 31 36 41 49 57 65 73 81 89 97 105 116 127 138 149 160 171 185 199 213 227 241 255 273 291 309 327 345 363 381 399 417 435 453 471 489 507 525 543 561 579 597 615 633 651
    Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92
    Merc Fire Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    Merc Fire Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    to Fire Skill Damage 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420
    Pierce Enemy Fire Resistance % 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 40 40 40 40 40 40 40 40 40 40
    Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110
  • Cold: Merc Ice Blast, Merc Blizzard, Merc Cold Mastery ...
    Merc Level 6 8 12 15 19 23 26 30 33 37 40 44 47 53 57 60 64 67 71 74 78 86 92
    Merc Ice Blast Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
    Merc Ice Blast Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Cold Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 28 32 36 40 44 48 55 62 69 76 83 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310
    Cold Damage (max) 2 4 6 8 10 12 14 16 19 22 25 28 31 34 37 40 45 50 55 60 65 70 78 86 94 102 110 118 129 140 151 162 173 184 195 206 217 228 239 250 261 272 283 294 305 316 327 338 349 360
    Merc Level 24 28 35 41 47 56 62 69 75 79 86 92
    Merc Blizzard Level 10 11 12 13 14 15 16 17 18 19 20 21
    Merc Blizzard Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Cold Damage (min) 5 7 9 11 13 15 17 19 23 27 31 35 39 43 47 51 57 63 69 75 81 87 95 103 111 119 127 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355
    Cold Damage (max) 8 14 20 26 32 38 44 50 58 66 74 82 90 98 106 114 124 134 144 154 164 174 186 198 210 222 234 246 260 274 288 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554
    Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92
    Merc Cold Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    Merc Cold Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    to Cold Skill Damage 15 24 33 42 51 60 69 78 87 96 105 114 123 132 141 150 159 168 177 186 195 204 213 222 231 240 249 258 267 276 280 284 288 292 296 300 304 308 312 316 320 324 328 332 336 340 344 348 352 356
    Pierce Enemy Cold Resistance % 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65
    Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110
  • Lightning: Merc Lightning, Merc Static Field, Merc Lightning Mastery ...
    Merc Level 12 15 19 23 26 30 33 37 40 44 47 49 53 57 60 64 67 71 74 78 86 92
    Merc Lightning Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
    Merc Lightning Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
    Lightning Damage (max) 20 28 36 44 52 60 68 76 92 108 124 140 156 172 188 204 230 256 282 308 334 360 398 436 474 512 550 588 638 688 738 788 838 888 938 988 1038 1088 1138 1188 1238 1288 1338 1388 1438 1488 1538 1588 1638 1688
    Merc Level 1 2 6 11 15 20 25 29 34 38 43 47 54 59 63 68 72 77 84 89 93 98
    Merc Static Field Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
    Merc Static Field Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Enemy Lightning Resistance % -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40
    Radius (yards) 8 9.3 10.6 12 13.3 14.6 16 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3
    Static Field Duration: 13 seconds (does not scale with levels)
    Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92
    Merc Lightning Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    Merc Lightning Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    to Lightning Skill Damage 66 102 138 174 210 246 282 318 354 390 426 462 498 534 570 606 642 678 714 750 786 822 858 894 930 966 1002 1038 1074 1110 1146 1182 1210 1238 1266 1294 1322 1350 1378 1406 1434 1462 1490 1518 1546 1574 1602 1630 1658 1686
    Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110

Act 4 Ascendant

  • Light: Holy Bolt, Fist of the Heavens, Holy Nova ...
    Merc Level 21 54 79
    Holy Bolt Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
    Merc Level 21 54 79
    Fist of the Heavens Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
    Merc Level 21 54 79
    Holy Nova Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
  • Dark: Teeth, Bone Spear, Bone Armor, Merc Curse Mastery ...
    Merc Level 21 54 79
    Teeth Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
    Merc Level 21 54 79
    Bone Spear Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
    Merc Level 21 54 79
    Bone Armor Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
    Merc Level
    Merc Curse Mastery Level
    Merc Curse Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Life after each Kill
    Curse Mastery allows an extra curse to be applied to enemies cursed by the mercenary

Act 5 Barbarian

  • Combat: Concentrate, Bash ...
    Merc Level 12 24 28 32 36 40 44 48 52 56 58 62 66 70 74 78 80
    Concentrate Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
    Merc Level 1 22 25 28 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    Bash Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
  • Warcries: Merc Whirlwind, Battle Cry ...
    Merc Level 30 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    Whirlwind Level 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
    Whirlwind Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Damage +% -50 -42 -34 -26 -18 -10 -2 6 14 22 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342
    Merc Level 30 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    Battle Cry Level 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

Skill Probabilities

Each time mercenaries opt to use a skill, they choose which skill to use at random based on the probabilities below. Some skills (auras, masteries, Battle Orders, etc) are not listed here because they are always active.

Act 1 Rogue Scout
  • Fire:
Basic Attack: 15%?
Fire Arrow: 60%?
Exploding Arrow: 25%?
  • Cold:
Basic Attack: 15%?
Cold Arrow: 60%?
Freezing Arrow: 25%?
  • Magic:
Basic Attack: 15%?
Basic Attack: 15%?
Magic Arrow: 45%?
Strafe: 25%?
Act 2 Desert Guard
Merc Level 1 9 29 59 67 76 86 97
Basic Attack 33% 30% 25% 20% 19% 18% 17% 16%
Jab 67% 70% 75% 80% 81% 82% 83% 84%
Note: This table is compressed. Every level will boost the odds that the Desert Guard uses Jab by a small amount.
Act 3 Iron Wolf
  • Fire:
Fire Ball: 69.23%
Meteor: 30.77%
  • Cold:
Ice Blast: 69.23%
Blizzard: 30.77%
  • Lightning:
Lightning: 75%
Static Field: 25%
Act 4 Ascendant
  • Light:
Holy Bolt: 65%?
Fist of the Heavens: 25%?
Holy Nova: 10%?
  • Dark:
Amplify Damage: 8%?
Teeth: 40%?
Bone Spear: 40%?
Bone Armor: 12%?
Act 5 Barbarian
  • Combat
Basic Attack: 38.46%
Concentrate: 30.77%
Bash: 30.77%
  • Warcries
Basic Attack: 33.33%
Whirlwind: 53.33%
Battle Cry: 13.33%

Stats

  • Mercenaries have the same stats regardless of which difficulty they're hired from
  • Mercenary stats have been adjusted:
    • Stat scaling has been improved to be more consistent throughout the game
    • Desert Guards and Barbarian mercenaries now gain slightly less damage per level


  • Act 1 Rogue Scout |
    Merc Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
    HP 40 45 54 63 72 81 90 99 108 117 126 135 144 153 162 171 180 189 198 207 216 225 234 243 252 261 270 279 288 297 306 315
    Defense 7 15 23 31 39 47 55 63 71 79 87 95 103 111 119 127 135 143 151 159 167 175 183 191 199 207 215 223 231 239 247 255
    Str 34 35 36 37 38 40 41 42 43 45 46 47 48 50 51 52 53 55 56 57 58 60 61 62 63 65 66 67 68 70 71 72
    Dex 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105
    Attack Rating 0 10 22 34 46 58 70 82 94 106 118 130 142 154 166 178 190 202 214 226 238 250 262 274 286 298 310 322 334 346 358 370
    Resist 0 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60
    Dmg-Min 1 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 8 8 8
    Dmg-Max 3 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10
    Merc Level 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56