All Amazon Skills

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This page lists all Amazon skills & stats. Also see: Amazon Build Guides, Class Attributes, All Skills

Attributes
Attribute Level 1 /Level /Point
Strength 20
Dexterity 25
    • Attack Rating 95 +5
    • Defense 6 +0.25
Vitality 20
    • Life 50 +2 +3
    • Stamina 184 +1 +1
Energy 15
    • Mana 15 +2 +1.5

Vanilla Attributes:

  • 84 stamina at level 1
  • +1.5 mana per level

Individual skill tree pages:

Below is a compilation of all Amazon skills:



Expand/Collapse All

Javelin and Spear Skills

Jab

  • Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 25 37 49 61 73 85 97 109 121 133 145 157 169 181 193 205 217 229 241 253 265 277 289 301 313 325 337 349 361 373 385 397 409 421 433 445 457 469 481 493 505 517 529 541 553 565 577 589 601 613 625 637 649 661 673 685 697 709 721 733
Damage +% 30 50 70 90 110 130 150 170 190 210 230 250 270 290 310 330 350 370 390 410 430 450 470 490 510 530 550 570 590 610 630 650 670 690 710 730 750 770 790 810 830 850 870 890 910 930 950 970 990 1010 1030 1050 1070 1090 1110 1130 11150 1170 1190 2010
Mana Cost 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2

Hits 3 times

Jab Receives Bonuses From:

  • Fend: +18% Damage per Level
Changelog

Season 9:

  • Damage per level increased from 18% to 20%
  • Synergies increased from 14% to 18%

Season 8:

  • Base damage bonus increased from 20% to 30%
  • Damage per level increased from 14% to 18%
  • Synergies increased from 12% to 14%

Season 5:

  • Jab damage per level reduced from 18% to 14%

Season 4:

  • Jab's fend synergy increased from 8% to 12%
  • Jab damage increased from 15% per level to 18%
  • Jab base damage increased from 15% to 20%

Season 3:

  • Jab attack rating per level reduced from 15% to 12%

Season 1:

  • attack rating buffed
  • damage buffed
  • starting mana cost reduced to 1.5 (was 2)
  • now has Fend as an 8% synergy

Vanilla Info

Poison Javelin

  • Description: Magically enhances your javelin to leave a trail of poison clouds
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 2 4 6 9 11 13 16 18 25 32 39 46 53 60 67 74 88 102 116 131 145 159 187 215 143 271 299 327 384 440 496 552 609 665 721 777 834 890 946 1002 1059 1115 1171 1227 1284 1340 1396 1452 1509 1565 1621 1677 1734 1790 1846 1902 1959 2015 2071 2127
Poison Damage (max) 5 7 10 12 15 17 19 22 29 37 44 51 58 66 73 80 95 110 124 139 154 168 198 227 256 286 315 344 403 461 520 579 637 696 754 813 871 930 989 1047 1106 1164 1223 1282 1340 1399 1457 1516 1575 1633 1692 1750 1809 1868 1926 1985 2043 2102 2161 2219
Mana Cost 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2

Poison Duration: 1 second

Poison Javelin Receives Bonuses From:

  • Plague Javelin: +24% Poison Damage per Level
  • Javelin and Spear Mastery: +24% Poison Damage per Level
Changelog

Season 4:

  • Poison Javelin missile hitbox size increased by 100%
  • poison javelin synergy reduced from 25% to 24%

Season 3:

  • Increased poison javelin missile velocity by 25%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • Deals damage over 1 second instead of over 8 seconds
  • damage per second increased
  • Now has Javelin and Spear Mastery as an additional synergy
  • Synergies are now 25% (was 12%)

Vanilla Info

Javelin and Spear Mastery

  • Description: Increases damage and critical hit chance with javelin and spear class weapons
  • Required Level: 6
  • Required Skills: Jab [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925
Critical Strike Chance +% 5 9 12 15 17 19 20 21 23

23

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Changelog

Season 9:

  • Damage per level increased from 12% to 15%

Season 8:

  • Base enhanced damage bonus increased from 35% to 40%
  • Damage per level increased from 10% to 12%

Season 6:

  • Javelin and spear mastery now properly apply to the throwing damage tooltip

Season 1:

  • replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
  • New skill that adds bonus damage and critical strike chance for javelins and spears

Vanilla Info for Impale

Power Strike

  • Description: Adds lightning damage to attacks with javelin and spear class weapons
  • Required Level: 6
  • Required Skills: Jab [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 20 32 44 56 68 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728
Lightning Damage (min) 1

1

1

1

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Lightning Damage (max) 1 4 7 10 13 16 19 22 27 32 37 42 47 52 57 62 75 88 101 114 127 140 162 184 206 228 250 272 304 336 368 400 432 464 496 528 560 592 624 656 688 720 752 784 816 848 880 912 944 976 1008 1040 1072 1104 1136 1168 1200 1232 1264 1296
Nova Damage (min) 1

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Nova Damage (max) 3 7 11 15 19 23 27 31 39 47 55 63 71 79 87 95 123 151 179 207 235 263 308 353 398 443 488 533 595 657 719 781 843 905 967 1029 1091 1153 1215 1277 1339 1401 1463 1525 1587 1649 1711 1773 1835 1897 1959 2021 2083 2145 2207 2269 2331 2393 2455 2517
Mana Cost 2 2.1 2.3 2.5 2.7 2.9 3.1 3.3 3.5 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.1 5.3 5.5 5.7 5.9 6.1 6.3 6.5 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.1 8.3 8.5 8.7 8.9 9.1 9.3 9.5 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.1 11.3 11.5 11.7 11.9 12.1 12.3 12.5 12.6 12.8 13

Power Strike Receives Bonuses From:

  • Lightning Strike: +20% Lightning Damage per Level
  • Lightning Strike: +20% Nova Lightning Damage per Level
  • Lightning Bolt: +20% Lightning Damage per Level
  • Lightning Bolt: +20% Nova Lightning Damage per Level
Changelog

Season 7:

  • Level 28+ scaling increased from 0-31 to 0-32

Season 4:

  • Power Strike nova aoe increased by 14%

Season 2:

  • damage tooltip now properly shows in the character screen
  • increased base scaling by roughly ~15%
  • increased radius by 50%

Season 1:

  • now also creates a lightning nova on attack
  • damage scaling reduced
  • removed Charged Strike & Lightning Fury synergies
  • synergies are now 20% (was 10%)
  • mana cost per level decreased

Vanilla Info

Lightning Bolt

  • Description: Magically converts your javelin into a bolt of lightning
  • Required Level: 12
  • Required Skills: Jab [1], Poison Javelin [1], Power Strike [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

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Lightning Damage (max) 40 52 64 76 88 100 112 124 150 176 202 228 254 280 306 332 386 440 494 548 602 656 738 820 902 984 1066 1148 1258 1368 1478 1588 1698 1808 1918 2028 2138 2248 2358 2468 2578 2688 2798 2908 3018 3128 3238 3348 3458 3568 3678 3788 3898 4008 4118 4228 4338 4448 4558 4668
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7

Converts 100% Physical Damage to Elemental Damage

Lightning Bolt Receives Bonuses From:

  • Power Strike: +14% Lightning Damage per Level
  • Lightning Fury: +14% Lightning Damage per Level
Changelog

Season 5:

  • Lightning bolt now deals full weapon damage up from 3/4

Season 2:

  • increased synergies by 2%

Season 1:

  • prerequisites increased from 1 to 3 (now also requires Jab, Power Strike)
  • damage scaling increased
  • mana cost decreased
  • removed Charged Strike & Lightning Strike synergies
  • synergies are now 12% (was 3%)

Vanilla Info

Fend

  • Description: Attacks all adjacent targets
  • Required Level: 18
  • Required Skills: Jab [1], Javelin and Spear Mastery [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344 350 356 362 368 374 380 386 392 398 404 410 416 422 428 434
Damage +% 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575

Hits 3 times; hit #2 has +20% melee splash radius and hit #3 has +40% melee splash radius

Mana Cost: 5

Fend Receives Bonuses From:

  • Jab: +20% Damage per Level
Changelog

Season 9:

  • Enhanced damage per level increased from 20% to 25%
  • Synergies increased from 15% to 20%

Season 7:

  • Now gains +20% melee splash radius on it's second attack and +40% on it's third
  • Synergies increased from 12% to 15%

Season 4:

  • Fend synergies increased from 8% to 12%

Season 3:

  • Fend base attack rating reduced from 160% to 80%
  • Fend attack rating per level reduced from 10% to 6%

Season 1:

  • moved in the skill tree, requires level 18 (was 24)
  • 5 attacks instead of 10
  • attack rating bonus increased
  • damage bonus increased
  • now has Jab as a synergy at 8%

Vanilla Info

Charged Strike

  • Description: Adds lightning damage to javelin and spear class weapons and releases charged bolts upon impact
  • Required Level: 18
  • Required Skills: Jab [1], Power Strike [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Charged Bolts Released 3

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Lightning Damage (min) 1

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Lightning Damage (max) 40 52 64 76 88 100 112 124 140 156 172 188 204 220 236 252 272 292 312 332 352 372 396 420 444 468 492 516 544 572 600 628 656 684 712 740 768 796 824 852 880 908 936 964 992 1020 1048 1076 1104 1132 1160 1188 1216 1244 1272 1300 1328 1356 1384 1412
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7

Charged Strike Receives Bonuses From:

  • Power Strike: +5% Lightning Damage per Level
  • Lightning Strike: +5% Lightning Damage per Level
  • Lightning Fury: +5% Lightning Damage per Level
Changelog

Season 5:

  • Charged strike now fires 3 bolts at level 1 instead of 2 bolts

Season 1:

  • prerequisites reduced from 4 to 2 (no longer requires Poison Javelin, Lightning Bolt)
  • now begins with 2 charged bolts released (was 3)
  • deals 10 more maximum damage at all levels
  • removed Lightning Bolt synergy
  • synergies are now 5% (was 10%)

Vanilla Info

Plague Javelin

  • Description: Magically enhances your javelin to release expanding clouds of poison upon impact
  • Required Level: 18
  • Required Skills: Jab [1], Poison Javelin [1], Power Strike [6], Lightning Bolt [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
Poison Damage (min) 23 37 51 65 79 93 107 121 150 178 206 234 262 290 318 346 393 440 487 534 581 628 721 815 909 1003 1096 1190 1378 1565 1753 1940 2128 2315 2503 2690 2878 3065 3253 3440 3628 3815 4003 4190 4378 4565 4753 4940 5128 5315 5503 5690 5878 6065 6253 6440 6628 6815 7003 7190
Poison Damage (max) 37 51 65 79 93 107 121 135 164 192 220 248 276 304 332 360 407 454 501 548 595 642 735 829 923 1017 1110 1204 1392 1579 1767 1954 2142 2329 2517 2704 2892 3079 3267 3454 3642 3829 4017 4204 4392 4579 4767 4954 5142 5329 5517 5704 5892 6079 6267 6454 6642 6829 7017 7204
Mana Cost 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5

Poison Duration: 3 seconds

Plague Javelin Receives Bonuses From:

  • Poison Javelin: +12% Poison Damage per Level
  • Javelin and Spear Mastery: +6% Poison Damage per Level
Changelog

Season 4:

  • Plague Javelin missile hitbox size increased by 100%
  • plague javelin synergies reduced from 14%/7% to 12%/6%

Season 3:

  • Increase plague javelin range by roughly 30%
  • Increased plague javelin missile velocity by 25%

Season 1:

  • prerequisites increased from 2 to 4 (now also requires Jab, Power Strike)
  • attack rating bonus increased
  • damage scaling reduced
  • synergy from Poison Javelin is now 14% (was 10%)
  • now has Javelin and Spear Mastery as an additional synergy at 7%

Vanilla Info

Lightning Strike

  • Description: Adds lightning damage to javelin and spear class weapons and releases chain lightning upon impact
  • Required Level: 30
  • Required Skills: Jab [1], Power Strike [6], Charged Strike [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Hits 4 5 6 7 8 9 10

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Lightning Damage (min) 1

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Lightning Damage (max) 25 35 45 55 65 75 85 95 115 135 155 175 195 215 235 255 290 325 360 395 430 465 520 575 630 685 740 795 870 945 1020 1095 1170 1245 1320 1395 1470 1545 1620 1695 1770 1845 1920 1995 2070 2145 2220 2295 2370 2445 2520 2595 2670 2745 2820 2895 2970 3045 3120 3195
Mana Cost 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7

Range of "Chaining": 10.67 yards

Lightning Strike Receives Bonuses From:

  • Power Strike: +9% Lightning Damage per Level
  • Charged Strike: +9% Lightning Damage per Level
Changelog

Season 9:

  • Synergies reduced from 10% to 9%

Season 7:

  • Chain range reduced from 20 to 16
  • Hits reduced from 12 to 10
  • Synergies reduced from 12% to 10%

Season 3:

  • Lightning strike synergy reduced from 14% to 12%

Season 1:

  • prerequisites reduced from 5 to 3 (no longer requires Poison Javelin, Lightning Bolt)
  • now begins with more hits and gains fewer additional hits per level
  • damage scaling increased
  • mana cost now begins lower and increases per level
  • removed Lighting Bolt & Lightning Fury synergies
  • synergies are now 14% (was 8%)

Vanilla Info

Lightning Fury

  • Description: Changes a thrown javelin into a powerful bolt of lightning that splits on impact
  • Required Level: 30
  • Required Skills: Jab [1], Poison Javelin [1], Power Strike [6], Lightning Bolt [12], Plague Javelin [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Bolts Released 10

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Lightning Damage (min) 1

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Lightning Damage (max) 65 73 81 89 97 105 113 121 130 139 148 157 166 175 184 193 203 213 223 233 243 253 264 275 286 297 308 319 331 343 355 367 379 391 403 415 427 439 451 463 475 487 499 511 523 535 547 559 571 583 595 607 619 631 643 655 667 679 691 703
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7

Lightning Fury Receives Bonuses From:

  • Power Strike: +3% Lightning Damage per Level
  • Lightning Bolt: +3% Lightning Damage per Level
Changelog

Season 9:

  • Synergies increased from 2% to 3%

Season 7:

  • Changed from gaining a bolt every 5 base levels to every 5 soft

Season 4:

  • Lightning Fury now gains an additional bolt every 5 base levels instead of every 10 soft levels
  • Lightning Fury now starts with 60 damage at level 1 instead of 40
  • lightning fury scaling reduced from 14/15/16/17/18 per level to 8/9/10/11/12

Season 3:

  • Lightning Fury's level 8+ damage per level reduced by 1
  • Lightning Fury now gains an additional bolt every 10 soft levels

Season 2:

  • mana cost reduced by 50%

Season 1:

  • prerequisites increased from 3 to 5 (now also requires Jab, Power Strike)
  • releases 10 bolts instead of the amount scaling per level
  • damage scaling reduced
  • mana cost reduced
  • removed Charged Strike & Lightning Strike synergies
  • synergies are now 2% (was 1%)

Vanilla Info


Passive and Magic Skills

Inner Sight

  • Description: Illuminates nearby enemies, making them easier to hit for you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244
Enemy Attack Rating % -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40

-40

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Enemy Defense -40 -65 -90 -115 -140 -165 -190 -215 -260 -305 -350 -395 -440 -485 -530 -575 -635 -695 -755 -815 -875 -935 -1015 -1095 -1175 -1255 -1335 -1415 -1515 -1615 -1715 -1815 -1915 -2015 -2115 -2215 -2315 -2415 -2515 -2615 -2715 -2815 -2915 -3015 -3115 -3215 -3315 -3415 -3515 -3615 -3715 -3815 -3915 -4015 -4115 -4215 -4315 -4415 -4515 -4615
Radius (yards) 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3 18 18.6 19.3 20

20

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20

20

20

Mana Cost: 5

Changelog

Season 5:

  • Inner Sight radius cap increased from 18 yards to 20
  • Inner Sight level 1 -1% to enemy attack rating increased to -10%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • now also reduces enemy attack rating by 1% per level
  • radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)

Vanilla Info

Critical Strike

  • Description: Passive - Your attacks have a chance to deal 1.5x damage
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Critical Strike Chance +% 15 23 30 35 40 43 46 48 51 52 54 56 57 58 59 61

61

62 63

63

64 65

65

66

66

67 68

68

68

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69

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70

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74

74

75
Changelog

Season 4:

  • Critical Strike now caps at 75% instead of 80%
  • Critical Strikes now deal 50% more damage instead of 100% more damage

Season 1:

  • no changes

Vanilla Info

Evade

  • Description: Passive - You move faster and have a chance to dodge a melee or missile attack when walking or running
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Dodge Chance +% 6 11 15 18 20 22 24 25 26 27 28 29 30 31

31

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40
Movement Speed +% 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65

65

65

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65

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65

Cooldown: 0.16 seconds

Changelog

Season 7:

  • The passive movement speed bonus now works properly

Season 5:

  • Now have a 4 frame cooldown after mitigating an attack
  • Evade movement speed bonus changed from a diminishing return scaling capping at 45% to gaining an additional 2% per level capping at 65%
  • Evade level 1 movement speed bonus increased from 10% to 15%

Season 4:

  • Evade now starts at 6% chance to dodge from 10%

Season 1:

  • moved in the skill tree, requires level 6 (was 24)
  • prerequisites reduced from 2 to 0 (no longer requires Dodge, Avoid)
  • reduced dodge chance
  • scaling FRW added

Vanilla Info

Slow Movement

  • Description: Illuminates nearby enemies and slows their ranged attacks and movement
  • Required Level: 12
  • Required Skills: Inner Sight [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Movement Speed % -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50 -52 -54 -56 -58 -60 -62 -64 -65

-65

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Enemy Ranged Attacks Slowed to % 75 73 71 69 67 65 63 61 59 57 55 53 51 49 47 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25

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25

Radius (yards) 12 12.6 13.3 14 14.6 15.3 16

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Duration (seconds) 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8 16 16.2 16.4 16.6 16.8 17 17.2 17.4 17.6 17.8 18 18.2 18.4 18.6 18.8 19 19.2 19.4 19.6 19.8 20 20.2 20.4 20.6 20.8 21 21.2 21.4 21.6 21.8

Mana Cost: 5

Changelog

Season 5:

  • Slow movement movement speed reduction per level increased from 1% to 2%
  • Slow movement missile speed reduction level 1-16 scaling increased from 1% per level to 2%
  • Slow movement radius cap increased from 12 yards to 16
  • Slow movement radius now increases by .6 per level
  • Slow movement base duration increased from 5 seconds to 10 seconds
  • Slow movement now gains .2 seconds duration per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • renamed from Slow Missiles
  • now also slows enemy movement speed
  • slows ranged attacks to 75% and scales by 1% per level (was always 33%)
  • duration reduced to 5 seconds (was 6 + 6 per level)

Vanilla Info for Slow Missiles

Pierce

  • Description: Passive - Your missiles have a chance to pass through enemies that they hit
  • Required Level: 12
  • Required Skills: Critical Strike [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Pierce Chance +% 30 33 36 39 42 45 48 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

Changelog

Season 6:

  • Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
  • Pierce base chance increased from 23% to 30%
  • Pierce level 1-8 scaling reworked to 3% per level
  • Pierce level 8-22 scaling reworked to 2% per level
  • Pierce level 22+ scaling reworked to 1% per level

Season 1:

  • moved in the skill tree, requires level 12 (was 30)
  • prerequisites reduced from 2 to 1 (no longer requires Penetrate)

Vanilla Info

Dodge

  • Description: Passive - You recover faster from attacks and have a chance to dodge a melee or ranged attack when attacking or standing still
  • Required Level: 18
  • Required Skills: Inner Sight [1], Evade [6], Slow Movement [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Dodge Chance +% 6 11 15 18 20 22 24 25 26 27 28 29 30 31

31

32

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40
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Faster Hit Recovery +% 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

Cooldown: 0.16 seconds

Changelog

Season 6:

  • Dodge now display its faster hit recovery bonus value in its tooltip

Season 5:

  • Now have a 4 frame cooldown after mitigating an attack

Season 4:

  • Dodge now starts at 6% chance to dodge from 10%

Season 1:

  • merged with Avoid (works against missile attacks as well as melee attacks)
  • moved in the skill tree, requires level 18 (was 6)
  • prerequisites increased from 0 to 3 (now requires Inner Sight, Slow Movement, Evade)
  • reduced dodge chance
  • now also grants bonus FHR per hard point
  • removed animation

Vanilla Info

Decoy

  • Description: Creates a duplicate of yourself that fires arrows at nearby enemies
  • Required Level: 18
  • Required Skills: Inner Sight [1], Slow Movement [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Physical Damage (min) 35 39 43 47 51 55 59 63 69 75 81 87 93 99 105 111 120 129 138 147 156 165 177 189 201 213 225 237 252 267 282 297 312 327 342 357 372 387 402 417 432 447 462 477 492 507 522 537 552 567 582 597 612 627 642 657 672 687 702 717
Physical Damage (max) 50 56 62 68 74 80 86 92 100 108 116 124 132 140 148 156 167 178 189 200 211 222 236 250 264 278 292 306 323 340 357 374 391 408 425 442 459 476 493 510 527 544 561 578 595 612 629 646 663 680 697 714 731 748 765 782 799 816 833 850
Life +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
Attack Rating 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000 3050 3100 3150 3200
All Resistances +% 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85

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Mana Cost 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Decoys 1 1

1

1

1

1

1

1

1

1

2

2

2

2

2

2

2

2

2

2

3

Duration: 30 seconds

Decoy Receives Bonuses From:

  • Strafe: +10% Damage per Level
  • Valkyrie: +10% Damage per Level
  • Critical Strike
  • Pierce
  • Penetrate
Changelog

Season 8:

  • Lowered the threat of decoys (decoys will now have similar aggro to mercenaries)

Season 6:

  • Decoy now properly benefits from critical strike
  • Decoy now properly benefits from penetrate
  • Decoy now properly benefits from pierce

Season 5:

  • Decoy missile range increased by 10%
  • Decoy Ai delay reduced by 20% (will now attempt actions more often)
  • Decoy duration increased from 15 seconds to 30 seconds
  • Decoy synergies increased from 8% to 10%
  • Decoy level 1 mana cost reduced from 10 to 5

Season 4:

  • Decoy has been reworked to now cast strafe dealing flat physical damage and functions similar to a trap (this damage scales from +skills not weapon damage however decoys can benefit from auras)
  • Now has synergies

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree, requires level 18 (was 24)
  • life bonus begins at 10% (was 55%) and gains 10% per level (was 5%)

Vanilla Info

Penetrate

  • Description: Passive - Increases your attack rating and lowers target defense
  • Required Level: 24
  • Required Skills: Critical Strike [1], Pierce [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Target Defense % 0 -5 -7 -9 -11 -13 -15 -17 -19 -21 -23 -25 -27 -29 -31 -33 -35 -37 -39 -41 -43
Changelog

Season 9:

  • reduces enemy defense from 1% to 2% per hard point

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • prerequisites increased from 1 to 2 (now also requires Pierce)
  • now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)

Vanilla Info

Valkyrie

  • Description: Summons a powerful Valkyrie ally
  • Required Level: 30
  • Required Skills: Inner Sight [1], Slow Movement [12], Decoy [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 240 256 273 290 307 324 340 357 374 391 408 424 441 458 475 492 508 525 542 559 576 592 609 626 643 660 676 693 710 727 744 760 777 794 811 828 844 861 878 895 912 928 945 962 979 996 1012 1029 1046 1063 1080 1096 1113 1130 1147 1164 1180 1197 1214 1231
Life (Nightmare) 340 363 387 411 435 459 482 506 530 554 578 601 625 649 673 697 720 744 768 792 816 839 863 887 911 935 958 982 1006 1030 1054 1077 1101 1125 1149 1173 1196 1220 1244 1268 1292 1315 1339 1363 1387 1411 1434 1458 1482 1506 1530 1553 1577 1601 1625 1649 1672 1696 1720 1744
Life (Hell) 940 1005 1071 1137 1203 1269 1334 1400 1466 1532 1598 1663 1729 1795 1861 1927 1992 2058 2124 2190 2256 2321 2387 2453 2519 2585 2650 2716 2782 2848 2914 2979 3045 3111 3177 3243 3308 3374 3440 3506 3572 3637 3703 3769 3835 3901 3966 4032 4098 4164 4230 4295 4361 4427 4493 4559 4624 4690 4756 4822
Strength 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
Dexterity 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900
Power Strike Level 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35
Attack Rating +% 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
Defense +% 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295
All Resistances +% 3 6 9 12 15 18 20

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Mana Cost 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84

Cooldown: 1 second

Can summon an additional Valkyrie at levels 20 and 30

Wears randomly-generated equipment which can be viewed by using the inspect hotkey while hovering over them with the Unsummon skill

Valkyrie Receives Bonuses From:

  • Decoy: +20% Physical Damage per Level (from Strength)
  • Pierce: +2% Lightning Resistance Penetration per Level
  • Penetrate: +40 Attack Rating per Level
  • Power Strike: +20% Lightning Damage per Level
  • Critical Strike
Changelog

Season 6:

  • Valkyrie ai has been improved
  • Valkyrie cooldown no longer reduces with base points and is now 1 seconds at all levels (cooldowns are no longer shared with other skills)
  • Valkyrie 25 strength per level reduced to 20
  • Valkyrie 20 dexterity per level reduced to 15
  • Valkyrie decoy 25% physical damage synergy reduced to 20%
  • Valkyrie now properly benefits from critical strike

Season 5:

  • Valkyrie run speed increased by 10%
  • Valkyrie base power strike level increased from 1 to 5
  • Valkyrie dexterity per level increased from 12 to 20
  • Valkyrie strength per level increased from 20 to 25
  • Valkyrie decoy synergy increased from 20 strength per level to 25
  • Valkyrie power strike nova synergy increased from 10% to 20%
  • Valkyrie pierce synergy increased from -1% enemy lightning resist per level to -2% per level

Season 4:

  • Valkyries now have vanilla life regeneration
  • Valkyrie AI has been drastically improved and they no longer use normal attack
  • valkyries now gain 20 strength per level from 15
  • valkyrie now gains 20% enhanced damage from decoy synergy instead of 15%

Season 3:

  • Valkyrie now gain an additional 5 strength per level

Season 2:

  • fixed a bug that was causing Valkyries to Dodge/Evade/Avoid at an extremely high rate
  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 6 to 3 (no longer requires Dodge, Avoid, Evade)
  • can now summon an additional valkyrie at levels 20 and 30
  • Valkyries move faster and use Power strike
  • Valkyries can now be inspected
  • attack scaling reduced
  • now gains damage and defense per level
  • removed Dodge, Avoid, & Evade synergies
  • Decoy synergy now adds physical damage instead of life
  • now has Pierce as a synergy for 1% lightning damage per level
  • now has Power Strike as a synergy for 20% lightning damage & 10% nova damage

Vanilla Info


Bow and Crossbow Skills

Magic Arrow

  • Description: Creates a magical arrow or bolt that does extra damage
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451 460 469 478 487 496 505 514 523 532 541
Magic Damage (min) 2 3 5 6 8 9 11 12 16 20 24 27 31 35 39 42 54 65 76 87 99 110 132 154 176 198 220 242 275 308 341 374 407 440 473 506 539 572 605 638 671 704 737 770 803 836 869 902 935 968 1001 1034 1067 1100 1133 1166 1199 1232 1265 1298
Magic Damage (max) 3 6 8 10 12 15 17 19 24 30 35 40 45 51 56 61 74 87 99 112 125 138 162 186 210 234 258 282 317 352 387 422 457 492 527 562 597 632 667 702 737 772 807 842 877 912 947 982 1017 1052 1087 1122 1157 1192 1227 1262 1297 1332 1367 1402
Mana Cost 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Arrows 1 1

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3/4 Weapon Damage

Converts 50% Physical Damage to Magic Damage

Chance to Pierce: 100%

Magic Arrow Receives Bonuses From:

  • Inner Sight: +18% Magic Damage per Level
  • Slow Movement: +18% Magic Damage per Level
  • Guided Arrow: +18% Magic Damage per Level
Changelog

Season 8:

  • Level 22-28 scaling reduced from 22.5-25.5 to 22-24
  • Level 28+ scaling reduced from 34-38 to 33-35
  • Fixed an issue that was causing the tooltip to display lower values than the actual damage

Season 6:

  • Magic arrow ½ weapon damage increased to ¾ weapon damage

Season 4:

  • Magic arrow now gains 1 additional arrow every 5 base points instead of every 10 soft points

Season 3:

  • Magic arrow's attack rating per level reduced from 20% per level to 9% per level
  • Magic arrow synergy increased from 15% to 18%

Season 2:

  • damage scaling has been reworked and buffed

Season 1:

  • now shoots an additional arrow every 10 soft points
  • 50% weapon damage (was 100%)
  • now converts 50% damage to magic (was 1% per level)
  • deals flat magic damage
  • mana cost now increases per level instead of decreasing
  • now has Inner Sight, Slow Movement, & Guided Arrow as 15% synergies

Vanilla Info

Multiple Shot

  • Description: Magically splits one arrow or bolt into many
  • Required Level: 6
  • Required Skills: Magic Arrow [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 8 14 20 26 32 38 44 50 56 62 68 74 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344 350 356 362
Arrows 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

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24

24

Damage +% 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374 382 390 398 406 414 422 430 438 446 454 462 470 478 486 494 502
Mana Cost 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8
Changelog

Season 9:

  • Base enhanced damage increased from 25% to 30%
  • Enhanced damage per level increased from 5% to 8%

Season 6:

  • Multishot now gets 25% enhanced damage at level 1 and 5% enhanced damage per level
  • Multishot flat damage has been removed

Season 5:

  • Reduced penalty from 50% per pierce (ex. 100%>50%>25%>12.5%>etc) to 20% flat reduction per pierce capping at 20% minimum (ex 100%>80%>60%>40%>20%>20%>etc)
  • Multiple shot range increased by 8%

Season 3:

  • Multiple shot now has +8% attack rating at level 1 from +50%
  • Multiple shot now gains +6% attack rating per level from 20%
  • Multiple shot now deals 50% reduced damage each time it pierces (the initial hit will always deal 100%)

Season 1:

  • Range reduced greatly
  • Starts at 3 arrows instead of 2
  • Used to deal 3/4 weapon damage
  • Now also adds flat damage
  • Now also adds bonus attack rating (50% + 20% per level)
  • Reduced mana cost (was 3 + slvl)

Vanilla Info

Fire Arrow

  • Description: Magically enhances your arrows or bolts with fire
  • Required Level: 6
  • Required Skills: Magic Arrow [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Arrows 2

2

3

3

3

4

4

4

5

5

5

6

6

6

7

7

7

8

8

8

9

9

9

10

10

10

11

11

11

12

12

12

13

13

13

14

14

14

15

15

15

16

16

16

17

17

17

18

18

18

19

19

19

20

20

20

21

21

21

22
Attack Rating +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
Fire Damage (min) 8 12 15 19 22 26 29 33 39 45 51 57 63 69 75 81 97 113 129 145 161 177 209 241 273 305 337 369 417 465 513 561 609 657 705 753 801 849 897 945 993 1041 1089 1137 1185 1233 1281 1329 1377 1425 1473 1521 1569 1617 1665 1713 1761 1809 1857 1905
Fire Damage (max) 12 16 21 25 30 34 39 43 61 78 96 113 131 148 166 183 201 218 236 253 271 288 323 358 393 428 463 498 551 603 656 708 761 813 866 918 971 1023 1076 1128 1181 1233 1286 1338 1391 1443 1496 1548 1601 1653 1706 1758 1811 1863 1916 1968 2021 2073 2126 2178
Mana Cost 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8

1/2 Weapon Damage

Converts 50% Physical Damage to Elemental Damage

Fire Arrow Receives Bonuses From:

  • Magic Arrow: +21% Fire Damage per Level
  • Immolation Arrow: +21% Fire Damage per Level
Changelog

Season 8:

  • Base damage increased from 3-4 to 8.5-12
  • Level 1-8 scaling increased from 1-1.5 to 3.5-4.5
  • Level 8-16 scaling increased from 3.5 to 6 to 6-17.5
  • Level 16-22 scaling increased from 10-12 to 16-17.5
  • Level 22-28 scaling increased from 17.5-19.5 to 32-35
  • Level 28+ scaling increased from 25-27 to 48-52.5
  • Synergies reduced from 26% to 21%

Season 5:

  • Fire arrow level 8-16 scaling increased from 6-10 to 7-12
  • Fire arrow level 16-22 scaling increased from 16-20 to 20-24
  • Fire arrow level 22-28 scaling reduced from 36-40 to 35-39
  • Fire arrow level 28+ scaling reduced from 56-60 to 50-54
  • Fire arrow synergies increased from 24% to 26%

Season 4:

  • Fire Arrow minimum damage scaling increased from 2/6/16/32/48 to 2/6/16/36/56
  • Fire Arrow maximum damage scaling increased from 3/7/17/34 to 3/10/20/40/60

Season 2:

  • tooltips now properly display its damage
  • rebalanced and buffed (roughly ~50% damage gain by level 50)
  • Immolation Arrow synergy increased to 24% (was 22%)

Season 1:

  • moved in the skill tree, requires level 6 (was 1)
  • prerequisites increased from 0 to 1 (now requires Magic Arrow)
  • Fires 2 arrows + 1 per 3 levels (was just 1)
  • Deals 1/2 weapon damage
  • Converts 50% physical damage to fire damage (was 3% + 2% per level)
  • Flat fire damage buffed
  • attack rating scaling changed to +10% per level (was +9%)
  • Mana cost reduced slightly
  • synergy for Exploding Arrow changed to Immolation Arrow and is now 22% (was 12%)
  • now also has Magic Arrow as a synergy at 24%

Vanilla Info

Cold Arrow

  • Description: Magically enhances your arrows or bolts by adding cold damage and a slowing effect. Cold arrows only do half of their regular damage
  • Required Level: 6
  • Required Skills: Magic Arrow [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Arrows 2

2

2

3

3

3

3

4

4

4

4

5

5

5

5

6

6

6

6

7

7

7

7

8

8

8

8

9

9

9

9

10

10

10

10

11

11

11

11

12

12

12

12

13

13

13

13

14

14

14

14

15

15

15

15

16

16

16

16

17
Attack Rating +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
Cold Damage (min) 7 9 11 13 15 17 19 21 26 31 36 41 46 51 56 61 76 91 106 121 136 151 181 211 241 271 301 331 376 421 466 511 556 601 646 691 736 781 826 871 916 961 1006 1051 1096 1141 1186 1231 1276 1321 1366 1411 1456 1501 1546 1591 1636 1681 1726 1771
Cold Damage (max) 10 14 18 22 26 30 34 38 44 50 56 62 68 74 80 86 102 118 134 150 166 182 214 246 278 310 342 374 422 470 518 566 614 662 710 758 806 854 902 950 998 1046 1094 1142 1190 1238 1286 1334 1382 1430 1478 1526 1574 1622 1670 1718 1766 1814 1862 1910
Mana Cost 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8

1/2 Weapon Damage

Converts 50% Physical Damage to Elemental Damage

Cold Length: 4 seconds

Cold Arrow Receives Bonuses From:

  • Magic Arrow: +20% Cold Damage per Level
  • Ice Arrow: +20% Cold Damage per Level
Changelog

Season 8:

  • Synergies reduced from 22% to 20%
  • Fixed an issue that was causing the tooltip to display incorrect values

Season 6:

  • Cold arrow ¼ weapon damage increased to ½

Season 2:

  • tooltips now properly display its damage
  • rebalanced and buffed (roughly ~50% damage gain by level 50)
  • Ice Arrow synergy increased to 22% (was 20%)

Season 1:

  • prerequisites increased from 0 to 1 (now requires Magic Arrow)
  • Fires 2 arrows + 1 per 4 levels (was just 1)
  • Deals 1/4 weapon damage
  • Converts 50% physical damage to cold damage (was 3% + 2% per level)
  • attack rating scaling changed to +10% per level (was +9%)
  • Flat cold damage buffed
  • Cold length is always 4 seconds (was 4 + 1.2 per level)
  • Mana cost reduced slightly
  • synergy for Ice Arrow is now 20% (was 12%)
  • now also has Magic Arrow as a synergy at 22%

Vanilla Info

Ice Arrow

  • Description: Magically enhances your arrow or bolt to freeze your enemies
  • Required Level: 12
  • Required Skills: Magic Arrow [1], Cold Arrow [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Cold Damage (min) 22 32 42 52 62 72 82 92 106 120 134 148 162 176 190 204 228 252 276 300 324 348 382 416 450 484 518 552 596 640 684 728 772 816 860 904 948 992 1036 1080 1124 1168 1212 1256 1300 1344 1388 1432 1476 1520 1564 1608 1652 1696 1740 1784 1828 1872 1916 1960
Cold Damage (max) 36 47 58 69 80 91 102 113 129 145 161 177 193 209 225 241 267 293 319 345 371 397 433 469 505 541 577 613 659 705 751 797 843 889 935 981 1027 1073 1119 1165 1211 1257 1303 1349 1395 1441 1487 1533 1579 1625 1671 1717 1763 1809 1855 1901 1947 1993 2039 2085

Base Freeze Duration: 1 second

Mana Cost: 3

Ice Arrow Receives Bonuses From:

  • Magic Arrow: +16% Cold Damage per Level
  • Cold Arrow: +10% Cold Damage per Level
  • Freezing Arrow: +10% Cold Damage per Level
  • Cold Arrow: +5% Freeze Length per Level
  • Freezing Arrow: +5% Freeze Length per Level
Changelog

Season 5:

  • Ice arrow now affected by pierce
  • Ice arrow velocity reduced by 12.5%
  • Ice arrow magic arrow synergy reduced from 20% to 16%
  • Ice arrow cold arrow synergy reduced from 14% to 10%
  • Ice arrow freezing arrow synergy reduced from 14% to 10%

Season 3:

  • Ice arrow projectile speed increased by 50%
  • Ice arrow range increased by roughly 15%

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • prerequisites increased from 1 to 2 (now also requires Magic Arrow)
  • cold damage buffed
  • attack rating scaling changed to +10% per level (was +9%)
  • freeze duration no longer scales per level
  • mana cost is now always 3 (was 4 + 0.25 per level)
  • synergy for Cold Arrow is now 14% (was 8%)
  • now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
  • now also has Cold Arrow as a synergy at 5% freeze length per level

Vanilla Info

Guided Arrow

  • Description: Enhances your arrows and bolts to track your target or seek one of its own
  • Required Level: 18
  • Required Skills: Magic Arrow [1], Multiple Shot [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295
Mana Cost 8 7.7 7.5 7.2 7 6.7 6.5 6.2 6 5.7 5.5 5.2 5 4.7 4.5 4.2 4 3.7 3.5 3.2 3 2.7 2.5 2.2 2 1.7 1.5 1.2 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Guided Arrow Receives Bonuses From:

  • Magic Arrow: +1% Magic Damage Conversion per Two Levels
Changelog

Season 3:

  • Guided arrow now gains 5% enhanced damage per level from 4% (back to Vanilla)

Season 3:

  • Guided arrow reduced to 1/2 weapon damage from 100%
  • Guided arrow now gains 4% enhanced damage per level from 3%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 3 to 2 (no longer requires Cold Arrow)
  • Now pierces
  • Can pierce same target 3 times
  • damage scaling changed to +3% per level (was +5%)
  • now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels

Vanilla Info

Exploding Arrow

  • Description: Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies
  • Required Level: 18
  • Required Skills: Magic Arrow [1], Fire Arrow [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Fire Damage (min) 2 7 12 17 22 27 32 37 45 53 61 69 77 85 93 101 115 129 143 157 171 185 208 231 254 277 300 323 358 393 428 463 498 533 568 603 638 673 708 743 778 813 848 883 918 953 988 1023 1058 1093 1128 1163 1198 1233 1268 1303 1338 1373 1408 1443
Fire Damage (max) 6 12 18 24 30 36 42 48 57 66 75 84 93 102 111 120 135 150 165 180 195 210 234 258 282 306 330 354 390 426 462 498 534 570 606 642 678 714 750 786 822 858 894 930 966 1002 1038 1074 1110 1146 1182 1218 1254 1290 1326 1362 1398 1434 1470 1506
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2 2

2

2

2.6

2.6

2.6

2.6

3.3

3.3

3.3

3.3

4

4

4

4

4.6

4.6

4.6

4.6

5.3

Exploding Arrow Receives Bonuses From:

  • Magic Arrow: +18% Fire Damage per Level
  • Immolation Arrow: +18% Fire Damage per Level
Changelog

Season 2:

  • Immolation Arrow synergy increased to 18% (was 16%)
  • damage scaling has been buffed (roughly ~30% damage gain by level 50)

Season 1:

  • moved in the skill tree, requires level 18 (was 12)
  • prerequisites reduced from 3 to 2 (no longer requires Multiple Shot)
  • Bigger AOE
  • Flat fire damage buffed
  • attack rating scaling changed to +10% per level (was +9%)
  • Mana cost reduced
  • synergy for Fire Arrow changed to Immolation Arrow and is now 16% (was 8%)
  • now also has Magic Arrow as a synergy at 18%

Vanilla Info

Strafe

  • Description: Magically splits one arrow into several that target multiple nearby enemies
  • Required Level: 24
  • Required Skills: Magic Arrow [1], Multiple Shot [6], Guided Arrow [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344 350 356 362 368 374 380 386 392 398 404 410 416 422 428 434
Targets 3 4 5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

Damage +% 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940 955 970 985

Mana Cost: 11

Strafe Receives Bonuses From:

  • Penetrate: +10% Damage per Level
Changelog

Season 5:

  • Strafe damage per level increased from 14% to 15%
  • Strafe missile speed reduced by 25% (to help prevent some missile desync)
  • Strafe missile range increased by 33% (this results in roughly the same total range due to the missile speed loss)
  • Strafe now has penetrate as a synergy at 10% damage per level

Season 3:

  • Strafe projectile speed has been tripled
  • Strafe projectile hitbox size has been doubled
  • Strafe base attack rating reduced from 140% to 80%
  • Strafe attack rating per level reduced from 10% to 6%
  • Strafe now gains 14% damage per level instead of 16%

Season 2:

  • damage per level increased from 14% to 16%

Season 1:

  • prerequisites reduced from 4 to 3 (no longer requires Cold Arrow)
  • No next hit delay
  • Reduced to 5 attacks from 10
  • Used to deal 3/4 weapon damage
  • Damage scaling increased to 100% + 14% per level (was 50% + 5%)
  • Now adds bonus bonus attack rating of 140% + 10% per level

Vanilla Info

Immolation Arrow

  • Description: Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact
  • Required Level: 30
  • Required Skills: Magic Arrow [1], Fire Arrow [6], Exploding Arrow [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 30 39 48 57 66 75 84 93 102 111 120 129 138 147 156 165 174 183 192 201 210 219 228 237 246 255 264 273 282 291 300 309 318 327 336 345 354 363 372 381 390 399 408 417 426 435 444 453 462 471 480 489 498 507 516 525 534 543 552 561
Fire Damage (min) 12 24 36 48 60 72 84 96 119 142 165 188 211 234 257 280 314 348 382 416 450 484 520 556 592 628 664 700 738 776 814 852 890 928 966 1004 1042 1080 1118 1156 1194 1232 1270 1308 1346 1384 1422 1460 1498 1536 1574 1612 1650 1688 1726 1764 1802 1840 1878 1916
Fire Damage (max) 23 35 47 59 71 83 95 107 130 153 176 199 222 245 268 291 325 359 393 427 461 495 531 567 603 639 675 711 749 787 825 863 901 939 977 1015 1053 1091 1129 1167 1205 1243 1281 1319 1357 1395 1433 1471 1509 1547 1585 1623 1661 1699 1737 1775 1813 1851 1889 1927
Burning Damage (min) 9 13 17 21 25 29 33 37 46 55 64 73 82 91 100 109 123 137 151 165 179 193 212 231 250 269 288 307 331 355 379 403 427 451 475 499 523 547 571 595 619 643 667 691 715 739 763 787 811 835 859 883 907 931 955 979 1003 1027 1051 1075
Burning Damage (max) 11 16 21 26 31 36 41 46 56 66 76 86 96 106 116 126 141 156 171 186 201 216 236 256 276 296 316 336 361 386 411 436 461 486 511 536 561 586 611 636 661 686 711 736 761 786 811 836 861 886 911 936 961 986 1011 1036 1061 1086 1111 1136
Mana Cost 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5

Fire Burning Duration: 2 seconds

Immolation Arrow Receives Bonuses From:

  • Magic Arrow: +16% Average Fire Damage Per Second per Level
  • Exploding Arrow: +8% Fire Damage per Level
  • Fire Arrow: +8% Fire Damage per Level
Changelog

Season 4:

  • Immolation Arrow fire damage over time scaling increased from 5-5 per level to 4-5 / 9-10 / 14-15 / 19-20 / 24-25
  • Immolation Arrow level 1 damage increased from 8-10 to 9-11

Season 3:

  • Immolation arrow no longer has a cooldown
  • Immolation arrow now explodes on impact and no longer benefits from pierce
  • Immolation arrow's explosion fire now lasts 2 seconds instead of 4
  • Immolation arrow's fire trail now lasts 1.5 seconds instead of 3

Season 1:

  • moved in the skill tree, requires level 30 (was 24)
  • prerequisites reduced from 4 to 3 (no longer requires Multiple Shot)
  • synergy for Exploding Arrow is now 8% (was 10%)
  • synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
  • now also has Magic Arrow as a synergy at 16% average fire damage per level

Vanilla Info

Freezing Arrow

  • Description: Magically enhances an arrow or bolt to freeze entire groups of monsters
  • Required Level: 30
  • Required Skills: Magic Arrow [1], Cold Arrow [6], Ice Arrow [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630
Cold Damage (min) 35 43 51 59 67 75 83 91 103 115 127 139 151 163 175 187 203 219 235 251 267 283 303 323 343 363 383 403 427 451 475 499 523 547 571 595 619 643 667 691 715 739 763 787 811 835 859 883 907 931 955 979 1003 1027 1051 1075 1099 1123 1147 1171
Cold Damage (max) 55 65 75 85 95 105 115 125 139 153 167 181 195 209 223 237 255 273 291 309 327 345 367 389 411 433 455 477 503 529 555 581 607 633 659 685 711 737 763 789 815 841 867 893 919 945 971 997 1023 1049 1075 1101 1127 1153 1179 1205 1231 1257 1283 1309
Mana Cost 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2.6 2.6

2.6

2.6

3.3

3.3

3.3

3.3

4

4

4

4

4.6

4.6

4.6

4.6

5.3

5.3

5.3

5.3

6

Freeze Duration: 0.4 seconds

Freezing Arrow Receives Bonuses From:

  • Cold Arrow: +6% Cold Damage per Level
  • Ice Arrow: +6% Cold Damage per Level
Changelog

Season 9:

  • Freezing arrow level 1-8 scaling reduced from 10-10 to 8-10
  • Freezing arrow level 8-16 scaling reduced from 14-14 to 12-14
  • Freezing arrow level 16-22 scaling reduced from 18-18 to 16-18
  • Freezing arrow level 22-28 scaling reduced from 22-22 to 20-22
  • Freezing arrow level 28+ scaling reduced from 26-26 to 24-26

Season 6:

  • Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level
  • Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level
  • Freezing arrow level 22-28 scaling reduced from 25-25 to 22-22 per level
  • Freezing arrow level 28+ scaling reduced from 28-28 to 26-26 per level

Season 3:

  • Freezing arrow's freeze duration reduced from 1 second to 0.5

Season 2:

  • level 28+ scaling reduced from 30 per level to 28 per level

Season 1:

  • prerequisites increased from 2 to 3 (now also requires Magic Arrow)
  • radius now scales up to 6 yards (was 3.3)
  • attack rating scaling changed to +10% per level (was +9%)
  • damage range increased slightly
  • freeze length reduced to 1 second (was 2)
  • mana cost halved
  • synergy for Cold Arrow is now 6% (was 12%)
  • synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)

Vanilla Info